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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
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@@ -3,6 +3,8 @@
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "RenderComponent.h"
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#include "eTerminateType.h"
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#include "eStateChangeType.h"
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void GfCaptainsCannon::OnUse(Entity* self, Entity* user) {
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if (self->GetVar<bool>(u"bIsInUse")) {
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@@ -79,6 +81,6 @@ void GfCaptainsCannon::OnTimerDone(Entity* self, std::string timerName) {
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missionComponent->ForceProgress(601, 910, 1);
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}
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GameMessages::SendTerminateInteraction(playerId, FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(playerId, eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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}
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@@ -6,6 +6,7 @@
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "eTerminateType.h"
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void GfTikiTorch::OnStartup(Entity* self) {
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LightTorch(self);
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@@ -34,7 +35,7 @@ void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) {
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Entity* player = EntityManager::Instance()->GetEntity(self->GetI64(u"userID"));
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if (player != nullptr && player->GetCharacter()) {
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GameMessages::SendTerminateInteraction(player->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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self->SetBoolean(u"isInUse", false);
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@@ -4,6 +4,7 @@
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#include "Preconditions.h"
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#include "eEndBehavior.h"
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#include "DestroyableComponent.h"
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#include "eStateChangeType.h"
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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@@ -43,10 +44,13 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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// Hacky fix for odd rotations
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if (self->GetVar<std::u16string>(u"MastName") != u"Jail") {
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auto mastName = self->GetVar<std::u16string>(u"MastName");
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if (mastName == u"Elephant") {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
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} else {
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} else if (mastName == u"Jail") {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
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} else if (mastName == u""){
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 203.0f, player->GetSystemAddress());
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}
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const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
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