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Address Force movement behaviors triggering twice (#878)
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@ -75,5 +75,5 @@ void ForceMovementBehavior::SyncCalculation(BehaviorContext* context, RakNet::Bi
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this->m_hitAction->Calculate(context, bitStream, branch);
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this->m_hitAction->Calculate(context, bitStream, branch);
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this->m_hitEnemyAction->Calculate(context, bitStream, branch);
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this->m_hitEnemyAction->Calculate(context, bitStream, branch);
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this->m_hitEnemyAction->Calculate(context, bitStream, branch);
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this->m_hitFactionAction->Calculate(context, bitStream, branch);
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}
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}
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