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https://github.com/DarkflameUniverse/DarkflameServer.git
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testing and making it compile again
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parent
4acdc8f354
commit
868a511c1e
@ -90,12 +90,13 @@
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#include "dNavMesh.h"
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namespace {
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std::map<std::string, Command> RegisteredCommands;
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std::vector<Command> RegisteredCommands;
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}
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void SlashCommandHandler::RegisterCommand(Command info, std::string command) {
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LOG_DEBUG("Registering SlashCommand: %s", command.c_str());
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RegisteredCommands.emplace(std::make_pair(command, info));
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void SlashCommandHandler::RegisterCommand(Command command) {
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LOG_DEBUG("Registering SlashCommand: %s", command.aliases[0].c_str());
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// TODO: duplicate alias check
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RegisteredCommands.push_back(command);
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};
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// DEV Commands
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@ -173,24 +174,26 @@ void GMZeroCommands::Help(Entity* entity, const std::string args) {
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if (args.empty()) {
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std::ostringstream helpMessage;
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helpMessage << "Commands:\n*";
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for (auto& [commandCall, command] : RegisteredCommands) {
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// TODO: Limit dispplaying commands based on GM level they require
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for (auto& command: RegisteredCommands) {
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// TODO: Limit displaying commands based on GM level they require
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// if (RegisteredCommands[args].requiredLevel > entity->GetGMLevel()) continue;
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helpMessage << "\t" << commandCall << ": " << command.description << "\n*";
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helpMessage << "\t" << command.aliases[0] << ": " << command.info << "\n*";
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}
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(helpMessage.str().substr(0, helpMessage.str().size() - 3)));
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} else {
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if (RegisteredCommands.contains(args)) {
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if (entity->GetGMLevel() >= RegisteredCommands[args].requiredLevel) {
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RegisteredCommands[args].help;
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(RegisteredCommands[args].help));
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for (auto& command: RegisteredCommands) {
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if (std::find(command.aliases.begin(), command.aliases.end(), args) != command.aliases.end()) {
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if (entity->GetGMLevel() >= command.requiredLevel) {
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command.help;
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(command.help));
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}
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} else {
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// We don't need to tell normies commands don't exist
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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std::ostringstream feedback;
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feedback << "Command " << std::quoted(args) << " does not exist!";
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
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}
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} else {
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// We don't need to tell normies commands don't exist
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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std::ostringstream feedback;
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feedback << "Command " << std::quoted(args) << " does not exist!";
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
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}
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}
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}
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@ -198,41 +201,44 @@ void GMZeroCommands::Help(Entity* entity, const std::string args) {
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void SlashCommandHandler::Startup() {
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// Register Dev Commands
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Command SetGMLevelCommand;
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SetGMLevelCommand.description = "Set the players GM Level";
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SetGMLevelCommand.help = "Within the authorized range of levels for the current account, changes the character's game master level to the specified value. This is required to use certain commands.";
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SetGMLevelCommand.requiredLevel = eGameMasterLevel::CIVILIAN;
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SetGMLevelCommand.handle = DEVGMCommands::SetGMLevel;
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RegisterCommand(SetGMLevelCommand, "setgmlevel");
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RegisterCommand(SetGMLevelCommand, "makegm");
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RegisterCommand(SetGMLevelCommand, "gmlevel");
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Command SetGMLevelCommand(
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"",
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"",
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{"setgmlevel", "makegm", "gmlevel"},
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DEVGMCommands::SetGMLevel,
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eGameMasterLevel::CIVILIAN
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);
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RegisterCommand(SetGMLevelCommand);
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Command ToggleNameplateCommand;
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ToggleNameplateCommand.description = "Toggles the visibility of a players nameplate";
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ToggleNameplateCommand.help = "Turns the nameplate above your head that is visible to other players off and on.";
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ToggleNameplateCommand.requiredLevel = eGameMasterLevel::CIVILIAN;
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ToggleNameplateCommand.handle = DEVGMCommands::ToggleNameplate;
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RegisterCommand(ToggleNameplateCommand, "togglenameplate");
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RegisterCommand(ToggleNameplateCommand, "tnp");
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Command ToggleNameplateCommand(
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"",
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"",
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{"togglenameplate", "tnp"},
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DEVGMCommands::ToggleNameplate,
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eGameMasterLevel::CIVILIAN
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);
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RegisterCommand(ToggleNameplateCommand);
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Command ToggleSkipCinematicsCommand;
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ToggleSkipCinematicsCommand.description = "Toggles skipping cinematics";
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ToggleSkipCinematicsCommand.help = "Skips mission and world load related cinematics.";
