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Change of reset use
Instead of doing a hard reset on the spawner, we simply do a SoftReset. I also removed some dead code that was doing nothing.
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@@ -25,8 +25,6 @@ public:
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void SpawnSection(Entity* self, const std::string& sectionName, float iMultiplier);
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void SetSpawnerNetwork(Entity* self, const std::string& spawnerName, int32_t spawnNum, LOT spawnLOT);
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BaseRandomServer::Zone* GetRandomLoad(Entity* self, const std::string& sectionName);
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void SpawnersUp(Entity* self);
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void SpawnersDown(Entity* self);
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void BaseOnTimerDone(Entity* self, const std::string& timerName);
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void NotifySpawnerOfDeath(Entity* self, Spawner* spawner);
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