mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
Upgraded to new APIs
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parent
2097dbfff1
commit
89339d3003
@ -102,7 +102,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
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totalDamageDealt = this->m_MinDamage;
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}
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auto* source = EntityManager::Instance()->GetEntity(context->originator);
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auto* source = Game::entityManager->GetEntity(context->originator);
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auto* damageProfile = DamageProfile::FindDamageProfile(context->skillID);
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@ -206,7 +206,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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auto damage = this->m_MinDamage;
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auto* source = EntityManager::Instance()->GetEntity(context->originator);
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auto* source = Game::entityManager->GetEntity(context->originator);
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auto* damageProfile = DamageProfile::FindDamageProfile(context->skillID);
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@ -833,7 +833,7 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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}
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}
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std::vector<Entity*> scripts = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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std::vector<Entity*> scripts = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
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for (Entity* scriptEntity : scripts) {
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// Prevent double triggering
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if (scriptEntity->GetObjectID() == zoneControl->GetObjectID()) continue;
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@ -1135,7 +1135,7 @@ void DestroyableComponent::ComputeBaseStats(bool refill) {
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if (currentArmor > maxArmor || refill) SetArmor(maxArmor);
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else SetArmor(currentArmor);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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Game::entityManager->SerializeEntity(m_Parent);
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}
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std::map<eStatTypes, float> DestroyableComponent::ComputeDamage(uint32_t baseDamage, Entity* source, DamageProfile* damageProfile) {
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@ -41,7 +41,7 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
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destroyable->GetInfo().armor = 330;
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destroyable->ComputeBaseStats(true);
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EntityManager::Instance()->SerializeEntity(self);
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Game::entityManager->SerializeEntity(self);
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// Determine Spider Boss health transition thresholds
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int spiderBossHealth = destroyable->GetMaxHealth();
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@ -165,10 +165,6 @@ void BossSpiderQueenEnemyServer::WithdrawSpider(Entity* self, const bool withdra
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destroyable->SetArmor(destroyable->GetMaxArmor() / 3);
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auto* destroyable = self->GetComponent<DestroyableComponent>();
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destroyable->SetArmor(destroyable->GetMaxArmor() / 3);
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Game::entityManager->SerializeEntity(self);
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// Prepare a timer for post leap attack
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@ -366,9 +362,9 @@ void BossSpiderQueenEnemyServer::RainOfFireManager(Entity* self) {
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info.pos = entity->GetPosition();
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info.spawnerID = entity->GetObjectID();
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auto* spawned = EntityManager::Instance()->CreateEntity(info);
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auto* spawned = Game::entityManager->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(spawned);
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Game::entityManager->ConstructEntity(spawned);
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});
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}
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else
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@ -388,9 +384,9 @@ void BossSpiderQueenEnemyServer::RainOfFireManager(Entity* self) {
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info.pos = entity->GetPosition() + NiPoint3(x, 0, z);
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info.spawnerID = entity->GetObjectID();
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auto* spawned = EntityManager::Instance()->CreateEntity(info);
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auto* spawned = Game::entityManager->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(spawned);
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Game::entityManager->ConstructEntity(spawned);
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});
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}
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@ -647,7 +643,7 @@ void BossSpiderQueenEnemyServer::OnPlayerDied(Entity* self, Entity* player) {
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ply->SendToZone(1100);
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self->AddCallbackTimer(10, [] () {
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dZoneManager::Instance()->GetZoneControlObject()->SetVar(u"shutdown", true);
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Game::zoneManager->GetZoneControlObject()->SetVar(u"shutdown", true);
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});
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}
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@ -535,7 +535,7 @@ int main(int argc, char** argv) {
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}
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}
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auto* controller = dZoneManager::Instance()->GetZoneControlObject();
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auto* controller = Game::zoneManager->GetZoneControlObject();
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if (controller != nullptr && controller->HasVar(u"shutdown") && controller->GetVar<bool>(u"shutdown")) {
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Game::shouldShutdown = true;
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@ -3,5 +3,6 @@ set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
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"Spawner.cpp"
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"Zone.cpp")
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set(DZONEMANAGER_SOURCES ${DZONEMANAGER_SOURCES} PARENT_SCOPE)
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add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
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target_link_libraries(dZoneManager dPhysics)
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# target_link_libraries(dZoneManager dPhysics)
