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https://github.com/DarkflameUniverse/DarkflameServer.git
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Use field names instead of numbers for CDClient tables (#945)
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@@ -21,19 +21,19 @@ CDAnimationsTable::CDAnimationsTable(void) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
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while (!tableData.eof()) {
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CDAnimations entry;
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entry.animationGroupID = tableData.getIntField(0, -1);
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entry.animation_type = tableData.getStringField(1, "");
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entry.animation_name = tableData.getStringField(2, "");
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entry.chance_to_play = tableData.getFloatField(3, -1.0f);
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entry.min_loops = tableData.getIntField(4, -1);
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entry.max_loops = tableData.getIntField(5, -1);
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entry.animation_length = tableData.getFloatField(6, -1.0f);
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entry.hideEquip = tableData.getIntField(7, -1) == 1 ? true : false;
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entry.ignoreUpperBody = tableData.getIntField(8, -1) == 1 ? true : false;
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entry.restartable = tableData.getIntField(9, -1) == 1 ? true : false;
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entry.face_animation_name = tableData.getStringField(10, "");
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entry.priority = tableData.getFloatField(11, -1.0f);
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entry.blendTime = tableData.getFloatField(12, -1.0f);
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entry.animationGroupID = tableData.getIntField("animationGroupID", -1);
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entry.animation_type = tableData.getStringField("animation_type", "");
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entry.animation_name = tableData.getStringField("animation_name", "");
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entry.chance_to_play = tableData.getFloatField("chance_to_play", -1.0f);
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entry.min_loops = tableData.getIntField("min_loops", -1);
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entry.max_loops = tableData.getIntField("max_loops", -1);
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entry.animation_length = tableData.getFloatField("animation_length", -1.0f);
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entry.hideEquip = tableData.getIntField("hideEquip", -1) == 1 ? true : false;
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entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", -1) == 1 ? true : false;
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entry.restartable = tableData.getIntField("restartable", -1) == 1 ? true : false;
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entry.face_animation_name = tableData.getStringField("face_animation_name", "");
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entry.priority = tableData.getFloatField("priority", -1.0f);
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entry.blendTime = tableData.getFloatField("blendTime", -1.0f);
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this->entries.push_back(entry);
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tableData.nextRow();
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@@ -64,3 +64,4 @@ std::vector<CDAnimations> CDAnimationsTable::Query(std::function<bool(CDAnimatio
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std::vector<CDAnimations> CDAnimationsTable::GetEntries(void) const {
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return this->entries;
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}
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