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	Fix ModelComponent test quaternion reading order to match BitStream serialization
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
		@@ -77,11 +77,11 @@ TEST_F(ModelTest, ModelComponentSerializeNonPetTest) {
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	EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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						EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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	NiQuaternion originalRotation;
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						NiQuaternion originalRotation;
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						bitStream.Read(originalRotation.w);
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	bitStream.Read(originalRotation.x);
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						bitStream.Read(originalRotation.x);
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	bitStream.Read(originalRotation.y);
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						bitStream.Read(originalRotation.y);
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	bitStream.Read(originalRotation.z);
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						bitStream.Read(originalRotation.z);
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	bitStream.Read(originalRotation.w);
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						EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // w=4, x=1, y=2, z=3
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	EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4
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	bool hasBehaviorInfo;
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						bool hasBehaviorInfo;
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	bitStream.Read(hasBehaviorInfo);
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						bitStream.Read(hasBehaviorInfo);
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@@ -131,11 +131,11 @@ TEST_F(ModelTest, ModelComponentSerializePetTest) {
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	EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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						EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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	NiQuaternion originalRotation;
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						NiQuaternion originalRotation;
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						bitStream.Read(originalRotation.w);
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	bitStream.Read(originalRotation.x);
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						bitStream.Read(originalRotation.x);
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	bitStream.Read(originalRotation.y);
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						bitStream.Read(originalRotation.y);
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	bitStream.Read(originalRotation.z);
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						bitStream.Read(originalRotation.z);
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	bitStream.Read(originalRotation.w);
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						EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // w=4, x=1, y=2, z=3
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	EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4
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	bool hasBehaviorInfo;
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						bool hasBehaviorInfo;
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	bitStream.Read(hasBehaviorInfo);
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						bitStream.Read(hasBehaviorInfo);
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@@ -198,11 +198,11 @@ TEST_F(ModelTest, ModelComponentSerializeInitialUpdateTest) {
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	EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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						EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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	NiQuaternion originalRotation;
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						NiQuaternion originalRotation;
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						bitStream.Read(originalRotation.w);
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	bitStream.Read(originalRotation.x);
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						bitStream.Read(originalRotation.x);
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	bitStream.Read(originalRotation.y);
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						bitStream.Read(originalRotation.y);
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	bitStream.Read(originalRotation.z);
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						bitStream.Read(originalRotation.z);
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	bitStream.Read(originalRotation.w);
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						EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // w=4, x=1, y=2, z=3
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	EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4
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	bool hasBehaviorInfo;
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						bool hasBehaviorInfo;
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	bitStream.Read(hasBehaviorInfo);
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						bitStream.Read(hasBehaviorInfo);
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								tests/dGameTests/dComponentsTests/ModelComponentTests.cpp.backup
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										265
									
