Merge branch 'main' into moreMovementAi

This commit is contained in:
David Markowitz 2024-03-09 21:09:19 -08:00
commit 8c8fc2ae87
5 changed files with 200 additions and 159 deletions

View File

@ -16,8 +16,9 @@
#include "PlayerManager.h"
#include "Game.h"
#include "EntityManager.h"
#include "MovementAIComponent.h"
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
m_Parent = parent;
m_Trigger = nullptr;
@ -44,7 +45,7 @@ void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTar
}
void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
auto argArray = GeneralUtils::SplitString(command->args, ',');
auto argArray = GeneralUtils::SplitString(command->args, ',');
// determine targets
std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
@ -56,119 +57,119 @@ void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity
if (!targetEntity) continue;
switch (command->id) {
case eTriggerCommandType::ZONE_PLAYER: break;
case eTriggerCommandType::FIRE_EVENT:
HandleFireEvent(targetEntity, command->args);
break;
case eTriggerCommandType::DESTROY_OBJ:
HandleDestroyObject(targetEntity, command->args);
break;
case eTriggerCommandType::TOGGLE_TRIGGER:
HandleToggleTrigger(targetEntity, command->args);
break;
case eTriggerCommandType::RESET_REBUILD:
HandleResetRebuild(targetEntity, command->args);
break;
case eTriggerCommandType::SET_PATH:
HandleSetPath(targetEntity, argArray);
break;
case eTriggerCommandType::SET_PICK_TYPE: break;
case eTriggerCommandType::MOVE_OBJECT:
HandleMoveObject(targetEntity, argArray);
break;
case eTriggerCommandType::ROTATE_OBJECT:
HandleRotateObject(targetEntity, argArray);
break;
case eTriggerCommandType::PUSH_OBJECT:
HandlePushObject(targetEntity, argArray);
break;
case eTriggerCommandType::REPEL_OBJECT:
HandleRepelObject(targetEntity, command->args);
break;
case eTriggerCommandType::SET_TIMER:
HandleSetTimer(targetEntity, argArray);
break;
case eTriggerCommandType::CANCEL_TIMER:
HandleCancelTimer(targetEntity, command->args);
break;
case eTriggerCommandType::PLAY_CINEMATIC:
HandlePlayCinematic(targetEntity, argArray);
break;
case eTriggerCommandType::TOGGLE_BBB:
HandleToggleBBB(targetEntity, command->args);
break;
case eTriggerCommandType::UPDATE_MISSION:
HandleUpdateMission(targetEntity, argArray);
break;
case eTriggerCommandType::SET_BOUNCER_STATE: break;
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
case eTriggerCommandType::TURN_AROUND_ON_PATH:
HandleTurnAroundOnPath(targetEntity);
break;
case eTriggerCommandType::GO_FORWARD_ON_PATH:
HandleGoForwardOnPath(targetEntity);
break;
case eTriggerCommandType::GO_BACKWARD_ON_PATH:
HandleGoBackwardOnPath(targetEntity);
break;
case eTriggerCommandType::STOP_PATHING:
HandleStopPathing(targetEntity);
break;
case eTriggerCommandType::START_PATHING:
HandleStartPathing(targetEntity);
break;
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
case eTriggerCommandType::PLAY_EFFECT:
HandlePlayEffect(targetEntity, argArray);
break;
case eTriggerCommandType::STOP_EFFECT:
GameMessages::SendStopFXEffect(targetEntity, true, command->args);
break;
case eTriggerCommandType::CAST_SKILL:
HandleCastSkill(targetEntity, command->args);
break;
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
HandleSetPhysicsVolumeEffect(targetEntity, argArray);
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
HandleSetPhysicsVolumeStatus(targetEntity, command->args);
break;
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
HandleActivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
HandleDeactivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
HandleResetSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
HandleDestroySpawnerNetworkObjects(command->args);
break;
case eTriggerCommandType::GO_TO_WAYPOINT: break;
case eTriggerCommandType::ACTIVATE_PHYSICS:
HandleActivatePhysics(targetEntity, command->args);
break;
case eTriggerCommandType::ZONE_PLAYER: break;
case eTriggerCommandType::FIRE_EVENT:
HandleFireEvent(targetEntity, command->args);
break;
case eTriggerCommandType::DESTROY_OBJ:
HandleDestroyObject(targetEntity, command->args);
break;
case eTriggerCommandType::TOGGLE_TRIGGER:
HandleToggleTrigger(targetEntity, command->args);
break;
case eTriggerCommandType::RESET_REBUILD:
HandleResetRebuild(targetEntity, command->args);
break;
case eTriggerCommandType::SET_PATH:
HandleSetPath(targetEntity, argArray);
break;
case eTriggerCommandType::SET_PICK_TYPE: break;
case eTriggerCommandType::MOVE_OBJECT:
HandleMoveObject(targetEntity, argArray);
break;
case eTriggerCommandType::ROTATE_OBJECT:
HandleRotateObject(targetEntity, argArray);
break;
case eTriggerCommandType::PUSH_OBJECT:
HandlePushObject(targetEntity, argArray);
break;
case eTriggerCommandType::REPEL_OBJECT:
HandleRepelObject(targetEntity, command->args);
break;
case eTriggerCommandType::SET_TIMER:
HandleSetTimer(targetEntity, argArray);
break;
case eTriggerCommandType::CANCEL_TIMER:
HandleCancelTimer(targetEntity, command->args);
break;
case eTriggerCommandType::PLAY_CINEMATIC:
HandlePlayCinematic(targetEntity, argArray);
break;
case eTriggerCommandType::TOGGLE_BBB:
HandleToggleBBB(targetEntity, command->args);
break;
case eTriggerCommandType::UPDATE_MISSION:
HandleUpdateMission(targetEntity, argArray);
break;
case eTriggerCommandType::SET_BOUNCER_STATE: break;
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
case eTriggerCommandType::TURN_AROUND_ON_PATH:
HandleTurnAroundOnPath(targetEntity);
break;
case eTriggerCommandType::GO_FORWARD_ON_PATH:
HandleGoForwardOnPath(targetEntity);
break;
case eTriggerCommandType::GO_BACKWARD_ON_PATH:
HandleGoBackwardOnPath(targetEntity);
break;
case eTriggerCommandType::STOP_PATHING:
HandleStopPathing(targetEntity);
break;
case eTriggerCommandType::START_PATHING:
HandleStartPathing(targetEntity);
break;
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
case eTriggerCommandType::PLAY_EFFECT:
HandlePlayEffect(targetEntity, argArray);
break;
case eTriggerCommandType::STOP_EFFECT:
GameMessages::SendStopFXEffect(targetEntity, true, command->args);
break;
case eTriggerCommandType::CAST_SKILL:
HandleCastSkill(targetEntity, command->args);
break;
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY:
GameMessages::SendDisplayZoneSummary(targetEntity->GetObjectID(), targetEntity->GetSystemAddress(), false, command->args == "1", m_Parent->GetObjectID());
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
HandleSetPhysicsVolumeEffect(targetEntity, argArray);
