Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup

This commit is contained in:
David Markowitz
2023-05-13 16:16:58 -07:00
319 changed files with 4872 additions and 4158 deletions

View File

@@ -6,113 +6,55 @@
#include "RenderComponent.h"
void AgJetEffectServer::OnUse(Entity* self, Entity* user) {
if (inUse) {
return;
}
if (inUse || self->GetLOT() != 6859) return;
GameMessages::SendNotifyClientObject(
self->GetObjectID(),
u"isInUse",
0,
0,
LWOOBJID_EMPTY,
"",
UNASSIGNED_SYSTEM_ADDRESS
self->GetObjectID(), u"toggleInUse", 1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS
);
inUse = true;
auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
if (entities.empty()) {
return;
}
auto* effect = entities[0];
GameMessages::SendPlayFXEffect(effect, 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true);
self->AddTimer("radarDish", 2);
self->AddTimer("CineDone", 9);
if (entities.empty()) return;
GameMessages::SendPlayFXEffect(entities.at(0), 641, u"create", "radarDish", LWOOBJID_EMPTY, 1, 1, true);
self->AddTimer("radarDish", 2.0f);
self->AddTimer("PlayEffect", 2.5f);
self->AddTimer("CineDone", 7.5f + 5.0f); // 7.5f is time the cinematic takes to play
}
void AgJetEffectServer::OnRebuildComplete(Entity* self, Entity* target) {
if (self->GetLOT() != 6209) return;
auto entities = EntityManager::Instance()->GetEntitiesInGroup("Jet_FX");
if (entities.empty()) return;
RenderComponent::PlayAnimation(entities.at(0), u"jetFX");
if (entities.empty()) {
return;
}
auto* effect = entities[0];
auto groups = self->GetGroups();
if (groups.empty()) {
return;
}
// So we can give kill credit to person who build this
builder = target->GetObjectID();
const auto group = groups[0];
RenderComponent::PlayAnimation(effect, u"jetFX");
self->AddTimer("PlayEffect", 2.5f);
if (group == "Base_Radar") {
self->AddTimer("CineDone", 5);
auto groups = self->GetGroups();
if (!groups.empty() && groups.at(0) == "Base_Radar") {
self->AddTimer("PlayEffect", 2.5f);
self->AddTimer("CineDone", 7.5f + 5.0f); // 7.5f is time the cinematic takes to play
}
}
void AgJetEffectServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "radarDish") {
GameMessages::SendStopFXEffect(self, true, "radarDish");
return;
}
if (timerName == "PlayEffect") {
} else if (timerName == "PlayEffect") {
auto entities = EntityManager::Instance()->GetEntitiesInGroup("mortarMain");
if (entities.empty()) return;
if (entities.empty()) {
return;
}
const auto size = entities.size();
if (size == 0) {
return;
}
const auto selected = GeneralUtils::GenerateRandomNumber<int>(0, size - 1);
auto* mortar = entities[selected];
Game::logger->Log("AgJetEffectServer", "Mortar (%i) (&d)", mortar->GetLOT(), mortar->HasComponent(eReplicaComponentType::SKILL));
const auto selected = GeneralUtils::GenerateRandomNumber<int>(0, entities.size() - 1);
auto* mortar = entities.at(selected);
// so we give proper credit to the builder for the kills from this skill
mortar->SetOwnerOverride(builder);
SkillComponent* skillComponent;
if (!mortar->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) {
return;
}
skillComponent->CalculateBehavior(318, 3727, LWOOBJID_EMPTY, true);
return;
}
if (timerName == "CineDone") {
auto* skillComponent = mortar->GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(318);
} else if (timerName == "CineDone") {
GameMessages::SendNotifyClientObject(
self->GetObjectID(),
u"toggleInUse",
-1,
0,
LWOOBJID_EMPTY,
"",
UNASSIGNED_SYSTEM_ADDRESS
self->GetObjectID(), u"toggleInUse", -1, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS
);
inUse = false;
}
}

View File

@@ -2,9 +2,10 @@
#include "Loot.h"
#include "GameMessages.h"
#include "Entity.h"
#include "eTerminateType.h"
void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
if (self->GetVar<bool>(u"active"))
return;
self->SetVar<bool>(u"active", true);

View File

@@ -49,7 +49,7 @@ void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
} else if (timerName == "startKillTimer") {
killTimerStartup(self);
} else if (timerName == "KillTimer") {
self->Smash(self->GetObjectID(), VIOLENT);
self->Smash(self->GetObjectID(), eKillType::VIOLENT);
}
}

View File

@@ -2,6 +2,7 @@
#include "GameMessages.h"
#include "RenderComponent.h"
#include "Entity.h"
#include "eTerminateType.h"
void AgShipPlayerShockServer::OnUse(Entity* self, Entity* user) {
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());