mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 23:13:35 +00:00
I havent checked if this compiled
This commit is contained in:
parent
fdd98ab825
commit
83065dfb6f
266
dGame/Entity.cpp
266
dGame/Entity.cpp
@ -541,6 +541,8 @@ void Entity::Initialize() {
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if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) IsGhosted();
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}
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// Invert this check and build it into the component initialization. The ghosting property is an intrinsic property of which components the Entity has.
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// Keep the first check since that is a special case for large scene elements like Brig Rock as a whole.
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void Entity::IsGhosted() {
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// Don't ghost what is likely large scene elements
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if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
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@ -571,37 +573,27 @@ void Entity::IsGhosted() {
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}
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}
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// Move to header
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bool Entity::operator==(const Entity& other) const {
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return other.m_ObjectID == m_ObjectID;
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}
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// Move to header
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bool Entity::operator!=(const Entity& other) const {
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return !(other.m_ObjectID == m_ObjectID);
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}
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// Move to header
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User* Entity::GetParentUser() const {
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if (!IsPlayer()) {
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return nullptr;
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}
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return static_cast<const Player*>(this)->GetParentUser();
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return IsPlayer() ? static_cast<const Player*>(this)->GetParentUser() : nullptr;
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}
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// Move to header
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bool Entity::HasComponent(const eReplicaComponentType componentId) const {
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return m_Components.find(componentId) != m_Components.end();
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}
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std::vector<ScriptComponent*> Entity::GetScriptComponents() {
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std::vector<ScriptComponent*> comps;
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for (const auto& [componentType, component] : m_Components) {
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if (componentType == eReplicaComponentType::SCRIPT) {
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comps.push_back(dynamic_cast<ScriptComponent*>(component.get()));
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}
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}
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return comps;
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}
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// Fine
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void Entity::Subscribe(const LWOOBJID& scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
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if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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@ -610,6 +602,7 @@ void Entity::Subscribe(const LWOOBJID& scriptObjId, CppScripts::Script* scriptTo
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}
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}
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// Fine
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void Entity::Unsubscribe(const LWOOBJID& scriptObjId, const std::string& notificationName) {
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if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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@ -618,11 +611,13 @@ void Entity::Unsubscribe(const LWOOBJID& scriptObjId, const std::string& notific
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}
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}
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// Fine
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void Entity::SetProximityRadius(const float proxRadius, const std::string& name) {
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auto* proximityMonitorComponent = AddComponent<ProximityMonitorComponent>();
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if (proximityMonitorComponent) proximityMonitorComponent->SetProximityRadius(proxRadius, name);
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}
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// Remove in favor of a square constructor
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void Entity::SetProximityRadius(dpEntity* entity, const std::string& name) {
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auto* proximityMonitorComponent = AddComponent<ProximityMonitorComponent>();
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if (proximityMonitorComponent) proximityMonitorComponent->SetProximityRadius(entity, name);
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@ -630,6 +625,7 @@ void Entity::SetProximityRadius(dpEntity* entity, const std::string& name) {
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void Entity::SetGMLevel(eGameMasterLevel value) {
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m_GMLevel = value;
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// User m_Character?
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if (GetParentUser()) {
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Character* character = GetParentUser()->GetLastUsedChar();
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@ -670,6 +666,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, const eReplic
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const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
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// Only sync for models.
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// PetComponent check un-needed since we should be removing the component during construction.