break;
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS:
HandleSetPhysicsVolumeStatus(targetEntity, command->args);
break;
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK:
HandleActivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK:
HandleDeactivateSpawnerNetwork(command->args);
break;
case eTriggerCommandType::RESET_SPAWNER_NETWORK:
HandleResetSpawnerNetwork(command->args);
break;
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS:
HandleDestroySpawnerNetworkObjects(command->args);
break;
case eTriggerCommandType::GO_TO_WAYPOINT: break;
case eTriggerCommandType::ACTIVATE_PHYSICS:
HandleActivatePhysics(targetEntity, command->args);
break;
// DEPRECATED BLOCK START
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
// DEPRECATED BLOCK END
default:
LOG_DEBUG("Event %i was not handled!", command->id);
break;
default:
LOG_DEBUG("Event %i was not handled!", command->id);
break;
}
}
}
@ -177,20 +178,25 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
std::vector<Entity*> entities = {};
if (command->target == "self") entities.push_back(m_Parent);
else if (command->target == "zone") { /*TODO*/ }
else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
else if (command->target == "targetTeam" && optionalTarget) {
else if (command->target == "zone") {
/*TODO*/
} else if (command->target == "target" && optionalTarget) {
entities.push_back(optionalTarget);
} else if (command->target == "targetTeam" && optionalTarget) {
auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
for (const auto memberId : team->members) {
auto* member = Game::entityManager->GetEntity(memberId);
if (member) entities.push_back(member);
}
} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
else if (command->target == "allPlayers") {
} else if (command->target == "objGroup") {
entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
} else if (command->target == "allPlayers") {
for (auto* player : PlayerManager::GetAllPlayers()) {
entities.push_back(player);
}
} else if (command->target == "allNPCs") { /*UNUSED*/ }
} else if (command->target == "allNPCs") {
/*UNUSED*/
}
return entities;
}
@ -199,12 +205,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
}
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
targetEntity->Smash(m_Parent->GetObjectID(), killType);
}
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
if (!triggerComponent) {
LOG_DEBUG("Trigger component not found!");
@ -213,7 +219,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
triggerComponent->SetTriggerEnabled(args == "1");
}
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
if (!quickBuildComponent) {
LOG_DEBUG("Rebuild component not found!");
@ -222,19 +228,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
quickBuildComponent->ResetQuickBuild(args == "1");
}
void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray){
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
movementAIComponent->SetupPath(argArray.at(0));
if (argArray.size() >= 2) {
auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
if (!index) return;
movementAIComponent->SetPathStartingWaypointIndex(index.value());
}
if (argArray.size() >= 3 && argArray.at(2) == "1") movementAIComponent->ReversePath();
}
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() <= 2) return;
NiPoint3 position = targetEntity->GetPosition();
@ -244,7 +238,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
targetEntity->SetPosition(position);
}
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() <= 2) return;
const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
@ -253,7 +247,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
targetEntity->SetRotation(rotation);
}
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() < 3) return;
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
@ -271,7 +265,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
}
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
if (!phantomPhysicsComponent) {
LOG_DEBUG("Phantom Physics component not found!");
@ -295,7 +289,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
Game::entityManager->SerializeEntity(m_Parent);
}
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
if (argArray.size() != 2) {
LOG_DEBUG("Not enough variables!");
return;
@ -304,7 +298,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
m_Parent->AddTimer(argArray.at(0), time);
}
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
m_Parent->CancelTimer(args);
}
@ -352,7 +346,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
// then we need a good way to convert this from a string to that enum
if (argArray.at(0) != "exploretask") return;
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent){
if (!missionComponent) {
LOG_DEBUG("Mission component not found!");
return;
}
@ -403,7 +397,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
}
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
if (!skillComponent) {
LOG_DEBUG("Skill component not found!");
@ -457,25 +451,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
Game::entityManager->SerializeEntity(targetEntity);
}
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Activate();
}
}
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Deactivate();
}
}
void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->Reset();
}
}
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
if (spawner) spawner->DestroyAllEntities();
}
@ -484,9 +478,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
if (args == "true") {
// TODO add physics entity if there isn't one
} else if (args == "false"){
} else if (args == "false") {
// TODO remove Phsyics entity if there is one
} else {
LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
}
}
void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// movementAIComponent->SetupPath(argArray.at(0));
if (argArray.size() >= 2) {
auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
if (!index) return;
// movementAIComponent->SetPathStartingWaypointIndex(index.value());
}
if (argArray.size() >= 3 && argArray.at(2) == "1") {
// movementAIComponent->ReversePath();
}
}
void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
if (!movementAIComponent) return;
// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
}
void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->Pause();
}
void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
// if (movementAIComponent) movementAIComponent->Resume();
}

