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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
fix: Dismantling basically being O(n!) (#1295)
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59303a232e
commit
8b270ca97a
@ -2708,7 +2708,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), newIDL);
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}
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});
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});
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}
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void GameMessages::HandlePropertyEntranceSync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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@ -5441,10 +5441,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
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iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
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if (bConfirmed) {
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for (auto i = 0; i < iStackCount; ++i) {
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if (eInvType == eInventoryType::MODELS) {
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item->DisassembleModel();
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}
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if (eInvType == eInventoryType::MODELS) {
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item->DisassembleModel(iStackCount);
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}
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item->SetCount(item->GetCount() - iStackCount, true);
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@ -395,14 +395,13 @@ void Item::Disassemble(const eInventoryType inventoryType) {
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}
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}
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void Item::DisassembleModel() {
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void Item::DisassembleModel(uint32_t numToDismantle) {
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auto* table = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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const auto componentId = table->GetByIDAndType(GetLot(), eReplicaComponentType::RENDER);
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT render_asset, LXFMLFolder FROM RenderComponent WHERE id = ?;");
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query.bind(1, (int)componentId);
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT render_asset, LXFMLFolder FROM RenderComponent WHERE id = ?;");
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query.bind(1, static_cast<int>(componentId));
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auto result = query.execQuery();
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@ -426,8 +425,6 @@ void Item::DisassembleModel() {
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std::istream file(&buffer);
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result.finalize();
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if (!file.good()) {
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buffer.close();
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return;
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@ -438,39 +435,49 @@ void Item::DisassembleModel() {
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buffer.close();
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if (data.str().empty()) {
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uint32_t fileSize;
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file.seekg(0, std::ios::end);
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fileSize = static_cast<uint32_t>(file.tellg());
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file.seekg(0, std::ios::beg);
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if (fileSize == 0) return;
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tinyxml2::XMLDocument doc;
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if (doc.Parse(data.str().c_str(), data.str().size()) != tinyxml2::XML_SUCCESS) {
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return;
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}
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std::unique_ptr<tinyxml2::XMLDocument> doc(new tinyxml2::XMLDocument());
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if (!doc) {
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return;
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}
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if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
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return;
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}
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std::vector<int> parts;
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auto* lxfml = doc->FirstChildElement("LXFML");
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auto* lxfml = doc.FirstChildElement("LXFML");
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if (!lxfml) return;
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auto* bricks = lxfml->FirstChildElement("Bricks");
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std::string searchTerm = "Brick";
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if (!bricks) {
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searchTerm = "Part";
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bricks = lxfml->FirstChildElement("Scene")->FirstChildElement("Model")->FirstChildElement("Group");
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auto* scene = lxfml->FirstChildElement("Scene");
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if (!scene) return;
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if (!bricks) {
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return;
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}
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auto* model = scene->FirstChildElement("Model");
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if (!model) return;
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auto* group = model->FirstChildElement("Group");
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if (!group) return;
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}
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auto* currentBrick = bricks->FirstChildElement(searchTerm.c_str());
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// First iteration gets the count
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std::map<int32_t, int32_t> parts;
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while (currentBrick) {
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if (currentBrick->Attribute("designID") != nullptr) {
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parts.push_back(std::stoi(currentBrick->Attribute("designID")));
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auto* designID = currentBrick->Attribute("designID");
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if (designID) {
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uint32_t designId;
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if (!GeneralUtils::TryParse(designID, designId)) {
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LOG("Failed to parse designID %s", designID);
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continue;
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}
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parts[designId]++;
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}
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currentBrick = currentBrick->NextSiblingElement(searchTerm.c_str());
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@ -478,16 +485,16 @@ void Item::DisassembleModel() {
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auto* brickIDTable = CDClientManager::Instance().GetTable<CDBrickIDTableTable>();
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for (unsigned int part : parts) {
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const auto brickID = brickIDTable->Query([=](const CDBrickIDTable& entry) {
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return entry.LEGOBrickID == part;
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// Second iteration actually distributes the bricks
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for (const auto&[part, count] : parts) {
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const auto partLocal = part;
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const auto brickID = brickIDTable->Query([&](const CDBrickIDTable& entry) {
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return entry.LEGOBrickID == partLocal;
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});
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if (brickID.empty()) {
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continue;
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}
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if (brickID.empty()) continue;
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GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, 1, eLootSourceType::DELETION);
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GetInventory()->GetComponent()->AddItem(brickID[0].NDObjectID, count * numToDismantle, eLootSourceType::DELETION);
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}
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}
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@ -207,7 +207,7 @@ public:
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/**
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* Disassembles this item into bricks
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*/
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void DisassembleModel();
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void DisassembleModel(uint32_t numToDismantle);
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/**
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* Removes the item from the linked inventory
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