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if (m_Settings.size() > 0 && (GetComponent<ModelBehaviorComponent>() && !GetComponent<PetComponent>())) {
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outBitStream->Write1(); //ldf data
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@ -719,31 +716,27 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, const eReplic
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outBitStream->Write0();
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}
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outBitStream->Write<bool>(m_ParentEntity != nullptr || m_SpawnerID != 0);
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if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
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outBitStream->Write1();
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if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
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else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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} else outBitStream->Write0();
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}
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outBitStream->Write(m_HasSpawnerNodeID);
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if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
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//outBitStream->Write0(); //Spawner node id
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if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
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else {
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outBitStream->Write1();
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outBitStream->Write(m_Scale);
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}
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outBitStream->Write<bool>(m_Scale != 1.0f || m_Scale != 0.0f);
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if (m_Scale != 1.0f || m_Scale != 0.0f) outBitStream->Write(m_Scale);
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outBitStream->Write0(); //ObjectWorldState
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outBitStream->Write(m_GMLevel != eGameMasterLevel::CIVILIAN);
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if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
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outBitStream->Write1();
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outBitStream->Write(m_GMLevel);
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} else outBitStream->Write0(); //No GM Level
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}
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}
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// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
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@ -757,26 +750,27 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, const eReplic
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}
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outBitStream->Write(m_ChildEntities.size() > 0);
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if (m_ChildEntities.size() > 0) {
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outBitStream->Write((uint16_t)m_ChildEntities.size());
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outBitStream->Write<uint16_t>(m_ChildEntities.size());
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for (Entity* child : m_ChildEntities) {
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outBitStream->Write((uint64_t)child->GetObjectID());
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outBitStream->Write<LWOOBJID>(child->GetObjectID());
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}
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}
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}
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}
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// uh
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void Entity::WriteComponents(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType) {
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}
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// We should be able to use this at some point
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void Entity::ResetFlags() {
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// Unused
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}
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// std::for_each
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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//This function should only ever be called from within Character, meaning doc should always exist when this is called.
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//Naturally, we don't include any non-player components in this update function.
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DluAssert(doc != nullptr);
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for (const auto& pair : m_Components) {
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if (pair.second == nullptr) continue;
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@ -808,7 +802,7 @@ void Entity::Update(const float deltaTime) {
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auto callbackTimerItr = std::remove_if(m_CallbackTimers.begin(), m_CallbackTimers.end(), [this, &deltaTime](EntityCallbackTimer* timer) {
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timer->Update(deltaTime);
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if (timer->GetTime() <= 0) {
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timer->GetCallback()();
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timer->ExecuteCallback();
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delete timer;
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return true;
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}
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@ -818,9 +812,7 @@ void Entity::Update(const float deltaTime) {
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// Add pending timers to the list of timers so they start next tick.
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if (m_PendingTimers.size() > 0) {
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for (auto namedTimer : m_PendingTimers) {
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m_Timers.push_back(namedTimer);
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}
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m_Timers.insert(m_Timers.end(), m_PendingTimers.begin(), m_PendingTimers.end());
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m_PendingTimers.clear();
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}
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@ -828,33 +820,28 @@ void Entity::Update(const float deltaTime) {
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Sleep();
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return;
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} else {
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Wake();
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}
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Wake();
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GetScript()->OnUpdate(this);
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for (const auto& pair : m_Components) {
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if (pair.second == nullptr) continue;
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pair.second->Update(deltaTime);
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for (const auto& [componentId, component] : m_Components) {
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if (component) component->Update(deltaTime);
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}
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if (m_ShouldDestroyAfterUpdate) {
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EntityManager::Instance()->DestroyEntity(this->GetObjectID());
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}
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if (m_ShouldDestroyAfterUpdate) EntityManager::Instance()->DestroyEntity(this);
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}
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void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
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Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
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auto* other = EntityManager::Instance()->GetEntity(otherEntity);
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if (!other) return;
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GetScript()->OnProximityUpdate(this, other, proxName, status);
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auto* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
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if (!rocketComp) return;
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auto* rocketLaunchpadControlComponent = GetComponent<RocketLaunchpadControlComponent>();
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if (!rocketLaunchpadControlComponent) return;
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rocketComp->OnProximityUpdate(other, proxName, status);
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rocketLaunchpadControlComponent->OnProximityUpdate(other, proxName, status);
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}
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void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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@ -863,14 +850,12 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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GetScript()->OnCollisionPhantom(this, other);
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for (const auto& callback : m_PhantomCollisionCallbacks) {
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std::for_each(m_PhantomCollisionCallbacks.begin(), m_PhantomCollisionCallbacks.end(), [other](const auto& callback) {
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callback(other);
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}
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});
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auto* switchComp = GetComponent<SwitchComponent>();
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if (switchComp) {
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switchComp->EntityEnter(other);
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}
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auto* switchComponent = GetComponent<SwitchComponent>();
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if (switchComponent) switchComponent->EntityEnter(other);
