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@@ -16,8 +16,9 @@
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#include "PlayerManager.h"
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#include "Game.h"
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#include "EntityManager.h"
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#include "MovementAIComponent.h"
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
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m_Parent = parent;
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m_Trigger = nullptr;
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@@ -44,7 +45,7 @@ void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTar
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}
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void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
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auto argArray = GeneralUtils::SplitString(command->args, ',');
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auto argArray = GeneralUtils::SplitString(command->args, ',');
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// determine targets
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std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
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@@ -56,119 +57,119 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
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if (!targetEntity) continue;
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switch (command->id) {
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case eTriggerCommandType::ZONE_PLAYER: break;
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case eTriggerCommandType::FIRE_EVENT:
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HandleFireEvent(targetEntity, command->args);
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break;
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case eTriggerCommandType::DESTROY_OBJ:
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HandleDestroyObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::TOGGLE_TRIGGER:
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HandleToggleTrigger(targetEntity, command->args);
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break;
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case eTriggerCommandType::RESET_REBUILD:
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HandleResetRebuild(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_PATH:
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HandleSetPath(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PICK_TYPE: break;
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case eTriggerCommandType::MOVE_OBJECT:
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HandleMoveObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::ROTATE_OBJECT:
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HandleRotateObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::PUSH_OBJECT:
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HandlePushObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::REPEL_OBJECT:
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HandleRepelObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_TIMER:
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HandleSetTimer(targetEntity, argArray);
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break;
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case eTriggerCommandType::CANCEL_TIMER:
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HandleCancelTimer(targetEntity, command->args);
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break;
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case eTriggerCommandType::PLAY_CINEMATIC:
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HandlePlayCinematic(targetEntity, argArray);
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break;
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case eTriggerCommandType::TOGGLE_BBB:
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HandleToggleBBB(targetEntity, command->args);
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break;
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case eTriggerCommandType::UPDATE_MISSION:
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HandleUpdateMission(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_BOUNCER_STATE: break;
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case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
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case eTriggerCommandType::TURN_AROUND_ON_PATH:
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HandleTurnAroundOnPath(targetEntity);
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break;
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case eTriggerCommandType::GO_FORWARD_ON_PATH:
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HandleGoForwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::GO_BACKWARD_ON_PATH:
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HandleGoBackwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::STOP_PATHING:
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HandleStopPathing(targetEntity);
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break;
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case eTriggerCommandType::START_PATHING:
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HandleStartPathing(targetEntity);
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break;
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case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
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case eTriggerCommandType::PLAY_EFFECT:
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HandlePlayEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::STOP_EFFECT:
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GameMessages::SendStopFXEffect(targetEntity, true, command->args);
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break;
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case eTriggerCommandType::CAST_SKILL:
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HandleCastSkill(targetEntity, command->args);
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break;
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case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
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GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
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HandleSetPhysicsVolumeEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
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HandleSetPhysicsVolumeStatus(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
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case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
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case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
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HandleActivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
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HandleDeactivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::RESET_SPAWNER_NETWORK:
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HandleResetSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
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HandleDestroySpawnerNetworkObjects(command->args);
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break;
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case eTriggerCommandType::GO_TO_WAYPOINT: break;
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case eTriggerCommandType::ACTIVATE_PHYSICS:
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HandleActivatePhysics(targetEntity, command->args);
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break;
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case eTriggerCommandType::ZONE_PLAYER: break;
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case eTriggerCommandType::FIRE_EVENT:
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HandleFireEvent(targetEntity, command->args);
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break;
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case eTriggerCommandType::DESTROY_OBJ:
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HandleDestroyObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::TOGGLE_TRIGGER:
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HandleToggleTrigger(targetEntity, command->args);
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break;
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case eTriggerCommandType::RESET_REBUILD:
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HandleResetRebuild(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_PATH:
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HandleSetPath(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PICK_TYPE: break;
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case eTriggerCommandType::MOVE_OBJECT:
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HandleMoveObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::ROTATE_OBJECT:
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HandleRotateObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::PUSH_OBJECT:
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HandlePushObject(targetEntity, argArray);
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break;
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case eTriggerCommandType::REPEL_OBJECT:
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HandleRepelObject(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_TIMER:
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HandleSetTimer(targetEntity, argArray);
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break;
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case eTriggerCommandType::CANCEL_TIMER:
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HandleCancelTimer(targetEntity, command->args);
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break;
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case eTriggerCommandType::PLAY_CINEMATIC:
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HandlePlayCinematic(targetEntity, argArray);
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break;
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case eTriggerCommandType::TOGGLE_BBB:
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HandleToggleBBB(targetEntity, command->args);
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break;
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case eTriggerCommandType::UPDATE_MISSION:
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HandleUpdateMission(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_BOUNCER_STATE: break;
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case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
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case eTriggerCommandType::TURN_AROUND_ON_PATH:
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HandleTurnAroundOnPath(targetEntity);
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break;
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case eTriggerCommandType::GO_FORWARD_ON_PATH:
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HandleGoForwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::GO_BACKWARD_ON_PATH:
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HandleGoBackwardOnPath(targetEntity);
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break;
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case eTriggerCommandType::STOP_PATHING:
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HandleStopPathing(targetEntity);
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break;
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case eTriggerCommandType::START_PATHING:
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HandleStartPathing(targetEntity);
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break;
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case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
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case eTriggerCommandType::PLAY_EFFECT:
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HandlePlayEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::STOP_EFFECT:
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GameMessages::SendStopFXEffect(targetEntity, true, command->args);
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break;
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case eTriggerCommandType::CAST_SKILL:
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HandleCastSkill(targetEntity, command->args);
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break;
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case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
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GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
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HandleSetPhysicsVolumeEffect(targetEntity, argArray);
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break;
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case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
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HandleSetPhysicsVolumeStatus(targetEntity, command->args);
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break;
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case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
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case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
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case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
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HandleActivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
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HandleDeactivateSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::RESET_SPAWNER_NETWORK:
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HandleResetSpawnerNetwork(command->args);
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break;
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case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
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HandleDestroySpawnerNetworkObjects(command->args);
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break;
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case eTriggerCommandType::GO_TO_WAYPOINT: break;
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case eTriggerCommandType::ACTIVATE_PHYSICS:
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HandleActivatePhysics(targetEntity, command->args);
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break;
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// DEPRECATED BLOCK START
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case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::FLASH_MUSIC_CUE: break;
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case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
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case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
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case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
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case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
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case eTriggerCommandType::FLASH_MUSIC_CUE: break;
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case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
