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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-14 03:58:26 +00:00
cleanup and make the web routes cleaner
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58
dChatServer/JSONUtils.cpp
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58
dChatServer/JSONUtils.cpp
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#include "JSONUtils.h"
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#include "json.hpp"
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using json = nlohmann::json;
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void to_json(json& data, const PlayerData& playerData) {
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data["id"] = playerData.playerID;
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data["name"] = playerData.playerName;
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data["gm_level"] = playerData.gmLevel;
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data["muted"] = playerData.GetIsMuted();
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auto& zoneID = data["zone_id"];
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zoneID["map_id"] = playerData.zoneID.GetMapID();
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zoneID["instance_id"] = playerData.zoneID.GetInstanceID();
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zoneID["clone_id"] = playerData.zoneID.GetCloneID();
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}
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void to_json(json& data, const PlayerContainer& playerContainer) {
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data = playerContainer.GetAllPlayers();
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}
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void to_json(json& data, const TeamContainer& teamContainer) {
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for (auto& teamData : Game::playerContainer.GetTeams()) {
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if (!teamData) continue;
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data.push_back(*teamData);
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}
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}
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void to_json(json& data, const TeamData& teamData) {
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data["id"] = teamData.teamID;
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data["loot_flag"] = teamData.lootFlag;
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data["local"] = teamData.local;
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auto& leader = Game::playerContainer.GetPlayerData(teamData.leaderID);
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data["leader"] = leader.playerName;
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auto& members = data["members"];
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for (auto& member : teamData.memberIDs) {
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auto& playerData = Game::playerContainer.GetPlayerData(member);
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if (!playerData) continue;
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members.push_back(playerData);
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}
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}
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std::string JSONUtils::CheckRequiredData(const json& data, const std::vector<std::string>& requiredData) {
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json check;
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check["error"] = json::array();
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for (const auto& required : requiredData) {
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if (!data.contains(required)) {
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check["error"].push_back("Missing Parameter: " + required);
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} else if (data[required] == "") {
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check["error"].push_back("Empty Parameter: " + required);
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}
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}
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return check["error"].empty() ? "" : check.dump();
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}
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