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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-08 11:44:11 +00:00
fix: use generated bcrypt password for internal master connections (#1720)
* add password hashing for master server * use define
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@@ -202,11 +202,13 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP = "localhost";
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uint32_t masterPort = 1000;
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std::string masterPassword;
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auto masterInfo = Database::Get()->GetMasterInfo();
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if (masterInfo) {
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masterIP = masterInfo->ip;
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masterPort = masterInfo->port;
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masterPassword = masterInfo->password;
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}
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UserManager::Instance()->Initialize();
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@@ -214,7 +216,7 @@ int main(int argc, char** argv) {
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const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
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Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
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Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, zoneID);
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Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::lastSignal, masterPassword, zoneID);
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//Connect to the chat server:
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uint32_t chatPort = 1501;
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@@ -223,7 +225,7 @@ int main(int argc, char** argv) {
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auto chatSock = SocketDescriptor(static_cast<uint16_t>(ourPort + 2), 0);
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Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
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Game::chatServer->Startup(1, 30, &chatSock, 1);
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Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
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Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
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//Set up other things:
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Game::randomEngine = std::mt19937(time(0));
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@@ -371,7 +373,7 @@ int main(int argc, char** argv) {
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if (framesSinceChatDisconnect >= chatReconnectionTime) {
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framesSinceChatDisconnect = 0;
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Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
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Game::chatServer->Connect(masterIP.c_str(), chatPort, NET_PASSWORD_EXTERNAL, strnlen(NET_PASSWORD_EXTERNAL, sizeof(NET_PASSWORD_EXTERNAL)));
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}
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} else framesSinceChatDisconnect = 0;
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