mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
Calculate FDB checksum in chunks
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parent
49c1cb3aff
commit
830cf22beb
@ -89,6 +89,7 @@ struct tempSessionInfo {
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std::map<std::string, tempSessionInfo> m_PendingUsers;
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int instanceID = 0;
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int g_CloneID = 0;
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std::string fdbChecksum = "";
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int main(int argc, char** argv) {
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Diagnostics::SetProcessName("World");
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@ -234,6 +235,30 @@ int main(int argc, char** argv) {
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Game::physicsWorld = &dpWorld::Instance(); //just in case some old code references it
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dZoneManager::Instance()->Initialize(LWOZONEID(zoneID, instanceID, cloneID));
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g_CloneID = cloneID;
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// pre calculate the FDB checksum
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if (bool(std::stoi(Game::config->GetValue("check_fdb")))) {
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std::ifstream fileStream;
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fileStream.open ("res/CDServer.fdb", std::ios::binary | std::ios::in);
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const int bufferSize = 1024;
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MD5* md5 = new MD5();
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while (!fileStream.eof()) {
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char * fileStreamBuffer = new char[bufferSize];
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fileStream.read(fileStreamBuffer, bufferSize);
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std::streamsize size = ((fileStream) ? bufferSize : fileStream.gcount());
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md5->update(fileStreamBuffer, size);
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}
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const char* nullTerminateBuffer = "\0";
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md5->update(nullTerminateBuffer, 1); // null terminate the data
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md5->finalize();
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fdbChecksum = md5->hexdigest();
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delete md5;
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Game::logger->Log("WorldServer", "FDB Checksum calculated as: %s\n", fdbChecksum.c_str());
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}
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}
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while (true) {
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@ -838,25 +863,11 @@ void HandlePacket(Packet* packet) {
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case MSG_WORLD_CLIENT_VALIDATION: {
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std::string username = PacketUtils::ReadString(0x08, packet, true);
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std::string sessionKey = PacketUtils::ReadString(74, packet, true);
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std::string fdbChecksum = PacketUtils::ReadString(packet->length - 33, packet, false);
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std::string theirFdbChecksum = PacketUtils::ReadString(packet->length - 33, packet, false);
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if (bool(std::stoi(Game::config->GetValue("check_fdb")))) {
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std::ifstream fileStream;
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fileStream.open ("res/CDServer.fdb", std::ios::binary | std::ios::in);
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fileStream.seekg (0, std::ios::end);
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uint64_t fileStreamLength = fileStream.tellg();
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fileStream.seekg (0, std::ios::beg);
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char * fileStreamData = new char[fileStreamLength + 1];
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fileStream.read(fileStreamData, fileStreamLength);
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*(fileStreamData + (fileStreamLength + 1)) = 0x00; // null terminate the string
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MD5 md5 = MD5(fileStreamData, fileStreamLength + 1);
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std::string ourFdbChecksum = md5.hexdigest();
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Game::logger->Log("WorldServer", "Got client checksum %s and we have server checksum %s. \n", fdbChecksum.c_str(), ourFdbChecksum.c_str());
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if (fdbChecksum != ourFdbChecksum) {
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if (bool(std::stoi(Game::config->GetValue("check_fdb"))) && fdbChecksum != "") { // if fdbChecksum is empty, likely means we are a character server.
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Game::logger->Log("WorldServer", "Got client checksum %s and we have server checksum %s. \n", theirFdbChecksum.c_str(), fdbChecksum.c_str());
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if (theirFdbChecksum != fdbChecksum) {
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Game::logger->Log("WorldServer", "Client checksum does not match server checksum.\n");
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_KICK);
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return;
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