cleanup and make the web routes cleaner

This commit is contained in:
Aaron Kimbre
2025-01-06 01:23:29 -06:00
parent f3b4143698
commit 88376c233c
12 changed files with 337 additions and 112 deletions

View File

@@ -13,50 +13,6 @@
#include "dConfig.h"
#include "MessageType/Chat.h"
#include "json.hpp"
using json = nlohmann::json;
void to_json(json& data, const PlayerData& playerData) {
data["id"] = playerData.playerID;
data["name"] = playerData.playerName;
data["gm_level"] = playerData.gmLevel;
data["muted"] = playerData.GetIsMuted();
auto& zoneID = data["zone_id"];
zoneID["map_id"] = playerData.zoneID.GetMapID();
zoneID["instance_id"] = playerData.zoneID.GetInstanceID();
zoneID["clone_id"] = playerData.zoneID.GetCloneID();
}
void to_json(json& data, const PlayerContainer& playerContainer) {
data = playerContainer.GetAllPlayers();
}
void to_json(json& data, const TeamContainer& teamContainer) {
for (auto& teamData : Game::playerContainer.GetTeams()) {
if (!teamData) continue;
data.push_back(*teamData);
}
}
void to_json(json& data, const TeamData& teamData) {
data["id"] = teamData.teamID;
data["loot_flag"] = teamData.lootFlag;
data["local"] = teamData.local;
auto& leader = Game::playerContainer.GetPlayerData(teamData.leaderID);
data["leader"] = leader.playerName;
auto& members = data["members"];
for (auto& member : teamData.memberIDs) {
auto& playerData = Game::playerContainer.GetPlayerData(member);
if (!playerData) continue;
members.push_back(playerData);
}
}
void PlayerContainer::Initialize() {
m_MaxNumberOfBestFriends =
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends")).value_or(m_MaxNumberOfBestFriends);