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Merge pull request #460 from EmosewaMC/HandleLEvelUpFix
Added UI pop up for level rewards
This commit is contained in:
commit
87d3ac15bd
@ -12,6 +12,7 @@
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#include "EntityManager.h"
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#include "EntityManager.h"
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#include "PossessorComponent.h"
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#include "PossessorComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "GameMessages.h"
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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m_Character = character;
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m_Character = character;
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@ -191,6 +192,7 @@ void CharacterComponent::HandleLevelUp()
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auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
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auto* rewardsTable = CDClientManager::Instance()->GetTable<CDRewardsTable>("Rewards");
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const auto& rewards = rewardsTable->GetByLevelID(m_Level);
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const auto& rewards = rewardsTable->GetByLevelID(m_Level);
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bool rewardingItem = rewards.size() > 0;
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auto* parent = m_Character->GetEntity();
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auto* parent = m_Character->GetEntity();
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@ -206,6 +208,8 @@ void CharacterComponent::HandleLevelUp()
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{
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{
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return;
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return;
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}
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}
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// Tell the client we beginning to send level rewards.
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if(rewardingItem) GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, rewardingItem);
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for (auto* reward : rewards)
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for (auto* reward : rewards)
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{
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{
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@ -214,29 +218,24 @@ void CharacterComponent::HandleLevelUp()
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case 0:
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case 0:
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inventoryComponent->AddItem(reward->value, reward->count);
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inventoryComponent->AddItem(reward->value, reward->count);
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break;
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break;
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case 4:
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case 4:
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{
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{
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auto* items = inventoryComponent->GetInventory(ITEMS);
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auto* items = inventoryComponent->GetInventory(ITEMS);
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items->SetSize(items->GetSize() + reward->value);
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items->SetSize(items->GetSize() + reward->value);
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}
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}
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break;
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break;
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case 9:
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case 9:
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controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
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controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
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break;
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break;
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case 11:
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case 11:
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break;
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case 12:
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case 12:
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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}
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}
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// Tell the client we have finished sending level rewards.
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if(rewardingItem) GameMessages::NotifyLevelRewards(parent->GetObjectID(), parent->GetSystemAddress(), m_Level, !rewardingItem);
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}
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}
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void CharacterComponent::SetGMLevel(int gmlevel) {
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void CharacterComponent::SetGMLevel(int gmlevel) {
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@ -1516,6 +1516,18 @@ void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddre
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SEND_PACKET
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SEND_PACKET
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}
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}
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void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards) {
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CBITSTREAM
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CMSGHEADER
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bitStream.Write(objectID);
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bitStream.Write((uint16_t)GAME_MSG::GAME_MSG_NOTIFY_LEVEL_REWARDS);
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bitStream.Write(level);
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bitStream.Write(sending_rewards);
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SEND_PACKET
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}
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void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
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void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
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float cameraFOV,
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float cameraFOV,
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@ -68,6 +68,7 @@ namespace GameMessages {
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void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
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void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
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void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
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void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
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void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
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void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
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void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
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void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
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void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
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void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
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void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args);
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@ -532,6 +532,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
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GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
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GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
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GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
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GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
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GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
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GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
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GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
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GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
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END
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END
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};
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};
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