Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup

This commit is contained in:
David Markowitz
2023-05-13 16:16:58 -07:00
319 changed files with 4872 additions and 4158 deletions

View File

@@ -3,6 +3,8 @@
#include "EntityManager.h"
#include "MissionComponent.h"
#include "RenderComponent.h"
#include "eTerminateType.h"
#include "eStateChangeType.h"
void GfCaptainsCannon::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"bIsInUse")) {
@@ -79,6 +81,6 @@ void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) {
missionComponent->ForceProgress(601, 910, 1);
}
GameMessages::SendTerminateInteraction(playerId, FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(playerId, eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
}

View File

@@ -6,6 +6,7 @@
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "eTerminateType.h"
void GfTikiTorch::OnStartup(Entity* self) {
LightTorch(self);
@@ -34,7 +35,7 @@ void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) {
Entity* player = EntityManager::Instance()->GetEntity(self->GetI64(u"userID"));
if (player != nullptr && player->GetCharacter()) {
GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
self->SetBoolean(u"isInUse", false);

View File

@@ -4,6 +4,7 @@
#include "Preconditions.h"
#include "eEndBehavior.h"
#include "DestroyableComponent.h"
#include "eStateChangeType.h"
#ifdef _WIN32
#define _USE_MATH_DEFINES
@@ -43,10 +44,13 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
// Hacky fix for odd rotations
if (self->GetVar<std::u16string>(u"MastName") != u"Jail") {
auto mastName = self->GetVar<std::u16string>(u"MastName");
if (mastName == u"Elephant") {
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
} else {
} else if (mastName == u"Jail") {
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
} else if (mastName == u""){
GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 203.0f, player->GetSystemAddress());
}
const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));