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fix(scripts): the water gun blows Forbidden Valley candles out
L_ACT_CANDLE also blows a candle out on the "waterspray" skill event; the port only did it on a hit. The 169 candles in Forbidden Valley now go out (and count for missions 850, 1431, 1529, 1566 and 1603) when sprayed. Check: spray a candle with the water gun: it goes out, smokes, relights after 5 seconds, and the candle missions count it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -19,6 +19,11 @@ void FvCandle::OnHit(Entity* self, Entity* attacker) {
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BlowOutCandle(self, attacker);
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}
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// The water gun blows candles out too
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void FvCandle::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
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if (message == "waterspray" && caster) BlowOutCandle(self, caster);
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}
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void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
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if (self->GetBoolean(u"AmHit"))
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return;
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@@ -6,6 +6,7 @@ class FvCandle : public CppScripts::Script
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public:
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void OnStartup(Entity* self);
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void OnHit(Entity* self, Entity* attacker);
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void OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) override;
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void OnTimerDone(Entity* self, std::string timerName);
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private:
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void BlowOutCandle(Entity* self, Entity* blower);
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