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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: use more zoneTable options (#1273)
* feat: use more zoneTable options Allow setting framrate for the zone Allow setting if pets are allowed in the zone Allow setting if mounts are allowed in a zone Allow disabling saving location to a zone * address feedback
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@ -31,7 +31,7 @@ void CDZoneTableTable::LoadValuesFromDatabase() {
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entry.smashableMaxDistance = tableData.getFloatField("smashableMaxDistance", -1.0f);
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UNUSED(entry.mixerProgram = tableData.getStringField("mixerProgram", ""));
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UNUSED(entry.clientPhysicsFramerate = tableData.getStringField("clientPhysicsFramerate", ""));
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UNUSED(entry.serverPhysicsFramerate = tableData.getStringField("serverPhysicsFramerate", ""));
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entry.serverPhysicsFramerate = tableData.getStringField("serverPhysicsFramerate", "");
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entry.zoneControlTemplate = tableData.getIntField("zoneControlTemplate", -1);
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entry.widthInChunks = tableData.getIntField("widthInChunks", -1);
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entry.heightInChunks = tableData.getIntField("heightInChunks", -1);
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@ -40,10 +40,10 @@ void CDZoneTableTable::LoadValuesFromDatabase() {
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entry.fZoneWeight = tableData.getFloatField("fZoneWeight", -1.0f);
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UNUSED(entry.thumbnail = tableData.getStringField("thumbnail", ""));
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entry.PlayerLoseCoinsOnDeath = tableData.getIntField("PlayerLoseCoinsOnDeath", -1) == 1 ? true : false;
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UNUSED(entry.disableSaveLoc = tableData.getIntField("disableSaveLoc", -1) == 1 ? true : false);
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entry.disableSaveLoc = tableData.getIntField("disableSaveLoc", -1) == 1 ? true : false;
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entry.teamRadius = tableData.getFloatField("teamRadius", -1.0f);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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UNUSED(entry.mountsAllowed = tableData.getIntField("mountsAllowed", -1) == 1 ? true : false);
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entry.mountsAllowed = tableData.getIntField("mountsAllowed", -1) == 1 ? true : false;
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this->m_Entries.insert(std::make_pair(entry.zoneID, entry));
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tableData.nextRow();
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@ -18,7 +18,7 @@ struct CDZoneTable {
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float smashableMaxDistance; //!< The maximum smashable distance?
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UNUSED(std::string mixerProgram); //!< ???
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UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
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UNUSED(std::string serverPhysicsFramerate); //!< The server physics framerate
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std::string serverPhysicsFramerate; //!< The server physics framerate
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unsigned int zoneControlTemplate; //!< The Zone Control template
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unsigned int widthInChunks; //!< The width of the world in chunks
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unsigned int heightInChunks; //!< The height of the world in chunks
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@ -27,10 +27,10 @@ struct CDZoneTable {
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float fZoneWeight; //!< ???
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UNUSED(std::string thumbnail); //!< The thumbnail of the world
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bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
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UNUSED(bool disableSaveLoc); //!< Disables the saving location?
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bool disableSaveLoc; //!< Disables the saving location?
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float teamRadius; //!< ???
