mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
This commit is contained in:
78
dScripts/ai/FV/ActNinjaSensei.cpp
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78
dScripts/ai/FV/ActNinjaSensei.cpp
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@@ -0,0 +1,78 @@
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#include "ActNinjaSensei.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void ActNinjaSensei::OnStartup(Entity* self) {
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auto students = EntityManager::Instance()->GetEntitiesInGroup(this->m_StudentGroup);
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std::vector<Entity*> validStudents = {};
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for (auto* student : students) {
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if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
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}
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self->SetVar(u"students", validStudents);
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self->AddTimer("crane", 5);
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}
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void ActNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
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auto students = self->GetVar<std::vector<Entity*>>(u"students");
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if (students.empty()) return;
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if (timerName == "crane") {
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"crane");
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}
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GameMessages::SendPlayAnimation(self, u"crane");
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self->AddTimer("bow", 15.33);
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}
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if (timerName == "bow") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("tiger", 5);
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}
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if (timerName == "tiger") {
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GameMessages::SendPlayAnimation(self, u"tiger");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"tiger");
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}
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GameMessages::SendPlayAnimation(self, u"tiger");
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self->AddTimer("bow2", 15.33);
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}
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if (timerName == "bow2") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("mantis", 5);
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}
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if (timerName == "mantis") {
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GameMessages::SendPlayAnimation(self, u"mantis");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"mantis");
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}
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GameMessages::SendPlayAnimation(self, u"mantis");
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self->AddTimer("bow3", 15.3);
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}
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if (timerName == "bow3") {
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GameMessages::SendPlayAnimation(self, u"bow");
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for (auto student : students) {
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if (student) GameMessages::SendPlayAnimation(student, u"bow");
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}
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GameMessages::SendPlayAnimation(self, u"bow");
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self->AddTimer("repeat", 5);
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}
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if (timerName == "repeat") {
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self->CancelAllTimers();
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self->AddTimer("crane", 5);
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}
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}
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10
dScripts/ai/FV/ActNinjaSensei.h
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10
dScripts/ai/FV/ActNinjaSensei.h
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@@ -0,0 +1,10 @@
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#pragma once
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#include "CppScripts.h"
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class ActNinjaSensei : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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std::string m_StudentGroup = "Sensei_kids";
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LOT m_StudentLOT = 2497;
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};
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@@ -1,9 +1,10 @@
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#include "ActNinjaTurret.h"
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#include "eRebuildState.h"
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void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"AmBuilt", true);
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} else if (state == eRebuildState::REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"AmBuilt", false);
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}
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}
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@@ -21,7 +21,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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auto* rebuildComponent = object->GetComponent<RebuildComponent>();
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if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
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if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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indexCount++;
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}
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}
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@@ -52,7 +52,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
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}
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void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_RESETTING) {
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if (state == eRebuildState::RESETTING) {
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const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
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if (!refinery.empty()) {
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@@ -1,4 +1,5 @@
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set(DSCRIPTS_SOURCES_AI_FV
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set(DSCRIPTS_SOURCES_AI_FV
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"ActNinjaSensei.cpp"
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"ActNinjaTurret.cpp"
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"FvFlyingCreviceDragon.cpp"
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"FvDragonSmashingGolemQb.cpp"
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@@ -15,4 +16,5 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvPassThroughWall.cpp"
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"FvBounceOverWall.cpp"
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"FvMaelstromGeyser.cpp"
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"TriggerGas.cpp"
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PARENT_SCOPE)
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@@ -61,8 +61,8 @@ void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "reset") {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_OPEN) {
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self->Smash(self->GetObjectID(), SILENT);
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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}
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@@ -1,6 +1,8 @@
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#include "FvConsoleLeftQuickbuild.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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#include "eRebuildState.h"
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void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
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self->SetVar(u"IAmBuilt", false);
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@@ -8,7 +10,7 @@ void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
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}
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void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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@@ -16,7 +18,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleLeftUp");
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}
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} else if (state == REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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@@ -43,5 +45,5 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
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}
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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@@ -1,6 +1,8 @@
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#include "FvConsoleRightQuickbuild.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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#include "eRebuildState.h"
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void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
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self->SetVar(u"IAmBuilt", false);
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@@ -8,7 +10,7 @@ void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
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}
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void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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self->SetVar(u"IAmBuilt", true);
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const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
