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https://github.com/DarkflameUniverse/DarkflameServer.git
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Reputation is sent as a float not an int
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ec9749ab85
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@ -79,7 +79,7 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
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}
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}
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PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription,
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PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription,
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uint32_t reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, uint64_t performanceCost) {
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float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, uint64_t performanceCost) {
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property.CloneId = cloneId;
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property.CloneId = cloneId;
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property.OwnerName = ownerName;
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property.OwnerName = ownerName;
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property.Name = propertyName;
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property.Name = propertyName;
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@ -170,7 +170,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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const auto privacyOption = playerPropertyLookupResults->getInt(9);
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const auto privacyOption = playerPropertyLookupResults->getInt(9);
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const auto modApproved = playerPropertyLookupResults->getBoolean(10);
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const auto modApproved = playerPropertyLookupResults->getBoolean(10);
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const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
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const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
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const auto reputation = playerPropertyLookupResults->getInt(14);
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const auto reputation = playerPropertyLookupResults->getUInt(14);
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playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), name, description, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated);
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playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), name, description, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated);
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} else {
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} else {
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@ -213,7 +213,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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const auto privacyOption = propertyEntry->getInt(9);
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const auto privacyOption = propertyEntry->getInt(9);
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const auto modApproved = propertyEntry->getBoolean(10);
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const auto modApproved = propertyEntry->getBoolean(10);
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const auto dateLastUpdated = propertyEntry->getInt(11);
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const auto dateLastUpdated = propertyEntry->getInt(11);
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const auto reputation = propertyEntry->getUInt(14);
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const float reputation = propertyEntry->getInt(14);
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PropertySelectQueryProperty entry {};
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PropertySelectQueryProperty entry {};
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@ -59,7 +59,7 @@ class PropertyEntranceComponent : public Component {
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[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
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[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
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PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "",
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PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "",
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uint32_t reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, uint64_t performanceCost = 0);
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float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, uint64_t performanceCost = 0);
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std::string BuildQuery(Entity* entity, int32_t sortMethod);
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std::string BuildQuery(Entity* entity, int32_t sortMethod);
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@ -13,7 +13,7 @@ public:
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std::string OwnerName = ""; // The property owners name
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std::string OwnerName = ""; // The property owners name
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std::string Name = ""; // The property name
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std::string Name = ""; // The property name
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std::string Description = ""; // The property description
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std::string Description = ""; // The property description
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uint32_t Reputation = 0; // The reputation of the property
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float Reputation = 0; // The reputation of the property
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bool IsBestFriend = false; // Whether or not the property belongs to a best friend
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bool IsBestFriend = false; // Whether or not the property belongs to a best friend
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bool IsFriend = false; // Whether or not the property belongs to a friend
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bool IsFriend = false; // Whether or not the property belongs to a friend
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bool IsModeratorApproved = false; // Whether or not a moderator has approved this property
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bool IsModeratorApproved = false; // Whether or not a moderator has approved this property
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