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@ -19,7 +19,6 @@ void SpecialPowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, co
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SkillComponent* skillComponent;
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if (!self->TryGetComponent(eReplicaComponentType::SKILL, skillComponent)) return;
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Game::logger->Log("SpecialPowerupSpawner", "casting skill %i", this->m_SkillId);
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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self->SetVar(u"bIsDead", true);
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