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this does nothing
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@ -17,7 +17,7 @@ void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_st
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}
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}
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auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
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auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent) controllablePhysicsComponent->Ser
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if (controllablePhysicsComponent) controllablePhysicsComponent->SetJetpackFlying(true);
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}
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}
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void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
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@ -29,6 +29,9 @@ void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext bra
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auto* character = entity->GetCharacter();
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auto* character = entity->GetCharacter();
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if (character) character->SetIsFlying(false);
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if (character) character->SetIsFlying(false);
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}
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}
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auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent) controllablePhysicsComponent->SetJetpackFlying(false);
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}
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}
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void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
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void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
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@ -127,12 +127,6 @@ public:
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*/
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*/
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void SetDirtyAngularVelocity(bool val);
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void SetDirtyAngularVelocity(bool val);
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/**
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* Sets whether or not the entity is currently wearing a jetpack
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* @param val whether or not the entity is currently wearing a jetpack
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*/
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void SetInJetpackMode(bool val) { m_InJetpackMode = val; }
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/**
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/**
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* Returns whether or not the entity is currently wearing a jetpack
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* Returns whether or not the entity is currently wearing a jetpack
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* @return whether or not the entity is currently wearing a jetpack
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* @return whether or not the entity is currently wearing a jetpack
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@ -143,7 +137,7 @@ public:
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* Sets whether or not the entity is currently flying a jetpack
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* Sets whether or not the entity is currently flying a jetpack
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* @param val whether or not the entity is currently flying a jetpack
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* @param val whether or not the entity is currently flying a jetpack
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*/
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*/
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void SetJetpackFlying(bool val) { m_JetpackFlying = val; }
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void SetJetpackFlying(bool val) { m_JetpackFlying = val; m_DirtyEquippedItemInfo = true;}
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/**
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/**
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* Returns whether or not an entity is currently flying a jetpack
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* Returns whether or not an entity is currently flying a jetpack
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