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feat: use more zoneTable options (#1273)
* feat: use more zoneTable options Allow setting framrate for the zone Allow setting if pets are allowed in the zone Allow setting if mounts are allowed in a zone Allow disabling saving location to a zone * address feedback
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@@ -18,7 +18,7 @@ struct CDZoneTable {
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float smashableMaxDistance; //!< The maximum smashable distance?
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UNUSED(std::string mixerProgram); //!< ???
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UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
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UNUSED(std::string serverPhysicsFramerate); //!< The server physics framerate
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std::string serverPhysicsFramerate; //!< The server physics framerate
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unsigned int zoneControlTemplate; //!< The Zone Control template
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unsigned int widthInChunks; //!< The width of the world in chunks
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unsigned int heightInChunks; //!< The height of the world in chunks
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@@ -27,10 +27,10 @@ struct CDZoneTable {
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float fZoneWeight; //!< ???
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UNUSED(std::string thumbnail); //!< The thumbnail of the world
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bool PlayerLoseCoinsOnDeath; //!< Whether or not the user loses coins on death
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UNUSED(bool disableSaveLoc); //!< Disables the saving location?
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bool disableSaveLoc; //!< Disables the saving location?
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float teamRadius; //!< ???
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UNUSED(std::string gate_version); //!< The gate version
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UNUSED(bool mountsAllowed); //!< Whether or not mounts are allowed
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bool mountsAllowed; //!< Whether or not mounts are allowed
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};
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class CDZoneTableTable : public CDTable<CDZoneTableTable> {
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