Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup

This commit is contained in:
David Markowitz
2023-05-13 16:16:58 -07:00
319 changed files with 4872 additions and 4158 deletions

View File

@@ -0,0 +1,78 @@
#include "ActNinjaSensei.h"
#include "Entity.h"
#include "EntityManager.h"
#include "GameMessages.h"
void ActNinjaSensei::OnStartup(Entity* self) {
auto students = EntityManager::Instance()->GetEntitiesInGroup(this->m_StudentGroup);
std::vector<Entity*> validStudents = {};
for (auto* student : students) {
if (student && student->GetLOT() == this->m_StudentLOT) validStudents.push_back(student);
}
self->SetVar(u"students", validStudents);
self->AddTimer("crane", 5);
}
void ActNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
auto students = self->GetVar<std::vector<Entity*>>(u"students");
if (students.empty()) return;
if (timerName == "crane") {
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"crane");
}
GameMessages::SendPlayAnimation(self, u"crane");
self->AddTimer("bow", 15.33);
}
if (timerName == "bow") {
GameMessages::SendPlayAnimation(self, u"bow");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"bow");
}
GameMessages::SendPlayAnimation(self, u"bow");
self->AddTimer("tiger", 5);
}
if (timerName == "tiger") {
GameMessages::SendPlayAnimation(self, u"tiger");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"tiger");
}
GameMessages::SendPlayAnimation(self, u"tiger");
self->AddTimer("bow2", 15.33);
}
if (timerName == "bow2") {
GameMessages::SendPlayAnimation(self, u"bow");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"bow");
}
GameMessages::SendPlayAnimation(self, u"bow");
self->AddTimer("mantis", 5);
}
if (timerName == "mantis") {
GameMessages::SendPlayAnimation(self, u"mantis");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"mantis");
}
GameMessages::SendPlayAnimation(self, u"mantis");
self->AddTimer("bow3", 15.3);
}
if (timerName == "bow3") {
GameMessages::SendPlayAnimation(self, u"bow");
for (auto student : students) {
if (student) GameMessages::SendPlayAnimation(student, u"bow");
}
GameMessages::SendPlayAnimation(self, u"bow");
self->AddTimer("repeat", 5);
}
if (timerName == "repeat") {
self->CancelAllTimers();
self->AddTimer("crane", 5);
}
}

View File

@@ -0,0 +1,10 @@
#pragma once
#include "CppScripts.h"
class ActNinjaSensei : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::string m_StudentGroup = "Sensei_kids";
LOT m_StudentLOT = 2497;
};

View File

@@ -1,9 +1,10 @@
#include "ActNinjaTurret.h"
#include "eRebuildState.h"
void ActNinjaTurret::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::REBUILD_COMPLETED) {
if (state == eRebuildState::COMPLETED) {
self->SetVar(u"AmBuilt", true);
} else if (state == eRebuildState::REBUILD_RESETTING) {
} else if (state == eRebuildState::RESETTING) {
self->SetVar(u"AmBuilt", false);
}
}

View File

@@ -21,7 +21,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
auto* rebuildComponent = object->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
if (rebuildComponent->GetState() == eRebuildState::COMPLETED) {
indexCount++;
}
}
@@ -52,7 +52,7 @@ void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
}
void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == REBUILD_RESETTING) {
if (state == eRebuildState::RESETTING) {
const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
if (!refinery.empty()) {

View File

@@ -1,4 +1,5 @@
set(DSCRIPTS_SOURCES_AI_FV
set(DSCRIPTS_SOURCES_AI_FV
"ActNinjaSensei.cpp"
"ActNinjaTurret.cpp"
"FvFlyingCreviceDragon.cpp"
"FvDragonSmashingGolemQb.cpp"
@@ -15,4 +16,5 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvPassThroughWall.cpp"
"FvBounceOverWall.cpp"
"FvMaelstromGeyser.cpp"
"TriggerGas.cpp"
PARENT_SCOPE)

View File

@@ -61,8 +61,8 @@ void FvBrickPuzzleServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "reset") {
auto* rebuildComponent = self->GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr && rebuildComponent->GetState() == REBUILD_OPEN) {
self->Smash(self->GetObjectID(), SILENT);
if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::OPEN) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
}

View File

@@ -1,6 +1,8 @@
#include "FvConsoleLeftQuickbuild.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eTerminateType.h"
#include "eRebuildState.h"
void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
self->SetVar(u"IAmBuilt", false);
@@ -8,7 +10,7 @@ void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
}
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == REBUILD_COMPLETED) {
if (state == eRebuildState::COMPLETED) {
self->SetVar(u"IAmBuilt", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
@@ -16,7 +18,7 @@ void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState s
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleLeftUp");
}
} else if (state == REBUILD_RESETTING) {
} else if (state == eRebuildState::RESETTING) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
@@ -43,5 +45,5 @@ void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}

View File

@@ -1,6 +1,8 @@
#include "FvConsoleRightQuickbuild.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eTerminateType.h"
#include "eRebuildState.h"
void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
self->SetVar(u"IAmBuilt", false);
@@ -8,7 +10,7 @@ void FvConsoleRightQuickbuild::OnStartup(Entity* self) {
}
void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == REBUILD_COMPLETED) {
if (state == eRebuildState::COMPLETED) {
self->SetVar(u"IAmBuilt", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
@@ -16,7 +18,7 @@ void FvConsoleRightQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState
if (!objects.empty()) {
objects[0]->NotifyObject(self, "ConsoleRightUp");
}
} else if (state == REBUILD_RESETTING) {
} else if (state == eRebuildState::RESETTING) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
@@ -43,5 +45,5 @@ void FvConsoleRightQuickbuild::OnUse(Entity* self, Entity* user) {
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}