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ToggleSkipCinematicsCommand.requiredLevel = eGameMasterLevel::CIVILIAN;
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ToggleSkipCinematicsCommand.handle = DEVGMCommands::ToggleSkipCinematics;
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RegisterCommand(ToggleSkipCinematicsCommand, "toggleskipcinematics");
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RegisterCommand(ToggleSkipCinematicsCommand, "tsc");
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Command ToggleSkipCinematicsCommand(
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"",
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"",
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{"toggleskipcinematics", "tsc"},
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DEVGMCommands::ToggleSkipCinematics,
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eGameMasterLevel::CIVILIAN
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);
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RegisterCommand(ToggleSkipCinematicsCommand);
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// Register Greater Than Zero Commands
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// Register GM Zero Commands
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Command HelpCommand;
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HelpCommand.description = "Display command help";
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HelpCommand.help = "Displays a list of commands and their descriptions if no command are given. If an command is given, displays detailed info about that command.";
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HelpCommand.requiredLevel = eGameMasterLevel::CIVILIAN;
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HelpCommand.handle = GMZeroCommands::Help;
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RegisterCommand(HelpCommand, "help");
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RegisterCommand(HelpCommand, "h");
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Command HelpCommand(
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"Display command info",
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"If a command is given, display detailed info on that command. Otherwise display a list of commands with short desctiptions.",
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{"help", "h"},
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GMZeroCommands::Help,
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eGameMasterLevel::CIVILIAN
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);
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RegisterCommand(HelpCommand);
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}
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void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity* entity, const SystemAddress& sysAddr) {
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@ -244,23 +250,25 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
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if (args.front() == '/') args.clear();
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LOG("Handling command \"%s\" with args \"%s\"", command.c_str(), args.c_str());
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if (RegisteredCommands.contains(command)) {
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if (entity->GetGMLevel() >= RegisteredCommands[command].requiredLevel) {
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RegisteredCommands[command].handle(entity, args);
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for (auto& registeredCommand : RegisteredCommands) {
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if (std::find(registeredCommand.aliases.begin(), registeredCommand.aliases.end(), args) != registeredCommand.aliases.end()) {
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if (entity->GetGMLevel() >= registeredCommand.requiredLevel) {
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registeredCommand.handle(entity, args);
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} else {
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// We don't need to tell normies they aren't high enough level
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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std::ostringstream feedback;
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feedback << "You are not high enough GM level to use " << std::quoted(command) << "";
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
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}
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} else {
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// We don't need to tell normies they aren't high enough level
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// We don't need to tell normies commands don't exist
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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std::ostringstream feedback;
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feedback << "You are not high enough GM level to use " << std::quoted(command) << "";
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feedback << "Command " << std::quoted(command) << " does not exist!";
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
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}
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} else {
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// We don't need to tell normies commands don't exist
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if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
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std::ostringstream feedback;
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feedback << "Command " << std::quoted(command) << " does not exist!";
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
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}
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return;
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class Entity;
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struct Command {
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Command(std::string description, std::string help, std::vector<std::string> commands, std::function<void(Entity*,const std::string)> handle);
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std::string description;
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Command(std::string help, std::string info, std::vector<std::string> aliases, std::function<void(Entity*,const std::string)> handle, eGameMasterLevel requiredLevel = eGameMasterLevel::DEVELOPER) {
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this->help = help;
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this->info = info;
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this->aliases = aliases;
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this->handle = handle;
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this->requiredLevel = requiredLevel;
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}
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std::string help;
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std::vector<std::string> commands;
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eGameMasterLevel requiredLevel = eGameMasterLevel::DEVELOPER;
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std::string info;
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std::vector<std::string> aliases;
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std::function<void(Entity*,const std::string)> handle;
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eGameMasterLevel requiredLevel = eGameMasterLevel::DEVELOPER;
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};
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namespace SlashCommandHandler {
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void Startup();
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void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
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void SendAnnouncement(const std::string& title, const std::string& message);
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void RegisterCommand(Command info, std::string command);
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void RegisterCommand(Command info);
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};
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namespace DEVGMCommands {
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