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feat(db): guilds, guild_members, guild_invites and guild_events
Four tables (MySQL migration 97, SQLite 80) and the IGuilds interface with MySQL, SQLite and TestSQL implementations, for the guild system (docs/Guilds.md). A guild has a name (unique without regard to case), a name status like pet_names (1 waiting for moderation, 2 approved), its founder and when it was made. A character is in at most one guild (guild_members, with its rank: 1 leader, 2 officer, 3 veteran, 4 recruit, the client's names, and when it joined) and has at most one pending invite (guild_invites). guild_events is each guild's history and outlives the guild. Deleting a character removes its membership and the invites to and from it. Nothing uses the tables yet. Check: both migrations run on a fresh and an existing database; DatabaseParityTests Guilds passes against MariaDB (DLU_TEST_MYSQL_HOST) and SQLite gives the same results. Nothing to check in game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -113,5 +113,7 @@ void MySQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
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ExecuteDelete("DELETE FROM ugc_modular_build WHERE character_id=?;", characterId);
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ExecuteDelete("DELETE FROM pet_names WHERE owner_id=?;", characterId);
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ExecuteDelete("DELETE FROM player_positions WHERE character_id=?;", characterId);
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ExecuteDelete("DELETE FROM guild_members WHERE character_id=?;", characterId);
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ExecuteDelete("DELETE FROM guild_invites WHERE character_id=? OR inviter_id=?;", characterId, characterId);
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ExecuteDelete("DELETE FROM charinfo WHERE id=? LIMIT 1;", characterId);
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}
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