fix: signal handling (#1375)

* fix: signal handling

* fix: flush WorldServer logger before main loop

* fix: consolidate signal code
This commit is contained in:
Daniel Seiler
2024-01-02 04:50:00 +01:00
committed by GitHub
parent 18feea5fed
commit 85672e060a
13 changed files with 92 additions and 45 deletions

View File

@@ -55,7 +55,9 @@ void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, c
RakNet::BitStream bitStream;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
uint32_t netVersion;
if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), netVersion)) {
const std::string& expectedVersion = Game::config->GetValue("client_net_version");
LOG("Expected Version: '%s'", expectedVersion.c_str());
if (!GeneralUtils::TryParse(expectedVersion, netVersion)) {
LOG("Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort);
return;
}