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Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams enemies and smashes them. Next to a script that triggers the ship skill a few other changes had to be made: - Force movement behavior server side calculation and sync - The ship has no physics volume so the FindValidTargets for behaviors had to be altered to allow ControllablePhysics entities to find entities within their area. The "target_self" AOE flag has been used to replicate the old behavior.
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dScripts/BuccaneerValiantShip.h
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6
dScripts/BuccaneerValiantShip.h
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#pragma once
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#include "CppScripts.h"
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class BuccaneerValiantShip : public CppScripts::Script {
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void OnStartup(Entity *self) override;
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};
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