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fix: player count mismatch (#2051)
tested that showall no longer mis-reports the number of players
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@@ -399,13 +399,17 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
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bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
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// there is no terminator here, the client simply reads this written number of players, if there is a mismatch
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// then garbage data is printed to the screen
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bitStream.Write(Game::playerContainer.GetPlayerCount());
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bitStream.Write(Game::playerContainer.GetSimCount());
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bitStream.Write<uint8_t>(request.displayIndividualPlayers);
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bitStream.Write<uint8_t>(request.displayZoneData);
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if (request.displayZoneData || request.displayIndividualPlayers) {
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uint32_t writtenEntries = 0;
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for (auto& [playerID, playerData] : Game::playerContainer.GetAllPlayers()) {
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if (!playerData) continue;
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writtenEntries++;
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bitStream.Write<uint8_t>(0); // structure packing
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if (request.displayIndividualPlayers) bitStream.Write(LUWString(playerData.playerName));
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if (request.displayZoneData) {
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@@ -414,6 +418,11 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
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bitStream.Write(playerData.zoneID.GetCloneID());
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}
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}
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if (writtenEntries != Game::playerContainer.GetPlayerCount()) {
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LOG("Written players does not match actual players %i != %i", writtenEntries, Game::playerContainer.GetPlayerCount());
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}
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}
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SystemAddress sysAddr = sender.worldServerSysAddr;
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SEND_PACKET;
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