Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup

This commit is contained in:
David Markowitz
2023-05-13 16:16:58 -07:00
319 changed files with 4872 additions and 4158 deletions

View File

@@ -69,58 +69,42 @@
#include "BinaryPathFinder.h"
#include "dConfig.h"
#include "eBubbleType.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "MovingPlatformComponent.h"
#include "dMessageIdentifiers.h"
#include "eMissionState.h"
#include "TriggerComponent.h"
#include "eServerDisconnectIdentifiers.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "eControlScheme.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eMasterMessageType.h"
#include "CDObjectsTable.h"
#include "CDZoneTableTable.h"
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
auto commandCopy = command;
// Sanity check that a command was given
if (command.empty() || command.front() != u'/') return;
commandCopy.erase(commandCopy.begin());
// Split the command by spaces
std::string chatCommand;
std::vector<std::string> args;
auto wideCommand = GeneralUtils::SplitString(commandCopy, u' ');
if (wideCommand.empty()) return;
uint32_t breakIndex = 0;
for (uint32_t i = 1; i < command.size(); ++i) {
if (command[i] == L' ') {
breakIndex = i;
break;
}
// Convert the command to lowercase
chatCommand = GeneralUtils::UTF16ToWTF8(wideCommand.front());
std::transform(chatCommand.begin(), chatCommand.end(), chatCommand.begin(), ::tolower);
wideCommand.erase(wideCommand.begin());
chatCommand.push_back(static_cast<unsigned char>(command[i]));
breakIndex++;
}
uint32_t index = ++breakIndex;
while (true) {
std::string arg;
while (index < command.size()) {
if (command[index] == L' ') {
args.push_back(arg);
arg = "";
index++;
continue;
}
arg.push_back(static_cast<char>(command[index]));
index++;
}
if (arg != "") {
args.push_back(arg);
}
break;
}
//Game::logger->Log("SlashCommandHandler", "Received chat command \"%s\"", GeneralUtils::UTF16ToWTF8(command).c_str());
// Convert the arguements to not u16strings
for (auto wideArg : wideCommand) args.push_back(GeneralUtils::UTF16ToWTF8(wideArg));
User* user = UserManager::Instance()->GetUser(sysAddr);
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > eGameMasterLevel::CIVILIAN) {
@@ -174,7 +158,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
#endif
if (chatCommand == "togglenameplate" && (Game::config->GetValue("allownameplateoff") == "1" || entity->GetGMLevel() > eGameMasterLevel::DEVELOPER)) {
if (chatCommand == "togglenameplate" && (Game::config->GetValue("allow_nameplate_off") == "1" || entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER)) {
auto* character = entity->GetCharacter();
if (character && character->GetBillboardVisible()) {
@@ -268,26 +252,20 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
{
AMFArrayValue args;
auto* state = new AMFStringValue();
state->SetStringValue("Story");
args.Insert("state", "Story");
args.InsertValue("state", state);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
}
entity->AddCallbackTimer(0.5f, [customText, entity]() {
AMFArrayValue args;
auto* text = new AMFStringValue();
text->SetStringValue(customText);
args.InsertValue("visible", new AMFTrueValue());
args.InsertValue("text", text);
args.Insert("visible", true);
args.Insert("text", customText);
Game::logger->Log("SlashCommandHandler", "Sending %s", customText.c_str());
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", &args);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
});
return;
@@ -296,7 +274,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (chatCommand == "leave-zone") {
const auto currentZone = dZoneManager::Instance()->GetZone()->GetZoneID().GetMapID();
auto newZone = 0;
LWOMAPID newZone = 0;
if (currentZone % 100 == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
return;
@@ -304,7 +282,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
newZone = (currentZone / 100) * 100;
}
// If new zone would be inaccessible, then default to Avant Gardens.
if (!CheckIfAccessibleZone(newZone)) newZone = 1100;
if (!dZoneManager::Instance()->CheckIfAccessibleZone(newZone)) newZone = 1100;
ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
@@ -517,7 +495,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
const auto state = !entity->GetVar<bool>(u"freecam");
entity->SetVar<bool>(u"freecam", state);
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(state ? 9 : 1));
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
return;
@@ -531,7 +509,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
return;
}
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlSceme>(scheme));
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme));
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
return;
@@ -547,12 +525,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFStringValue* value = new AMFStringValue();
value->SetStringValue(args[0]);
AMFArrayValue uiState;
AMFArrayValue args;
args.InsertValue("state", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args);
uiState.Insert("state", args.at(0));
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
@@ -560,11 +537,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFTrueValue* value = new AMFTrueValue();
AMFArrayValue amfArgs;
amfArgs.InsertValue("visible", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], &amfArgs);
amfArgs.Insert("visible", true);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], amfArgs);
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
@@ -673,7 +650,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
uint32_t flagId;
int32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
@@ -684,7 +661,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
uint32_t flagId;
int32_t flagId;
std::string onOffFlag = args[0];
if (!GeneralUtils::TryParse(args[1], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
@@ -697,7 +674,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
}
if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
uint32_t flagId;
int32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
@@ -784,7 +761,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(&bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
@@ -813,7 +790,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT, 1, eLootSourceType::LOOT_SOURCE_MODERATION);
inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION);
} else if (args.size() == 2) {
uint32_t itemLOT;
@@ -831,7 +808,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT, count, eLootSourceType::LOOT_SOURCE_MODERATION);
inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
}
@@ -1050,8 +1027,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
accountId = result->getUInt(1);
characterId = result->getUInt64(2);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER);
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT);
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
}
}
@@ -1115,7 +1092,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(characterId);
bitStream.Write(expire);
@@ -1366,9 +1343,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
if (character) character->SetUScore(character->GetUScore() + uscore);
// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
// MODERATION should work but it doesn't. Relog to see uscore changes
eLootSourceType lootType = eLootSourceType::LOOT_SOURCE_MODERATION;
eLootSourceType lootType = eLootSourceType::MODERATION;
int32_t type;
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
@@ -1486,7 +1463,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION);
}
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
@@ -1498,7 +1475,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
auto* ch = entity->GetCharacter();
ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION);
ch->SetCoins(money, eLootSourceType::MODERATION);
}
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
@@ -1576,7 +1553,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
const auto objid = entity->GetObjectID();
if (force || CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
if (force || dZoneManager::Instance()->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
@@ -1634,7 +1611,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
AMFArrayValue args;
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", args);
}
if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
@@ -1747,7 +1724,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
std::vector<LDFBaseData*> data{};
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::LOOT_SOURCE_MODERATION, eInventoryType::INVALID, data);
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
}
if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
@@ -2038,32 +2015,17 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
}
bool SlashCommandHandler::CheckIfAccessibleZone(const unsigned int zoneID) {
//We're gonna go ahead and presume we've got the db loaded already:
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const CDZoneTable* zone = zoneTable->Query(zoneID);
if (zone != nullptr) {
return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
} else {
return false;
}
}
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
AMFArrayValue args;
auto* titleValue = new AMFStringValue();
titleValue->SetStringValue(title);
auto* messageValue = new AMFStringValue();
messageValue->SetStringValue(message);
args.InsertValue("title", titleValue);
args.InsertValue("message", messageValue);
args.Insert("title", title);
args.Insert("message", message);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", &args);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
//Notify chat about it
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT);
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
bitStream.Write<uint32_t>(title.size());
for (auto character : title) {