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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
Merge branch 'main' into moreMovementAi
This commit is contained in:
commit
8c8fc2ae87
@ -16,8 +16,9 @@
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#include "PlayerManager.h"
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#include "Game.h"
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#include "EntityManager.h"
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#include "MovementAIComponent.h"
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
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TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
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m_Parent = parent;
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m_Trigger = nullptr;
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@ -177,20 +178,25 @@ std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* comman
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std::vector<Entity*> entities = {};
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if (command->target == "self") entities.push_back(m_Parent);
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else if (command->target == "zone") { /*TODO*/ }
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else if (command->target == "target" && optionalTarget) entities.push_back(optionalTarget);
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else if (command->target == "targetTeam" && optionalTarget) {
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else if (command->target == "zone") {
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/*TODO*/
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} else if (command->target == "target" && optionalTarget) {
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entities.push_back(optionalTarget);
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} else if (command->target == "targetTeam" && optionalTarget) {
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auto* team = TeamManager::Instance()->GetTeam(optionalTarget->GetObjectID());
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for (const auto memberId : team->members) {
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auto* member = Game::entityManager->GetEntity(memberId);
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if (member) entities.push_back(member);
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}
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} else if (command->target == "objGroup") entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
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else if (command->target == "allPlayers") {
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} else if (command->target == "objGroup") {
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entities = Game::entityManager->GetEntitiesInGroup(command->targetName);
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} else if (command->target == "allPlayers") {
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for (auto* player : PlayerManager::GetAllPlayers()) {
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entities.push_back(player);
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}
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} else if (command->target == "allNPCs") { /*UNUSED*/ }
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} else if (command->target == "allNPCs") {
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/*UNUSED*/
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}
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return entities;
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}
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@ -199,12 +205,12 @@ void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
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targetEntity->GetScript()->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
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}
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleDestroyObject(Entity* targetEntity, std::string args) {
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const eKillType killType = GeneralUtils::TryParse<eKillType>(args).value_or(eKillType::VIOLENT);
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targetEntity->Smash(m_Parent->GetObjectID(), killType);
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}
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string args) {
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auto* triggerComponent = targetEntity->GetComponent<TriggerComponent>();
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if (!triggerComponent) {
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LOG_DEBUG("Trigger component not found!");
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@ -213,7 +219,7 @@ void TriggerComponent::HandleToggleTrigger(Entity* targetEntity, std::string arg
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triggerComponent->SetTriggerEnabled(args == "1");
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}
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args) {
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auto* quickBuildComponent = targetEntity->GetComponent<QuickBuildComponent>();
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if (!quickBuildComponent) {
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LOG_DEBUG("Rebuild component not found!");
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@ -222,19 +228,7 @@ void TriggerComponent::HandleResetRebuild(Entity* targetEntity, std::string args
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quickBuildComponent->ResetQuickBuild(args == "1");
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}
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void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray){
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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movementAIComponent->SetupPath(argArray.at(0));
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if (argArray.size() >= 2) {
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auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
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if (!index) return;
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movementAIComponent->SetPathStartingWaypointIndex(index.value());
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}
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if (argArray.size() >= 3 && argArray.at(2) == "1") movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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NiPoint3 position = targetEntity->GetPosition();
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@ -244,7 +238,7 @@ void TriggerComponent::HandleMoveObject(Entity* targetEntity, std::vector<std::s
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targetEntity->SetPosition(position);
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}
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() <= 2) return;
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const NiPoint3 vector = GeneralUtils::TryParse<NiPoint3>(argArray).value_or(NiPoint3Constant::ZERO);
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@ -253,7 +247,7 @@ void TriggerComponent::HandleRotateObject(Entity* targetEntity, std::vector<std:
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targetEntity->SetRotation(rotation);
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}
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() < 3) return;
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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@ -271,7 +265,7 @@ void TriggerComponent::HandlePushObject(Entity* targetEntity, std::vector<std::s
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}
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args) {
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auto* phantomPhysicsComponent = m_Parent->GetComponent<PhantomPhysicsComponent>();
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if (!phantomPhysicsComponent) {
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LOG_DEBUG("Phantom Physics component not found!");
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@ -295,7 +289,7 @@ void TriggerComponent::HandleRepelObject(Entity* targetEntity, std::string args)
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray){
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void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::string> argArray) {
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if (argArray.size() != 2) {
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LOG_DEBUG("Not enough variables!");
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return;
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@ -304,7 +298,7 @@ void TriggerComponent::HandleSetTimer(Entity* targetEntity, std::vector<std::str
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m_Parent->AddTimer(argArray.at(0), time);
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}
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCancelTimer(Entity* targetEntity, std::string args) {
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m_Parent->CancelTimer(args);
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}
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@ -352,7 +346,7 @@ void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std
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// then we need a good way to convert this from a string to that enum
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if (argArray.at(0) != "exploretask") return;
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MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
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if (!missionComponent){
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if (!missionComponent) {
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LOG_DEBUG("Mission component not found!");
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return;
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}
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@ -403,7 +397,7 @@ void TriggerComponent::HandlePlayEffect(Entity* targetEntity, std::vector<std::s
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GameMessages::SendPlayFXEffect(targetEntity, effectID.value(), effectType, argArray.at(0), LWOOBJID_EMPTY, priority);
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}
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args){
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void TriggerComponent::HandleCastSkill(Entity* targetEntity, std::string args) {
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auto* skillComponent = targetEntity->GetComponent<SkillComponent>();
