Continue adding component tests: AchievementVendor, Character, QuickBuild, Script, Skill, Vendor tests (compilation fixes needed)

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2025-08-31 22:54:34 +00:00
parent f4a9cd21be
commit 856186636f
7 changed files with 936 additions and 0 deletions

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#include <gtest/gtest.h>
#include "VendorComponent.h"
#include "Entity.h"
#include "BitStream.h"
#include "GameDependencies.h"
class VendorComponentTest : public GameDependenciesTest {
protected:
void SetUp() override {
SetUpDependencies();
}
void TearDown() override {
TearDownDependencies();
}
};
TEST_F(VendorComponentTest, SerializeInitialUpdate) {
Entity testEntity(15, info);
VendorComponent vendorComponent(&testEntity);
RakNet::BitStream bitStream;
vendorComponent.Serialize(bitStream, true);
// Read the data manually to validate serialization format
bitStream.ResetReadPointer();
bool hasVendorInfo;
ASSERT_TRUE(bitStream.Read(hasVendorInfo));
EXPECT_TRUE(hasVendorInfo); // Should always be true for initial update
bool hasStandardCostItems;
ASSERT_TRUE(bitStream.Read(hasStandardCostItems));
EXPECT_FALSE(hasStandardCostItems); // Default state after RefreshInventory
bool hasMultiCostItems;
ASSERT_TRUE(bitStream.Read(hasMultiCostItems));
EXPECT_FALSE(hasMultiCostItems); // Default state
}
TEST_F(VendorComponentTest, SerializeRegularUpdate) {
Entity testEntity(15, info);
VendorComponent vendorComponent(&testEntity);
// Reset dirty flag by doing initial serialization
RakNet::BitStream initStream;
vendorComponent.Serialize(initStream, true);
// Test regular update with no changes
RakNet::BitStream bitStream;
vendorComponent.Serialize(bitStream, false);
bitStream.ResetReadPointer();
bool hasVendorInfo;
ASSERT_TRUE(bitStream.Read(hasVendorInfo));
EXPECT_FALSE(hasVendorInfo); // No dirty flags, so no data
}
TEST_F(VendorComponentTest, SerializeWithDirtyVendor) {
Entity testEntity(15, info);
VendorComponent vendorComponent(&testEntity);
// Reset dirty flag
RakNet::BitStream initStream;
vendorComponent.Serialize(initStream, true);
// Make vendor dirty by changing state
vendorComponent.SetHasStandardCostItems(true);
RakNet::BitStream bitStream;
vendorComponent.Serialize(bitStream, false);
bitStream.ResetReadPointer();
bool hasVendorInfo;
ASSERT_TRUE(bitStream.Read(hasVendorInfo));
EXPECT_TRUE(hasVendorInfo); // Should be true due to dirty flag
bool hasStandardCostItems;
ASSERT_TRUE(bitStream.Read(hasStandardCostItems));
EXPECT_TRUE(hasStandardCostItems); // Changed to true
bool hasMultiCostItems;
ASSERT_TRUE(bitStream.Read(hasMultiCostItems));
EXPECT_FALSE(hasMultiCostItems); // Still false
}
TEST_F(VendorComponentTest, SerializeWithMultiCostItems) {
Entity testEntity(15, info);
VendorComponent vendorComponent(&testEntity);
// Set both flags
vendorComponent.SetHasStandardCostItems(true);
vendorComponent.SetHasMultiCostItems(true);
RakNet::BitStream bitStream;
vendorComponent.Serialize(bitStream, true);
bitStream.ResetReadPointer();
bool hasVendorInfo;
ASSERT_TRUE(bitStream.Read(hasVendorInfo));
EXPECT_TRUE(hasVendorInfo);
bool hasStandardCostItems;
ASSERT_TRUE(bitStream.Read(hasStandardCostItems));
EXPECT_TRUE(hasStandardCostItems);
bool hasMultiCostItems;
ASSERT_TRUE(bitStream.Read(hasMultiCostItems));
EXPECT_TRUE(hasMultiCostItems);
}
TEST_F(VendorComponentTest, SerializeDirtyFlagClearing) {
Entity testEntity(15, info);
VendorComponent vendorComponent(&testEntity);
// Make vendor dirty
vendorComponent.SetHasStandardCostItems(true);
// First serialize should clear dirty flag
RakNet::BitStream firstStream;
vendorComponent.Serialize(firstStream, false);
// Second serialize should show no vendor info
RakNet::BitStream secondStream;
vendorComponent.Serialize(secondStream, false);
secondStream.ResetReadPointer();
bool hasVendorInfo;
ASSERT_TRUE(secondStream.Read(hasVendorInfo));
EXPECT_FALSE(hasVendorInfo); // Dirty flag should be cleared
}
TEST_F(VendorComponentTest, SettersChangeDirtyFlag) {
Entity testEntity(15, info);
VendorComponent vendorComponent(&testEntity);
// Clear initial dirty state
RakNet::BitStream initStream;
vendorComponent.Serialize(initStream, true);
// Setting same value should not make dirty
vendorComponent.SetHasStandardCostItems(false); // Already false
RakNet::BitStream noChangeStream;
vendorComponent.Serialize(noChangeStream, false);
noChangeStream.ResetReadPointer();
bool hasVendorInfo;
ASSERT_TRUE(noChangeStream.Read(hasVendorInfo));
EXPECT_FALSE(hasVendorInfo); // Should not be dirty
// Setting different value should make dirty
vendorComponent.SetHasStandardCostItems(true);
RakNet::BitStream changeStream;
vendorComponent.Serialize(changeStream, false);
changeStream.ResetReadPointer();
ASSERT_TRUE(changeStream.Read(hasVendorInfo));
EXPECT_TRUE(hasVendorInfo); // Should be dirty now
}