View File

@@ -3,6 +3,7 @@
#include "EntityManager.h"
#include "RenderComponent.h"
#include "Entity.h"
#include "eRebuildState.h"
void FvDragonSmashingGolemQb::OnStartup(Entity* self) {
self->AddTimer("GolemBreakTimer", 10.5f);
@@ -15,7 +16,7 @@ void FvDragonSmashingGolemQb::OnTimerDone(Entity* self, std::string timerName) {
}
void FvDragonSmashingGolemQb::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::REBUILD_COMPLETED) {
if (state == eRebuildState::COMPLETED) {
RenderComponent::PlayAnimation(self, u"dragonsmash");
const auto dragonId = self->GetVar<LWOOBJID>(u"Dragon");

View File

@@ -56,7 +56,7 @@ void FvFacilityBrick::OnNotifyObject(Entity* self, Entity* sender, const std::st
object = EntityManager::Instance()->GetEntitiesInGroup("Canister")[0];
if (object != nullptr) {
object->Smash(self->GetObjectID(), SILENT);
object->Smash(self->GetObjectID(), eKillType::SILENT);
}
canisterSpawner->Reset();

View File

@@ -1,6 +1,7 @@
#include "FvPandaServer.h"
#include "PetComponent.h"
#include "Character.h"
#include "ePetTamingNotifyType.h"
void FvPandaServer::OnStartup(Entity* self) {
const auto* petComponent = self->GetComponent<PetComponent>();
@@ -10,12 +11,12 @@ void FvPandaServer::OnStartup(Entity* self) {
}
}
void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) {
if (type == NOTIFY_TYPE_BEGIN) {
void FvPandaServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
if (type == ePetTamingNotifyType::BEGIN) {
self->CancelAllTimers();
} else if (type == NOTIFY_TYPE_QUIT || type == NOTIFY_TYPE_FAILED) {
} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
self->Smash();
} else if (type == NOTIFY_TYPE_SUCCESS) {
} else if (type == ePetTamingNotifyType::SUCCESS) {
// TODO: Remove from groups
auto* character = tamer->GetCharacter();
@@ -29,7 +30,7 @@ void FvPandaServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killSelf") {
const auto* petComponent = self->GetComponent<PetComponent>();
if (petComponent != nullptr && petComponent->GetOwner() == nullptr) {
self->Smash(self->GetObjectID(), SILENT);
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
}

View File

@@ -3,6 +3,6 @@
class FvPandaServer : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, eNotifyType type) override;
void OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) override;
void OnTimerDone(Entity* self, std::string timerName) override;
};

View File

@@ -0,0 +1,49 @@
#include "TriggerGas.h"
#include "InventoryComponent.h"
#include "SkillComponent.h"
#include "Entity.h"
#include "dLogger.h"
void TriggerGas::OnStartup(Entity* self) {
self->AddTimer(this->m_TimerName, this->m_Time);
}
void TriggerGas::OnCollisionPhantom(Entity* self, Entity* target) {
if (!target->IsPlayer()) return;
auto players = self->GetVar<std::vector<Entity*>>(u"players");
players.push_back(target);
self->SetVar(u"players", players);
}
void TriggerGas::OnOffCollisionPhantom(Entity* self, Entity* target) {
auto players = self->GetVar<std::vector<Entity*>>(u"players");
if (!target->IsPlayer() || players.empty()) return;
auto position = std::find(players.begin(), players.end(), target);
if (position != players.end()) players.erase(position);
self->SetVar(u"players", players);
}
void TriggerGas::OnTimerDone(Entity* self, std::string timerName) {
if (timerName != this->m_TimerName) return;
auto players = self->GetVar<std::vector<Entity*>>(u"players");
for (auto player : players) {
if (player->GetIsDead() || !player){
auto position = std::find(players.begin(), players.end(), player);
if (position != players.end()) players.erase(position);
continue;
}
auto inventoryComponent = player->GetComponent<InventoryComponent>();
if (inventoryComponent) {
if (!inventoryComponent->IsEquipped(this->m_MaelstromHelmet)) {
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent) {
skillComponent->CastSkill(this->m_FogDamageSkill, player->GetObjectID());
}
}
}
}
self->SetVar(u"players", players);
self->AddTimer(this->m_TimerName, this->m_Time);
}

View File

@@ -0,0 +1,14 @@
#pragma once
#include "CppScripts.h"
class TriggerGas : public CppScripts::Script {
void OnStartup(Entity* self) override;
void OnCollisionPhantom(Entity* self, Entity* target) override;
void OnOffCollisionPhantom(Entity* self, Entity* target) override;
void OnTimerDone(Entity* self, std::string timerName) override;
private:
std::string m_TimerName = "gasTriggerDamage";
float m_Time = 3.0f;
uint32_t m_MaelstromHelmet = 3068;
uint32_t m_FogDamageSkill = 103;
};