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if (!skillComponent) {
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LOG_DEBUG("Skill component not found!");
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@ -457,25 +451,25 @@ void TriggerComponent::HandleSetPhysicsVolumeStatus(Entity* targetEntity, std::s
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Game::entityManager->SerializeEntity(targetEntity);
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}
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args){
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void TriggerComponent::HandleActivateSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Activate();
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}
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}
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void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args){
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void TriggerComponent::HandleDeactivateSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Deactivate();
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}
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}
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void TriggerComponent::HandleResetSpawnerNetwork(std::string args){
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void TriggerComponent::HandleResetSpawnerNetwork(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->Reset();
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}
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}
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void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
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void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args) {
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for (auto* spawner : Game::zoneManager->GetSpawnersByName(args)) {
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if (spawner) spawner->DestroyAllEntities();
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}
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@ -484,9 +478,50 @@ void TriggerComponent::HandleDestroySpawnerNetworkObjects(std::string args){
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void TriggerComponent::HandleActivatePhysics(Entity* targetEntity, std::string args) {
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if (args == "true") {
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// TODO add physics entity if there isn't one
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} else if (args == "false"){
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} else if (args == "false") {
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// TODO remove Phsyics entity if there is one
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} else {
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LOG_DEBUG("Invalid argument for ActivatePhysics Trigger: %s", args.c_str());
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}
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}
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void TriggerComponent::HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// movementAIComponent->SetupPath(argArray.at(0));
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if (argArray.size() >= 2) {
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auto index = GeneralUtils::TryParse<int32_t>(argArray.at(1));
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if (!index) return;
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// movementAIComponent->SetPathStartingWaypointIndex(index.value());
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}
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if (argArray.size() >= 3 && argArray.at(2) == "1") {
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// movementAIComponent->ReversePath();
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}
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}
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void TriggerComponent::HandleTurnAroundOnPath(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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// if (movementAIComponent) movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleGoForwardOnPath(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// if (movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleGoBackwardOnPath(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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// if (!movementAIComponent->GetIsInReverse()) movementAIComponent->ReversePath();
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}
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void TriggerComponent::HandleStopPathing(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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// if (movementAIComponent) movementAIComponent->Pause();
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}
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void TriggerComponent::HandleStartPathing(Entity* targetEntity) {
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auto* movementAIComponent = targetEntity->GetComponent<MovementAIComponent>();
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// if (movementAIComponent) movementAIComponent->Resume();
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}
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void HandleResetSpawnerNetwork(std::string args);
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void HandleDestroySpawnerNetworkObjects(std::string args);
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void HandleActivatePhysics(Entity* targetEntity, std::string args);
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void HandleTurnAroundOnPath(Entity* targetEntity);
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void HandleGoForwardOnPath(Entity* targetEntity);
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void HandleGoBackwardOnPath(Entity* targetEntity);
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void HandleStopPathing(Entity* targetEntity);
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void HandleStartPathing(Entity* targetEntity);
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void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
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LUTriggers::Trigger* m_Trigger;
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};
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@ -29,7 +29,7 @@ void StoryBoxInteractServer::OnUse(Entity* self, Entity* user) {
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return;
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}
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if (!self->HasVar(u"storyText") || !self->HasVar(u"altFlagID")) return;
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if (!self->HasVar(u"storyText")) return;
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const auto storyText = self->GetVarAsString(u"storyText");
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if (storyText.length() > 2) {
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auto storyValue = GeneralUtils::TryParse<uint32_t>(storyText.substr(storyText.length() - 2));
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@ -453,18 +453,20 @@ void Zone::LoadPath(std::istream& file) {
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std::string value;
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BinaryIO::ReadString<uint8_t>(file, value, BinaryIO::ReadType::WideString);
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LDFBaseData* ldfConfig = nullptr;
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if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
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// cause NetDevil puts spaces in things that don't need spaces
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parameter.erase(std::remove_if(parameter.begin(), parameter.end(), ::isspace), parameter.end());
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auto waypointCommand = WaypointCommandType::StringToWaypointCommandType(parameter);
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if (waypointCommand == eWaypointCommandType::DELAY) value.erase(std::remove_if(value.begin(), value.end(), ::isspace), value.end());
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if (waypointCommand != eWaypointCommandType::INVALID) waypoint.commands.push_back(WaypointCommand(waypointCommand, value));
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else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str());
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if (waypointCommand != eWaypointCommandType::INVALID) {
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auto& command = waypoint.commands.emplace_back();
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command.command = waypointCommand;
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command.data = value;
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} else LOG("Tried to load invalid waypoint command '%s'", parameter.c_str());
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} else {
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ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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if (ldfConfig) waypoint.config.push_back(ldfConfig);
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waypoint.config.emplace_back(LDFBaseData::DataFromString(parameter + "=" + value));
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}
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}
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}
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@ -14,15 +14,13 @@ namespace LUTriggers {
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class Level;
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enum class eWaypointCommandType : uint32_t;
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struct WaypointCommand {
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eWaypointCommandType command;
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std::string data;
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WaypointCommand(eWaypointCommandType command, std::string data){
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this->command = command;
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this->data = data;
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}
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};
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struct SceneRef {
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std::string filename;
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uint32_t id;
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