								
								tests/dGameTests/dComponentsTests/ModelComponentTests.cpp.backup
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,265 @@
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					#include "GameDependencies.h"
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					#include <gtest/gtest.h>
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					#include "BitStream.h"
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					#include "ModelComponent.h"
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					#include "Entity.h"
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					#include "eReplicaComponentType.h"
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					#include "PetComponent.h"
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					class ModelTest : public GameDependenciesTest {
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					protected:
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						Entity* baseEntity;
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						ModelComponent* modelComponent;
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						CBITSTREAM
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							uint32_t flags = 0;
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						void SetUp() override {
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							SetUpDependencies();
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							baseEntity = new Entity(15, GameDependenciesTest::info);
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							modelComponent = baseEntity->AddComponent<ModelComponent>();
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							// Initialize some values to be not default
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							modelComponent->SetPosition(NiPoint3(10.0f, 20.0f, 30.0f));
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							modelComponent->SetRotation(NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // w=4, x=1, y=2, z=3
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							modelComponent->AddInteract(); // Make it pickable
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						}
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						void TearDown() override {
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							delete baseEntity;
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							TearDownDependencies();
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						}
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					};
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					/**
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					 * Test serialization of a ModelComponent for a non-pet entity
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					 */
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					TEST_F(ModelTest, ModelComponentSerializeNonPetTest) {
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						bitStream.Reset();
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						// Now we test a serialization for correctness.
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						modelComponent->Serialize(bitStream, false);
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						// Read back the serialized data
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						// ItemComponent serialization (since this is not a pet)
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						bool hasItemComponent;
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						bitStream.Read(hasItemComponent);
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						EXPECT_EQ(hasItemComponent, true);
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						LWOOBJID userModelID;
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						bitStream.Read(userModelID);
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						EXPECT_EQ(userModelID, baseEntity->GetObjectID()); // Should use entity ID when no user model ID
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						int extraInfo;
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						bitStream.Read(extraInfo);
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						EXPECT_EQ(extraInfo, 0);
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						bool hasExtraItemData;
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						bitStream.Read(hasExtraItemData);
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						EXPECT_EQ(hasExtraItemData, false);
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						// ModelComponent serialization
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						bool hasModelInfo;
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						bitStream.Read(hasModelInfo);
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						EXPECT_EQ(hasModelInfo, true);
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						bool isPickable;
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						bitStream.Read(isPickable);
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						EXPECT_EQ(isPickable, true); // We added an interact
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						uint32_t physicsType;
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						bitStream.Read(physicsType);
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						EXPECT_EQ(physicsType, 2);
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						NiPoint3 originalPosition;
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						bitStream.Read(originalPosition.x);
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						bitStream.Read(originalPosition.y);
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						bitStream.Read(originalPosition.z);
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						EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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						NiQuaternion originalRotation;
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						bitStream.Read(originalRotation.x);
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						bitStream.Read(originalRotation.y);
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						bitStream.Read(originalRotation.z);
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						bitStream.Read(originalRotation.w);
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						EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4
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						bool hasBehaviorInfo;
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						bitStream.Read(hasBehaviorInfo);
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						EXPECT_EQ(hasBehaviorInfo, true);
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						uint32_t numBehaviors;
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						bitStream.Read(numBehaviors);
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						EXPECT_EQ(numBehaviors, 0); // No behaviors added in test
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						bool isPaused;
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						bitStream.Read(isPaused);
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						EXPECT_EQ(isPaused, false);
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					}
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					/**
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					 * Test serialization of a ModelComponent for a pet entity
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					 */
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					TEST_F(ModelTest, ModelComponentSerializePetTest) {
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						bitStream.Reset();
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						// Add a PetComponent to make this entity a pet
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						baseEntity->AddComponent<PetComponent>(1);
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						// Now we test a serialization for correctness.
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						modelComponent->Serialize(bitStream, false);
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						// Read back the serialized data
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						// Should NOT have ItemComponent serialization for pets
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						// ModelComponent serialization (should start immediately)
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						bool hasModelInfo;
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						bitStream.Read(hasModelInfo);
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						EXPECT_EQ(hasModelInfo, true);
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						bool isPickable;
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						bitStream.Read(isPickable);
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						EXPECT_EQ(isPickable, true); // We added an interact
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						uint32_t physicsType;
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						bitStream.Read(physicsType);
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						EXPECT_EQ(physicsType, 2);
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						NiPoint3 originalPosition;
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						bitStream.Read(originalPosition.x);
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						bitStream.Read(originalPosition.y);
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						bitStream.Read(originalPosition.z);
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						EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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						NiQuaternion originalRotation;
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						bitStream.Read(originalRotation.x);
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						bitStream.Read(originalRotation.y);
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						bitStream.Read(originalRotation.z);
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						bitStream.Read(originalRotation.w);
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						EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4
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						bool hasBehaviorInfo;
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						bitStream.Read(hasBehaviorInfo);
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						EXPECT_EQ(hasBehaviorInfo, true);
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						uint32_t numBehaviors;
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						bitStream.Read(numBehaviors);
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						EXPECT_EQ(numBehaviors, 0); // No behaviors added in test
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						bool isPaused;
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						bitStream.Read(isPaused);
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						EXPECT_EQ(isPaused, false);
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					}
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					/**
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					 * Test serialization of a ModelComponent during initial update
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					 */
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					TEST_F(ModelTest, ModelComponentSerializeInitialUpdateTest) {
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						bitStream.Reset();
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						// Now we test a serialization for correctness with initial update.
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						modelComponent->Serialize(bitStream, true);
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						// Read back the serialized data
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						// ItemComponent serialization (since this is not a pet)
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						bool hasItemComponent;
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						bitStream.Read(hasItemComponent);
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						EXPECT_EQ(hasItemComponent, true);
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						LWOOBJID userModelID;
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						bitStream.Read(userModelID);
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						EXPECT_EQ(userModelID, baseEntity->GetObjectID());
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						int extraInfo;
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						bitStream.Read(extraInfo);
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						EXPECT_EQ(extraInfo, 0);
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						bool hasExtraItemData;
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						bitStream.Read(hasExtraItemData);
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						EXPECT_EQ(hasExtraItemData, false);
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						// ModelComponent serialization
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						bool hasModelInfo;
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						bitStream.Read(hasModelInfo);
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						EXPECT_EQ(hasModelInfo, true);
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						bool isPickable;
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						bitStream.Read(isPickable);
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						EXPECT_EQ(isPickable, true);
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						uint32_t physicsType;
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						bitStream.Read(physicsType);
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						EXPECT_EQ(physicsType, 2);
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						NiPoint3 originalPosition;
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						bitStream.Read(originalPosition.x);
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						bitStream.Read(originalPosition.y);
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						bitStream.Read(originalPosition.z);
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						EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f));
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						NiQuaternion originalRotation;
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						bitStream.Read(originalRotation.x);
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						bitStream.Read(originalRotation.y);
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						bitStream.Read(originalRotation.z);
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						bitStream.Read(originalRotation.w);
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						EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4
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						bool hasBehaviorInfo;
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						bitStream.Read(hasBehaviorInfo);
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						EXPECT_EQ(hasBehaviorInfo, true);
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						uint32_t numBehaviors;
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						bitStream.Read(numBehaviors);
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						EXPECT_EQ(numBehaviors, 0);
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						bool isPaused;
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						bitStream.Read(isPaused);
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						EXPECT_EQ(isPaused, false);
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						// During initial update, should write an additional false for model editing info
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						bool hasModelEditingInfo;
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						bitStream.Read(hasModelEditingInfo);
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						EXPECT_EQ(hasModelEditingInfo, false);
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					}
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					/**
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					 * Test ModelComponent getters and setters
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					 */
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					TEST_F(ModelTest, ModelComponentGettersSettersTest) {
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						// Test position
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						NiPoint3 testPosition(100.0f, 200.0f, 300.0f);
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						modelComponent->SetPosition(testPosition);
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						EXPECT_EQ(modelComponent->GetOriginalPosition(), testPosition);
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						// Test rotation
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						NiQuaternion testRotation(5.0f, 6.0f, 7.0f, 8.0f);
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						modelComponent->SetRotation(testRotation);
 | 
				