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case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
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case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
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case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
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case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
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// DEPRECATED BLOCK END
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default:
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LOG_DEBUG("Event %i was not handled!", command->id);
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break;
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default:
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LOG_DEBUG("Event %i was not handled!", command->id);
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break;
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}
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}
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}
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@@ -177,20 +178,25 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
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std::vector<Entity*> entities = {};
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if (command->target == "self") entities.push_back(m_Parent);
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else if (command->target == "zone") { /*TODO*/ }
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else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
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else if (command->target == "targetTeam" && optionalTarget) {
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else if (command->target == "zone") {
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/*TODO*/
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} else if (command->target == "target" && optionalTarget) {
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entities.push_back(optionalTarget);
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} else if (command->target == "targetTeam" && optionalTarget) {
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auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
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for (const auto memberId : team->members) {
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auto* member = Game::entityManager->GetEntity(memberId);
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if (member) entities.push_back(member);
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}
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} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
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else if (command->target == "allPlayers") {
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} else if (command->target == "objGroup") {
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entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
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} else if (command->target == "allPlayers") {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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entities.push_back(player);
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}
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} else if (command->target == "allNPCs") { /*UNUSED*/ }
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} else if (command->target == "allNPCs") {
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/*UNUSED*/
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}
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return entities;
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}
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@@ -199,12 +205,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
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targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
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}
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
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const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
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targetEntity->Smash(m_Parent->GetObjectID(), killType);
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}
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
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auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
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if (!triggerComponent) {
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LOG_DEBUG("Trigger component not found!");
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@@ -213,7 +219,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
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triggerComponent->SetTriggerEnabled(args == "1");
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}
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
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auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
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if (!quickBuildComponent) {
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LOG_DEBUG("Rebuild component not found!");
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@@ -222,19 +228,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
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quickBuildComponent->ResetQuickBuild(args == "1");
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}
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void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray){
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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movementAIComponent->SetupPath(argArray.at(0));
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if (argArray.size() >= 2) {
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auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
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if (!index) return;
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movementAIComponent->SetPathStartingWaypointIndex(index.value());
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}
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if (argArray.size() >= 3 && argArray.at(2) == "1") movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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NiPoint3 position = targetEntity->GetPosition();
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@@ -244,7 +238,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
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targetEntity->SetPosition(position);
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}
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
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@@ -253,7 +247,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
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targetEntity->SetRotation(rotation);
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}
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() < 3) return;
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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@@ -271,7 +265,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
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}
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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if (!phantomPhysicsComponent) {
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LOG_DEBUG("Phantom Physics component not found!");
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@@ -295,7 +289,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() != 2) {
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LOG_DEBUG("Not enough variables!");
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return;
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@@ -304,7 +298,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
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m_Parent->AddTimer(argArray.at(0), time);
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}
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
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m_Parent->CancelTimer(args);
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}
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@@ -352,7 +346,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
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// then we need a good way to convert this from a string to that enum
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if (argArray.at(0) != "exploretask") return;
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MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
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if (!missionComponent){
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if (!missionComponent) {
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LOG_DEBUG("Mission component not found!");
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return;
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}
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@@ -403,7 +397,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
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GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
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}
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
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auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
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if (!skillComponent) {
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LOG_DEBUG("Skill component not found!");
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@@ -457,25 +451,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
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Game::entityManager->SerializeEntity(targetEntity);
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}
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Activate();
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}
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}
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void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
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void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Deactivate();
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}
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}
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void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
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void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Reset();
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}
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}
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void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
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void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->DestroyAllEntities();
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}
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@@ -484,9 +478,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
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void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
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if (args == "true") {
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|
// TODO add physics entity if there isn't one
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} else if (args == "false"){
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} else if (args == "false") {
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// TODO remove Phsyics entity if there is one
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} else {
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LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
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}
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}
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void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
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|
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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|
if (!movementAIComponent) return;
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|
|
// movementAIComponent->SetupPath(argArray.at(0));
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|
if (argArray.size() >= 2) {
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|
auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
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|
|
if (!index) return;
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|
// movementAIComponent->SetPathStartingWaypointIndex(index.value());
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}
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|
if (argArray.size() >= 3 && argArray.at(2) == "1") {
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|
// movementAIComponent->ReversePath();
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|
}
|
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|
}
|
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void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
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|
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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|
// if (movementAIComponent) movementAIComponent->ReversePath();
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|
}
|
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|
void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
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|
|
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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|
if (!movementAIComponent) return;
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|
|
// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
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|
}
|
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void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
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|
|
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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|
if (!movementAIComponent) return;
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|
|
// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
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|
}
|
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|
void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
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|
|
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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|
|
// if (movementAIComponent) movementAIComponent->Pause();
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}
|
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void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
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|
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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|
// if (movementAIComponent) movementAIComponent->Resume();
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|
}
|
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