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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 00:17:23 +00:00
Reorder and note client order
This commit is contained in:
parent
0e01948414
commit
82aee95d32
154
dGame/Entity.cpp
154
dGame/Entity.cpp
@ -1013,6 +1013,8 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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// Blueprint
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ModuleAssemblyComponent* moduleAssemblyComponent;
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ModuleAssemblyComponent* moduleAssemblyComponent;
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if (TryGetComponent(eReplicaComponentType::MODULE_ASSEMBLY, moduleAssemblyComponent)) {
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if (TryGetComponent(eReplicaComponentType::MODULE_ASSEMBLY, moduleAssemblyComponent)) {
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moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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@ -1023,9 +1025,14 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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SimplePhysicsComponent* simplePhysicsComponent;
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// ProjectilePhysics Deserilized
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if (TryGetComponent(eReplicaComponentType::SIMPLE_PHYSICS, simplePhysicsComponent)) {
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// PhysicsSystem Deserialized
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simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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// VehiclePhysics Deserialized
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// This is Havok Vehicle
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VehiclePhysicsComponent* vehiclePhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
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vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics;
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RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics;
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@ -1033,9 +1040,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags);
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rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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VehiclePhysicsComponent* vehiclePhysicsComponent;
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SimplePhysicsComponent* simplePhysicsComponent;
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if (TryGetComponent(eReplicaComponentType::VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
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if (TryGetComponent(eReplicaComponentType::SIMPLE_PHYSICS, simplePhysicsComponent)) {
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vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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PhantomPhysicsComponent* phantomPhysicsComponent;
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PhantomPhysicsComponent* phantomPhysicsComponent;
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@ -1043,11 +1050,6 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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SoundTriggerComponent* soundTriggerComponent;
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if (TryGetComponent(eReplicaComponentType::SOUND_TRIGGER, soundTriggerComponent)) {
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soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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BuffComponent* buffComponent;
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BuffComponent* buffComponent;
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if (TryGetComponent(eReplicaComponentType::BUFF, buffComponent)) {
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if (TryGetComponent(eReplicaComponentType::BUFF, buffComponent)) {
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buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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@ -1068,11 +1070,6 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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outBitStream->Write(m_CollectibleID); // Collectable component
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outBitStream->Write(m_CollectibleID); // Collectable component
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}
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}
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PetComponent* petComponent;
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if (TryGetComponent(eReplicaComponentType::PET, petComponent)) {
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petComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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CharacterComponent* characterComponent;
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CharacterComponent* characterComponent;
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if (TryGetComponent(eReplicaComponentType::CHARACTER, characterComponent)) {
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if (TryGetComponent(eReplicaComponentType::CHARACTER, characterComponent)) {
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@ -1103,8 +1100,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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if (HasComponent(eReplicaComponentType::ITEM)) {
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PetComponent* petComponent;
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outBitStream->Write0();
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if (TryGetComponent(eReplicaComponentType::PET, petComponent)) {
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petComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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InventoryComponent* inventoryComponent;
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InventoryComponent* inventoryComponent;
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@ -1112,6 +1110,9 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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// ProximityMonitor
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// MovementAI
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ScriptComponent* scriptComponent;
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ScriptComponent* scriptComponent;
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if (TryGetComponent(eReplicaComponentType::SCRIPT, scriptComponent)) {
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if (TryGetComponent(eReplicaComponentType::SCRIPT, scriptComponent)) {
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scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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@ -1127,6 +1128,18 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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// Spawner
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if (HasComponent(eReplicaComponentType::ITEM)) {
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outBitStream->Write0();
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}
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// Rebuild (The real one)
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// BuildBorder
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// Module
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// RebuildStart
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// RebuildActivator
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RebuildComponent* rebuildComponent;
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RebuildComponent* rebuildComponent;
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if (TryGetComponent(eReplicaComponentType::QUICK_BUILD, rebuildComponent)) {
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if (TryGetComponent(eReplicaComponentType::QUICK_BUILD, rebuildComponent)) {
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DestroyableComponent* destroyableComponent;
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DestroyableComponent* destroyableComponent;
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@ -1137,56 +1150,56 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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rebuildComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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rebuildComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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MovingPlatformComponent* movingPlatformComponent;
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// MissionOffer
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if (TryGetComponent(eReplicaComponentType::MOVING_PLATFORM, movingPlatformComponent)) {
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movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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SwitchComponent* switchComponent;
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if (TryGetComponent(eReplicaComponentType::SWITCH, switchComponent)) {
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switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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VendorComponent* vendorComponent;
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VendorComponent* vendorComponent;
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if (TryGetComponent(eReplicaComponentType::VENDOR, vendorComponent)) {
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if (TryGetComponent(eReplicaComponentType::VENDOR, vendorComponent)) {
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vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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BouncerComponent* bouncerComponent;
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// Donation Vendor
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if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
