Implement Buccaneer Valiant special ability

Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
This commit is contained in:
Mick Vermeulen
2021-12-11 11:59:29 +01:00
parent 82a1c8a765
commit 833ed8a40d
9 changed files with 114 additions and 32 deletions

View File

@@ -9,6 +9,11 @@ public:
Behavior* m_hitEnemyAction;
Behavior* m_hitFactionAction;
float_t m_Duration;
float_t m_Forward;
float_t m_Left;
float_t m_Yaw;
/*
* Inherited
@@ -18,8 +23,12 @@ public:
{
}
void Calculate(BehaviorContext *context, RakNet::BitStream *bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void SyncCalculation(BehaviorContext *context, RakNet::BitStream *bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;