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TriggerEvent(eTriggerEventType::ENTER, other);
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@ -910,10 +895,8 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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TriggerEvent(eTriggerEventType::EXIT, other);
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auto* switchComp = GetComponent<SwitchComponent>();
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if (switchComp) {
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switchComp->EntityLeave(other);
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}
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auto* switchComponent = GetComponent<SwitchComponent>();
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if (switchComponent) switchComponent->EntityLeave(other);
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const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
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@ -950,12 +933,8 @@ void Entity::OnUse(Entity* originator) {
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GetScript()->OnUse(this, originator);
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// component base class when
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for (const auto& pair : m_Components) {
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if (pair.second == nullptr) continue;
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pair.second->OnUse(originator);
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for (const auto& [componentId, component] : m_Components) {
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if (component) component->OnUse(originator);
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}
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}
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@ -1016,7 +995,7 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
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if (!m_PlayerIsReadyForUpdates) return;
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
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if (!destroyableComponent) {
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Kill(EntityManager::Instance()->GetEntity(source));
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return;
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}
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@ -1034,9 +1013,7 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
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void Entity::Kill(Entity* murderer) {
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if (!m_PlayerIsReadyForUpdates) return;
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for (const auto& cb : m_DieCallbacks) {
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cb();
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}
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for (const auto& cb : m_DieCallbacks) cb();
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m_DieCallbacks.clear();
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@ -1044,13 +1021,9 @@ void Entity::Kill(Entity* murderer) {
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GetScript()->OnDie(this, murderer);
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if (m_Spawner != nullptr) {
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m_Spawner->NotifyOfEntityDeath(m_ObjectID);
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}
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if (m_Spawner) m_Spawner->NotifyOfEntityDeath(m_ObjectID);
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if (!IsPlayer()) {
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EntityManager::Instance()->DestroyEntity(this);
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}
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if (!IsPlayer()) EntityManager::Instance()->DestroyEntity(this);
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const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
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@ -1060,30 +1033,26 @@ void Entity::Kill(Entity* murderer) {
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Spawner* spawner = nullptr;
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if (!spawners.empty()) {
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spawner = spawners[0];
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spawner = spawners.front();
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} else {
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spawners = dZoneManager::Instance()->GetSpawnersInGroup(grpNameQBShowBricks);
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if (!spawners.empty()) {
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spawner = spawners[0];
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}
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if (!spawners.empty()) spawner = spawners.front();
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}
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if (spawner != nullptr) {
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spawner->Spawn();
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}
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if (spawner) spawner->Spawn();
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}
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// Track a player being smashed
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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if (characterComponent) {
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characterComponent->UpdatePlayerStatistic(TimesSmashed);
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}
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// Track a player smashing something else
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if (murderer != nullptr) {
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if (murderer) {
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auto* murdererCharacterComponent = murderer->GetComponent<CharacterComponent>();
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if (murdererCharacterComponent != nullptr) {
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if (murdererCharacterComponent) {
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murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed);
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}
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}
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@ -1099,65 +1068,62 @@ void Entity::AddCollisionPhantomCallback(const std::function<void(Entity* target
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void Entity::AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
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auto* quickBuildComponent = GetComponent<QuickBuildComponent>();
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if (quickBuildComponent != nullptr) {
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quickBuildComponent->AddRebuildCompleteCallback(callback);
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}
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if (quickBuildComponent) quickBuildComponent->AddRebuildCompleteCallback(callback);
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}
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bool Entity::GetIsDead() const {
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auto* dest = GetComponent<DestroyableComponent>();
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if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true;
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return false;
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return dest && dest->GetArmor() == 0 && dest->GetHealth() == 0;
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}
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// Replace static_cast with dynamic_cast
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void Entity::AddLootItem(const Loot::Info& info) {
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if (!IsPlayer()) return;
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auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
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droppedLoot.insert(std::make_pair(info.id, info));
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}
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// Replace static_cast with dynamic_cast
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void Entity::PickupItem(const LWOOBJID& objectID) {
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if (!IsPlayer()) return;
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auto* inv = GetComponent<InventoryComponent>();
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if (!inv) return;
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auto* inventoryComponent = GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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CDObjectsTable* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
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auto* objectsTable = CDClientManager::Instance().GetTable<CDObjectsTable>();
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auto* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
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for (const auto& p : droppedLoot) {
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if (p.first == objectID) {
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->TrackLOTCollection(p.second.lot);
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}
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const CDObjects& object = objectsTable->GetByID(p.second.lot);
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if (object.id != 0 && object.type == "Powerup") {
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CDObjectSkillsTable* skillsTable = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
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for (CDObjectSkills skill : skills) {
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CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
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SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
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auto* missionComponent = GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
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}
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}
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} else {
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inv->AddItem(p.second.lot, p.second.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
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// See if there is some faster way to do this.
