feat(live-update): never move properties; mark old instances outdated

Property instances are left out of the replace plan. Once the database is
up to date every instance running at the start is marked outdated, and a
zone that already got a new instance is not started again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 04:03:19 -05:00
parent 8f891229e6
commit 891f21daa9
3 changed files with 103 additions and 15 deletions

View File

@@ -4,6 +4,7 @@
#include <ctime>
#include <filesystem>
#include <map>
#include <set>
#include "BinaryPathFinder.h"
#include "CDActivitiesTable.h"
@@ -31,6 +32,10 @@ namespace {
uint32_t g_UpdateId = 0;
uint32_t g_NextMigrationId = 0;
Clock::time_point g_NextTick{};
// The instances running when the update started: marked outdated once the database is up to date
std::set<std::pair<uint32_t, uint32_t>> g_OldInstances;
bool g_OldMarked = false;
void MarkOldInstances();
std::map<size_t, std::pair<eUnitState, std::string>> g_Logged; // unit index -> what was logged last
ePhase g_LoggedPhase = ePhase::IDLE;
@@ -237,7 +242,13 @@ bool LiveUpdateCoordinator::Start(const std::string& by, LWOOBJID requesterId, i
}
if (!CheckBinaries(error)) return false;
const auto settings = ReadSettings(warnSeconds);
if (!g_Machine.Start(settings, Observe(), Clock::now(), error)) return false;
const auto observed = Observe();
if (!g_Machine.Start(settings, observed, Clock::now(), error)) return false;
g_OldInstances.clear();
for (const auto& world : observed.worlds) {
if (!world.view.shuttingDown) g_OldInstances.insert({ world.view.zoneId, world.view.instanceId });
}
g_OldMarked = false;
g_UpdateId++;
g_Logged.clear();
g_LoggedPhase = ePhase::IDLE;
@@ -295,6 +306,22 @@ void LiveUpdateCoordinator::Update() {
const auto phaseBefore = g_Machine.Phase();
const auto finishedBefore = FinishedUnits();
if (g_Machine.Tick(Observe(), now, g_Actions)) Publish(phaseBefore != g_Machine.Phase() || finishedBefore != FinishedUnits());
MarkOldInstances();
}
namespace {
void MarkOldInstances() {
if (g_OldMarked || g_Machine.Units().empty()) return;
const auto database = g_Machine.Units().front().state;
if (database != eUnitState::STOPPED && database != eUnitState::SKIPPED) return;
g_OldMarked = true;
// Nobody new goes to an instance on the old binaries: requests start new ones. Properties aren't moved; they stop
// once everyone left (OutdatedInstances.h)
const auto marked = Game::im->MarkOutdated([](const Instance& instance) {
return g_OldInstances.contains({ instance.GetMapID(), instance.GetInstanceID() });
});
LOG("Live update %u: %u instance(s) on the old build take nobody new; properties among them stop once empty", g_UpdateId, marked);
}
}
void LiveUpdateCoordinator::Abort(const std::string& why) {