			||||||
 | 
						EXPECT_EQ(modelComponent->GetOriginalRotation(), testRotation);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						// Test speed
 | 
				
			||||||
 | 
						modelComponent->SetSpeed(5.5f);
 | 
				
			||||||
 | 
						// Note: GetSpeed() method doesn't exist in the header, but we can verify the setter works
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						// Test interact
 | 
				
			||||||
 | 
						modelComponent->RemoveInteract(); // Remove the one we added in SetUp
 | 
				
			||||||
 | 
						// Test that isPickable becomes false when no interactions
 | 
				
			||||||
 | 
						bitStream.Reset();
 | 
				
			||||||
 | 
						modelComponent->Serialize(bitStream, false);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						// Skip itemcomponent data
 | 
				
			||||||
 | 
						bool hasItemComponent;
 | 
				
			||||||
 | 
						bitStream.Read(hasItemComponent);
 | 
				
			||||||
 | 
						LWOOBJID userModelID;
 | 
				
			||||||
 | 
						bitStream.Read(userModelID);
 | 
				
			||||||
 | 
						int extraInfo;
 | 
				
			||||||
 | 
						bitStream.Read(extraInfo);
 | 
				
			||||||
 | 
						bool hasExtraItemData;
 | 
				
			||||||
 | 
						bitStream.Read(hasExtraItemData);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						// Check model component
 | 
				
			||||||
 | 
						bool hasModelInfo;
 | 
				
			||||||
 | 
						bitStream.Read(hasModelInfo);
 | 
				
			||||||
 | 
						bool isPickable;
 | 
				
			||||||
 | 
						bitStream.Read(isPickable);
 | 
				
			||||||
 | 
						EXPECT_EQ(isPickable, false); // Should be false now
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
		Reference in New Issue
	
	Block a user