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for (const auto& [lootObjId, loot] : droppedLoot) {
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if (lootObjId != objectID) continue;
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auto* characterComponent = GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->TrackLOTCollection(loot.lot);
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const CDObjects& object = objectsTable->GetByID(loot.lot);
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if (object.id != 0 && object.type == "Powerup") {
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const auto lootLot = loot.lot;
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auto skills = skillsTable->Query([lootLot](CDObjectSkills entry) {return (entry.objectTemplate == lootLot); });
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for (const auto& skill : skills) {
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auto* skillBehaviorTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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auto behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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// This should take a skillID, not a behaviorID.
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SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
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auto* missionComponent = GetComponent<MissionComponent>();
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if (missionComponent) missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
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}
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} else {
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inventoryComponent->AddItem(loot.lot, loot.count, eLootSourceType::PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
|
||||
}
|
||||
}
|
||||
|
||||
droppedLoot.erase(objectID);
|
||||
}
|
||||
|
||||
// This functions name is misleading and should not modify the number of dropped coins.
|
||||
// A separate function, PickupCoins should modify that.
|
||||
// Replace static_cast with dynamic_cast
|
||||
bool Entity::CanPickupCoins(const uint64_t& count) {
|
||||
if (!IsPlayer()) return false;
|
||||
auto* player = static_cast<Player*>(this);
|
||||
@ -1170,81 +1136,71 @@ bool Entity::CanPickupCoins(const uint64_t& count) {
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::RegisterCoinDrop(const uint64_t& count) {
|
||||
// Replace static_cast with dynamic_cast
|
||||
void Entity::RegisterCoinDrop(const uint64_t& coinsDropped) {
|
||||
if (!IsPlayer()) return;
|
||||
auto* player = static_cast<Player*>(this);
|
||||
auto droppedCoins = player->GetDroppedCoins();
|
||||
droppedCoins += count;
|
||||
player->SetDroppedCoins(droppedCoins);
|
||||
player->SetDroppedCoins(player->GetDroppedCoins() + coinsDropped);
|
||||
}
|
||||
|
||||
void Entity::AddChild(Entity* child) {
|
||||
m_IsParentChildDirty = true;
|
||||
m_ChildEntities.push_back(child);
|
||||
if (std::find(m_ChildEntities.begin(), m_ChildEntities.end(), child) == m_ChildEntities.end()) m_ChildEntities.push_back(child);
|
||||
}
|
||||
|
||||
void Entity::RemoveChild(Entity* child) {
|
||||
if (!child) return;
|
||||
uint32_t entityPosition = 0;
|
||||
while (entityPosition < m_ChildEntities.size()) {
|
||||
if (!m_ChildEntities[entityPosition] || (m_ChildEntities[entityPosition])->GetObjectID() == child->GetObjectID()) {
|
||||
m_IsParentChildDirty = true;
|
||||
m_ChildEntities.erase(m_ChildEntities.begin() + entityPosition);
|
||||
} else {
|
||||
entityPosition++;
|
||||
}
|
||||
}
|
||||