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@@ -16,7 +18,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
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if (!objects.empty()) {
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objects[0]->NotifyObject(self, "ConsoleRightUp");
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}
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} else if (state == REBUILD_RESETTING) {
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} else if (state == eRebuildState::RESETTING) {
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self->SetVar(u"IAmBuilt", false);
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self->SetVar(u"AmActive", false);
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@@ -43,5 +45,5 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
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}
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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@@ -3,6 +3,7 @@
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#include "EntityManager.h"
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#include "RenderComponent.h"
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#include "Entity.h"
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#include "eRebuildState.h"
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void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
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self->AddTimer("GolemBreakTimer", 10.5f);
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@@ -15,7 +16,7 @@ void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
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}
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void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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if (state == eRebuildState::REBUILD_COMPLETED) {
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if (state == eRebuildState::COMPLETED) {
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RenderComponent::PlayAnimation(self, u"dragonsmash");
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const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");
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@@ -56,7 +56,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
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object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
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if (object != nullptr) {
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object->Smash(self->GetObjectID(), SILENT);
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object->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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canisterSpawner->Reset();
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@@ -1,6 +1,7 @@
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#include "FvPandaServer.h"
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#include "PetComponent.h"
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#include "Character.h"
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#include "ePetTamingNotifyType.h"
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void FvPandaServer::OnStartup(Entity* self) {
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const auto* petComponent = self->GetComponent<PetComponent>();
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@@ -10,12 +11,12 @@ void FvPandaServer::OnStartup(Entity* self) {
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}
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}
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void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
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if (type == NOTIFY_TYPE_BEGIN) {
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void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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if (type == ePetTamingNotifyType::BEGIN) {
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self->CancelAllTimers();
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} else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) {
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} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
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self->Smash();
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} else if (type == NOTIFY_TYPE_SUCCESS) {
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} else if (type == ePetTamingNotifyType::SUCCESS) {
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// TODO: Remove from groups
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auto* character = tamer->GetCharacter();
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@@ -29,7 +30,7 @@ void FvPandaServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "killSelf") {
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const auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent != nullptr && petComponent->GetOwner() == nullptr) {
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self->Smash(self->GetObjectID(), SILENT);
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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}
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@@ -3,6 +3,6 @@
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class FvPandaServer : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
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void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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49
dScripts/ai/FV/TriggerGas.cpp
Normal file
49
dScripts/ai/FV/TriggerGas.cpp
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@@ -0,0 +1,49 @@
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#include "TriggerGas.h"
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#include "InventoryComponent.h"
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#include "SkillComponent.h"
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#include "Entity.h"
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#include "dLogger.h"
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void TriggerGas::OnStartup(Entity* self) {
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self->AddTimer(this->m_TimerName, this->m_Time);
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}
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void TriggerGas::OnCollisionPhantom(Entity* self, Entity* target) {
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if (!target->IsPlayer()) return;
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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players.push_back(target);
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self->SetVar(u"players", players);
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}
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void TriggerGas::OnOffCollisionPhantom(Entity* self, Entity* target) {
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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if (!target->IsPlayer() || players.empty()) return;
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auto position = std::find(players.begin(), players.end(), target);
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if (position != players.end()) players.erase(position);
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self->SetVar(u"players", players);
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}
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void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName != this->m_TimerName) return;
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auto players = self->GetVar<std::vector<Entity*>>(u"players");
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for (auto player : players) {
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if (player->GetIsDead() || !player){
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auto position = std::find(players.begin(), players.end(), player);
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if (position != players.end()) players.erase(position);
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continue;
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}
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auto inventoryComponent = player->GetComponent<InventoryComponent>();
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if (inventoryComponent) {
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if (!inventoryComponent->IsEquipped(this->m_MaelstromHelmet)) {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent) {
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skillComponent->CastSkill(this->m_FogDamageSkill, player->GetObjectID());
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}
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}
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}
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}
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self->SetVar(u"players", players);
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self->AddTimer(this->m_TimerName, this->m_Time);
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}
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14
dScripts/ai/FV/TriggerGas.h
Normal file
14
dScripts/ai/FV/TriggerGas.h
Normal file
@@ -0,0 +1,14 @@
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#pragma once
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#include "CppScripts.h"
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class TriggerGas : public CppScripts::Script {
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void OnStartup(Entity* self) override;
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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void OnOffCollisionPhantom(Entity* self, Entity* target) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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private:
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std::string m_TimerName = "gasTriggerDamage";
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float m_Time = 3.0f;
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uint32_t m_MaelstromHelmet = 3068;
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uint32_t m_FogDamageSkill = 103;
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};
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