whitespace, the bane

This commit is contained in:
Aaron Kimbre 2023-08-04 21:39:50 -05:00
parent 7a0b245cb5
commit 845e499510

View File

@ -303,7 +303,7 @@ int main(int argc, char** argv) {
databaseChecksum = md5->hexdigest(); databaseChecksum = md5->hexdigest();
delete md5; delete md5;
Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s", databaseChecksum.c_str()); Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s", databaseChecksum.c_str());
} }
@ -1045,23 +1045,23 @@ void HandlePacket(Packet* packet) {
if (!levelComponent) return; if (!levelComponent) return;
auto version = levelComponent->GetCharacterVersion(); auto version = levelComponent->GetCharacterVersion();
switch(version) { switch (version) {
case eCharacterVersion::RELEASE: case eCharacterVersion::RELEASE:
// TODO: Implement, super low priority // TODO: Implement, super low priority
case eCharacterVersion::LIVE: case eCharacterVersion::LIVE:
Game::logger->Log("WorldServer", "Updating Character Flags"); Game::logger->Log("WorldServer", "Updating Character Flags");
c->SetRetroactiveFlags(); c->SetRetroactiveFlags();
levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS); levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS);
case eCharacterVersion::PLAYER_FACTION_FLAGS: case eCharacterVersion::PLAYER_FACTION_FLAGS:
Game::logger->Log("WorldServer", "Updating Vault Size"); Game::logger->Log("WorldServer", "Updating Vault Size");
player->RetroactiveVaultSize(); player->RetroactiveVaultSize();
levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE); levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE);
case eCharacterVersion::VAULT_SIZE: case eCharacterVersion::VAULT_SIZE:
Game::logger->Log("WorldServer", "Updaing Speedbase"); Game::logger->Log("WorldServer", "Updaing Speedbase");
levelComponent->SetRetroactiveBaseSpeed(); levelComponent->SetRetroactiveBaseSpeed();
levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE); levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
case eCharacterVersion::UP_TO_DATE: case eCharacterVersion::UP_TO_DATE:
break; break;
} }
player->GetCharacter()->SetTargetScene(""); player->GetCharacter()->SetTargetScene("");