auto toRemove = std::remove(m_ChildEntities.begin(), m_ChildEntities.end(), child);
|
||||
if (toRemove != m_ChildEntities.end()) m_IsParentChildDirty = true;
|
||||
m_ChildEntities.erase(toRemove, m_ChildEntities.end());
|
||||
}
|
||||
|
||||
void Entity::RemoveParent() {
|
||||
if (m_ParentEntity) m_IsParentChildDirty = true;
|
||||
else Game::logger->Log("Entity", "Attempted to remove parent from(objid:lot) (%llu:%i) when no parent existed", GetObjectID(), GetLOT());
|
||||
this->m_ParentEntity = nullptr;
|
||||
}
|
||||
|
||||
void Entity::AddTimer(const std::string& name, float time) {
|
||||
EntityTimer* timer = new EntityTimer(name, time);
|
||||
m_PendingTimers.push_back(timer);
|
||||
m_PendingTimers.push_back(new EntityTimer(name, time));
|
||||
}
|
||||
|
||||
void Entity::AddCallbackTimer(const float time, const std::function<void()>& callback) {
|
||||
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
|
||||
m_CallbackTimers.push_back(timer);
|
||||
m_CallbackTimers.push_back(new EntityCallbackTimer(time, callback));
|
||||
}
|
||||
|
||||
bool Entity::HasTimer(const std::string& name) {
|
||||
for (auto* timer : m_Timers) {
|
||||
if (timer->GetName() == name) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
auto possibleTimer = std::find_if(m_Timers.begin(), m_Timers.end(), [name](EntityTimer* timer) {
|
||||
return timer->GetName() == name;
|
||||
});
|
||||
return possibleTimer != m_Timers.end();
|
||||
}
|
||||
|
||||
void Entity::CancelCallbackTimers() {
|
||||
for (auto* callback : m_CallbackTimers) {
|
||||
delete callback;
|
||||
}
|
||||
|
||||
std::for_each(m_CallbackTimers.begin(), m_CallbackTimers.end(), [](EntityCallbackTimer* timer) {
|
||||
delete timer;
|
||||
});
|
||||
m_CallbackTimers.clear();
|
||||
}
|
||||
|
||||
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
||||
//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
|
||||
EntityManager::Instance()->ScheduleForKill(this);
|
||||
|
||||
if (murderer) m_ScheduleKiller = murderer;
|
||||
}
|
||||
|
||||
void Entity::CancelTimer(const std::string& name) {
|
||||
for (int i = 0; i < m_Timers.size(); i++) {
|
||||
if (m_Timers[i]->GetName() == name) {
|
||||
delete m_Timers[i];
|
||||
m_Timers.erase(m_Timers.begin() + i);
|
||||
return;
|
||||
auto toErase = std::remove_if(m_Timers.begin(), m_Timers.end(), [&name](EntityTimer* timer) {
|
||||
if (timer->GetName() == name) {
|
||||
delete timer;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
m_Timers.erase(m_Timers.begin(), toErase);
|
||||
}
|
||||
|
||||
// ### LEFT OFF HERE ###
|
||||
void Entity::CancelAllTimers() {
|
||||
for (auto* timer : m_Timers) {
|
||||
delete timer;
|
||||
|
@ -145,8 +145,6 @@ public:
|
||||
*/
|
||||
bool HasComponent(const eReplicaComponentType componentId) const;
|
||||
|
||||
std::vector<ScriptComponent*> GetScriptComponents();
|
||||
|
||||
void Subscribe(const LWOOBJID& scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName);
|
||||
void Unsubscribe(const LWOOBJID& scriptObjId, const std::string& notificationName);
|
||||
|
||||
|
@ -9,6 +9,10 @@ EntityCallbackTimer::~EntityCallbackTimer() {
|
||||
|
||||
}
|
||||
|
||||
void EntityCallbackTimer::ExecuteCallback() {
|
||||
m_Callback();
|
||||
}
|
||||
|
||||
std::function<void()> EntityCallbackTimer::GetCallback() {
|
||||
return m_Callback;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ public:
|
||||
EntityCallbackTimer(float time, std::function<void()> callback);
|
||||
~EntityCallbackTimer();
|
||||
|
||||
void ExecuteCallback();
|
||||
std::function<void()> GetCallback();
|
||||
float GetTime();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user