View File

@ -50,6 +50,12 @@ private:
void HandleResetSpawnerNetwork(std::string args);
void HandleDestroySpawnerNetworkObjects(std::string args);
void HandleActivatePhysics(Entity* targetEntity, std::string args);
void HandleTurnAroundOnPath(Entity* targetEntity);
void HandleGoForwardOnPath(Entity* targetEntity);
void HandleGoBackwardOnPath(Entity* targetEntity);
void HandleStopPathing(Entity* targetEntity);
void HandleStartPathing(Entity* targetEntity);
void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
LUTriggers::Trigger* m_Trigger;
};

View File

@ -29,7 +29,7 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
return;
}
if (!self->HasVar(u"storyText") || !self->HasVar(u"altFlagID")) return;
if (!self->HasVar(u"storyText")) return;
const auto storyText = self->GetVarAsString(u"storyText");
if (storyText.length() > 2) {
auto storyValue = GeneralUtils::TryParse<uint32_t>(storyText.substr(storyText.length() - 2));

View File

@ -453,18 +453,20 @@ void Zone::LoadPath(std::istream& file) {
std::string value;
BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
LDFBaseData* ldfConfig = nullptr;
if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
// cause NetDevil puts spaces in things that don't need spaces
parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end());
auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end());
if (waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value));
else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str());
if (waypointCommand != eWaypointCommandType::INVALID) {
auto& command = waypoint.commands.emplace_back();
command.command = waypointCommand;
command.data = value;
} else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str());
} else {
ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
if (ldfConfig) waypoint.config.push_back(ldfConfig);
waypoint.config.emplace_back(LDFBaseData::DataFromString(parameter + "=" + value));
}
}
}

View File

@ -14,15 +14,13 @@ namespace LUTriggers {
class Level;
enum class eWaypointCommandType : uint32_t;
struct WaypointCommand {
eWaypointCommandType command;
std::string data;
WaypointCommand(eWaypointCommandType command, std::string data){
this->command = command;
this->data = data;
}
};
struct SceneRef {
std::string filename;
uint32_t id;