Update treasure behavior

This commit is contained in:
jadebenn
2023-12-16 19:55:43 -06:00
parent cecf0653c7
commit 8c97271108
2 changed files with 54 additions and 18 deletions

View File

@@ -36,13 +36,20 @@ enum PetInteractType : uint8_t {
enum PetFlag : uint32_t {
NONE,
UNKNOWN1 = 1 << 0, //0x01 - Seems to be "idle," which the game doesn't differentiate from "follow"
UNKNOWN4 = 1 << 2, //0x04,
UNKNOWN4 = 1 << 2, //0x04 - FOLLOWING(?)
BEING_TAMED = 1 << 4, //0x10,
NOT_WAITING = 1 << 5, //0x20,
STOP_MOVING = 1 << 6, //0x40 - Seems to be the "stop moving" flag - called when taming begins and stays active until a name is submitted
SPAWNING = 1 << 7, //0x80
UNKNOWN256 = 1 << 8, //0x100
UNKNOWN1024 = 1 << 10, //0x400
TAMEABLE = 1 << 26 //0x4000000
};
/*
132 = 128 + 4
*/
/**
* The pet emote animation ids that can used in PetComponent::Command()
*/