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@ -166,100 +166,11 @@ Entity* Spawner::Spawn(std::vector<SpawnerNode*> freeNodes, const bool force) {
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m_LotsToCheck.push_back(spawn);
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}
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Entity* rezdE = EntityManager::Instance()->CreateEntity(copy, nullptr);
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Entity* rezdE = Game::entityManager->CreateEntity(copy, nullptr);
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rezdE->GetGroups() = m_Info.groups;
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EntityManager::Instance()->ConstructEntity(rezdE);
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m_Entities.insert({ rezdE->GetObjectID(), spawnNode });
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spawnNode->entities.push_back(rezdE->GetObjectID());
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for (const auto& cb : m_EntitySpawnedCallbacks) {
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cb(rezdE);
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}
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if (first == nullptr) {
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first = rezdE;
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}
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break;
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}
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usedSpawnPattern = true;
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if (m_Entities.size() == m_Info.amountMaintained) {
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m_NeedsUpdate = false;
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}
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return first;
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}
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}
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}
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bool usedSpawnPattern = false;
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if (m_SpawnPattern != nullptr) {
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auto pattern = m_SpawnPattern->GetSpawnPatterns();
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// Check the area rating
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// std::map<LOT, std::vector<std::pair<NiPoint3, float>>> m_Ratings
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for (const auto& lot : m_LotsToCheck)
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{
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const auto& it = m_Ratings.find(lot);
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int32_t rating = 0;
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if (it != m_Ratings.end()) {
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// Check if we are within 50units of a rating
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for (const auto& ratingIt : it->second)
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{
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if (NiPoint3::DistanceSquared(ratingIt.first, m_EntityInfo.pos) <= 100.0f * 100.0f)
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{
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rating = ratingIt.second;
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break;
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}
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}
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}
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for (const auto& it : pattern)
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{
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if (it.first > rating) continue;
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// Random number between 0 and 1
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float random = GeneralUtils::GenerateRandomNumber<float>(0, 1);
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const auto& change = it.second.first;
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if (random >= change) continue;
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usedSpawnPattern = true;
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Entity* first = nullptr;
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for (const auto& spawn : it.second.second)
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{
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float angle = GeneralUtils::GenerateRandomNumber<float>(0, 360) * M_PI / 180.0f;
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float radius = GeneralUtils::GenerateRandomNumber<float>(0, 6);
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float x = radius * cos(angle);
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float z = radius * sin(angle);
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auto copy = m_EntityInfo;
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copy.pos.x += x;
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copy.pos.z += z;
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copy.lot = spawn;
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if (std::find(m_LotsToCheck.begin(), m_LotsToCheck.end(), spawn) == m_LotsToCheck.end()) {
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m_LotsToCheck.push_back(spawn);
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}
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Entity* rezdE = EntityManager::Instance()->CreateEntity(copy, nullptr);
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rezdE->GetGroups() = m_Info.groups;
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EntityManager::Instance()->ConstructEntity(rezdE);
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Game::entityManager->ConstructEntity(rezdE);
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m_Entities.insert({ rezdE->GetObjectID(), spawnNode });
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@ -13,7 +13,7 @@
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#include "CDZoneTableTable.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "dpWorld.h"
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//#include "dpWorld.h"
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#include "eTriggerCommandType.h"
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#include "eTriggerEventType.h"
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@ -557,12 +557,13 @@ void Zone::LoadPath(std::istream& file) {
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}
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// We verify the waypoint heights against the navmesh because in many movement paths,
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// the waypoint is located near 0 height,
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if (path.pathType == PathType::Movement) {
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/*if (path.pathType == PathType::Movement) {
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if (dpWorld::Instance().IsLoaded()) {
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// 2000 should be large enough for every world.
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waypoint.position.y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(waypoint.position, 2000.0f);
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}
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}
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*/
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path.pathWaypoints.push_back(waypoint);
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}
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m_Paths.push_back(path);
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