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UNUSED(std::string gate_version); //!< The gate version
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UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed
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bool mountsAllowed; //!< Whether or not mounts are allowed
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};
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class CDZoneTableTable : public CDTable<CDZoneTableTable> {
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@ -314,7 +314,7 @@ void Character::SaveXMLToDatabase() {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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// lzid garbage, binary concat of zoneID, zoneInstance and zoneClone
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0) {
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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uint64_t lzidConcat = zoneInfo.GetCloneID();
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetInstanceID());
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetMapID());
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@ -187,7 +187,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0) {
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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character->SetAttribute("lzx", m_Position.x);
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character->SetAttribute("lzy", m_Position.y);
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character->SetAttribute("lzz", m_Position.z);
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@ -19,6 +19,8 @@
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#include "eObjectBits.h"
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#include "eReplicaComponentType.h"
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#include "eUseItemResponse.h"
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#include "dZoneManager.h"
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#include "ChatPackets.h"
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#include "CDBrickIDTableTable.h"
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#include "CDObjectSkillsTable.h"
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@ -292,12 +294,19 @@ void Item::UseNonEquip(Item* item) {
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const auto type = static_cast<eItemType>(info->itemType);
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if (type == eItemType::MOUNT) {
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playerInventoryComponent->HandlePossession(this);
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// TODO Check if mounts are allowed to be spawned
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} else if (type == eItemType::PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY) {
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const auto& databasePet = playerInventoryComponent->GetDatabasePet(subKey);
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if (databasePet.lot != LOT_NULL) {
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playerInventoryComponent->SpawnPet(this);
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if (Game::zoneManager->GetMountsAllowed()){
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playerInventoryComponent->HandlePossession(this);
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} else {
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ChatPackets::SendSystemMessage(playerEntity->GetSystemAddress(), u"Mounts are not allowed in this zone");
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}
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} else if (type == eItemType::PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY ) {
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if (Game::zoneManager->GetPetsAllowed()){
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const auto& databasePet = playerInventoryComponent->GetDatabasePet(subKey);
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if (databasePet.lot != LOT_NULL) {
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playerInventoryComponent->SpawnPet(this);
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}
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} else {
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ChatPackets::SendSystemMessage(playerEntity->GetSystemAddress(), u"Pets are not allowed in this zone");
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}
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// This precondition response is taken care of in SpawnPet().
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} else {
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@ -1,5 +1,6 @@
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#include "PerformanceManager.h"
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#include "CDZoneTableTable.h"
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#include "CDClientManager.h"
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#include "UserManager.h"
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#define SOCIAL { lowFrameDelta }
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@ -68,11 +69,30 @@ std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
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};
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void PerformanceManager::SelectProfile(LWOMAPID mapID) {
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const auto pair = m_Profiles.find(mapID);
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// Try to get it from zoneTable
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CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
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if (zoneTable) {
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const CDZoneTable* zone = zoneTable->Query(mapID);
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if (zone) {
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if (zone->serverPhysicsFramerate == "high"){
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m_CurrentProfile = { highFrameDelta };
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return;
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}
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if (zone->serverPhysicsFramerate == "medium"){
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m_CurrentProfile = { mediumFrameDelta };
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return;
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}
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if (zone->serverPhysicsFramerate == "low"){
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m_CurrentProfile = { lowFrameDelta };
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return;
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}
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}
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}
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// Fall back to hardcoded list and defaults
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const auto pair = m_Profiles.find(mapID);
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if (pair == m_Profiles.end()) {
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m_CurrentProfile = m_DefaultProfile;
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return;
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}
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@ -40,6 +40,9 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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Game::entityManager->SetGhostDistanceMax(max + min);
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Game::entityManager->SetGhostDistanceMin(max);
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m_PlayerLoseCoinsOnDeath = zone->PlayerLoseCoinsOnDeath;
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m_DisableSaveLocation = zone->disableSaveLoc;
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m_MountsAllowed = zone->mountsAllowed;
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m_PetsAllowed = zone->petsAllowed;
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}
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}
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@ -41,6 +41,9 @@ public:
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void Update(float deltaTime);
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Entity* GetZoneControlObject() { return m_ZoneControlObject; }
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bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
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bool GetDisableSaveLocation() { return m_DisableSaveLocation; }
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bool GetMountsAllowed() { return m_MountsAllowed; }
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bool GetPetsAllowed() { return m_PetsAllowed; }
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uint32_t GetUniqueMissionIdStartingValue();
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bool CheckIfAccessibleZone(LWOMAPID zoneID);
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@ -58,7 +61,10 @@ private:
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Zone* m_pZone = nullptr;
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LWOZONEID m_ZoneID;
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bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed
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bool m_PlayerLoseCoinsOnDeath = false;
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bool m_DisableSaveLocation = false;
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bool m_MountsAllowed = true;
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bool m_PetsAllowed = true;
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std::map<LWOOBJID, Spawner*> m_Spawners;
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WorldConfig* m_WorldConfig = nullptr;
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