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Update treasure behavior
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@@ -36,13 +36,20 @@ enum PetInteractType : uint8_t {
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enum PetFlag : uint32_t {
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NONE,
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UNKNOWN1 = 1 << 0, //0x01 - Seems to be "idle," which the game doesn't differentiate from "follow"
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UNKNOWN4 = 1 << 2, //0x04,
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UNKNOWN4 = 1 << 2, //0x04 - FOLLOWING(?)
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BEING_TAMED = 1 << 4, //0x10,
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NOT_WAITING = 1 << 5, //0x20,
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STOP_MOVING = 1 << 6, //0x40 - Seems to be the "stop moving" flag - called when taming begins and stays active until a name is submitted
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SPAWNING = 1 << 7, //0x80
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UNKNOWN256 = 1 << 8, //0x100
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UNKNOWN1024 = 1 << 10, //0x400
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TAMEABLE = 1 << 26 //0x4000000
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};
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/*
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132 = 128 + 4
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*/
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/**
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* The pet emote animation ids that can used in PetComponent::Command()
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*/
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