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// Achievement Vendor
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bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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ScriptedActivityComponent* scriptedActivityComponent;
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if (TryGetComponent(eReplicaComponentType::SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
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scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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ShootingGalleryComponent* shootingGalleryComponent;
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ShootingGalleryComponent* shootingGalleryComponent;
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if (TryGetComponent(eReplicaComponentType::SHOOTING_GALLERY, shootingGalleryComponent)) {
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if (TryGetComponent(eReplicaComponentType::SHOOTING_GALLERY, shootingGalleryComponent)) {
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shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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RacingControlComponent* racingControlComponent;
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// Roller Deserialized
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if (TryGetComponent(eReplicaComponentType::RACING_CONTROL, racingControlComponent)) {
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racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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ScriptedActivityComponent* scriptedActivityComponent;
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if (TryGetComponent(eReplicaComponentType::SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
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scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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// Collectible??? why is it done that way above
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MovingPlatformComponent* movingPlatformComponent;
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if (TryGetComponent(eReplicaComponentType::MOVING_PLATFORM, movingPlatformComponent)) {
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movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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// Changling
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// ChoiceBuilds Deserialized
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// Package
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// PlatformBoundary
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// HF Light Direction Gadget
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// Culling Plane
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// Exhibit
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LUPExhibitComponent* lupExhibitComponent;
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LUPExhibitComponent* lupExhibitComponent;
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if (TryGetComponent(eReplicaComponentType::LUP_EXHIBIT, lupExhibitComponent)) {
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if (TryGetComponent(eReplicaComponentType::LUP_EXHIBIT, lupExhibitComponent)) {
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lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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// Property
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// Property Plaque
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ModelComponent* modelComponent;
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ModelComponent* modelComponent;
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if (TryGetComponent(eReplicaComponentType::MODEL, modelComponent)) {
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if (TryGetComponent(eReplicaComponentType::MODEL, modelComponent)) {
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modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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}
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RenderComponent* renderComponent;
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if (TryGetComponent(eReplicaComponentType::RENDER, renderComponent)) {
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renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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if (modelComponent) {
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if (modelComponent) {
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DestroyableComponent* destroyableComponent;
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DestroyableComponent* destroyableComponent;
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if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
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if (TryGetComponent(eReplicaComponentType::DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
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@ -1195,14 +1208,67 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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}
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}
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}
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}
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// PropertyEntrance
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// Rocket Launch LUP
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// Property Management
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// Rail Activator
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BouncerComponent* bouncerComponent;
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if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
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bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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// Spring Pad
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SwitchComponent* switchComponent;
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if (TryGetComponent(eReplicaComponentType::SWITCH, switchComponent)) {
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switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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if (HasComponent(eReplicaComponentType::ZONE_CONTROL)) {
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if (HasComponent(eReplicaComponentType::ZONE_CONTROL)) {
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outBitStream->Write<uint32_t>(0x40000000);
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outBitStream->Write<uint32_t>(0x40000000);
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}
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}
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// Model Builder
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// Sound Repeater Deserialized
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// Chest Deserialized
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// Showcase Model Handler
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// Arcade (Jetpackpad)
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RenderComponent* renderComponent;
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if (TryGetComponent(eReplicaComponentType::RENDER, renderComponent)) {
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renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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// Soung Ambient 2D
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// Soung Ambient 2D
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SoundTriggerComponent* soundTriggerComponent;
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if (TryGetComponent(eReplicaComponentType::SOUND_TRIGGER, soundTriggerComponent)) {
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soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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// Racing Sound Trigger Deserialize
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// Custom Build Assembly
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// Generic Activator
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// Property Vendor
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// Rocket Launch
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// Rocket Landing
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// Faction Trigger
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RacingControlComponent* racingControlComponent;
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if (TryGetComponent(eReplicaComponentType::RACING_CONTROL, racingControlComponent)) {
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racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
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}
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// Gate Rush
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// BBB Component, unused currently
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// BBB Component, unused currently
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// Need to to write0 so that is serialized correctly
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// Need to to write0 so that is serialized correctly
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// TODO: Implement BBB Component
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// TODO: Implement BBB Component
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outBitStream->Write0();
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outBitStream->Write0();
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// Crafting
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}
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}
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void Entity::ResetFlags() {
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void Entity::ResetFlags() {
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