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Merge branch 'main' into moreMovementAi
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@@ -50,6 +50,12 @@ private:
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void HandleResetSpawnerNetwork(std::string args);
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void HandleDestroySpawnerNetworkObjects(std::string args);
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void HandleActivatePhysics(Entity* targetEntity, std::string args);
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void HandleTurnAroundOnPath(Entity* targetEntity);
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void HandleGoForwardOnPath(Entity* targetEntity);
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void HandleGoBackwardOnPath(Entity* targetEntity);
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void HandleStopPathing(Entity* targetEntity);
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void HandleStartPathing(Entity* targetEntity);
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void HandleSetPath(Entity* targetEntity, std::vector<std::string> argArray);
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LUTriggers::Trigger* m_Trigger;
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};
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