mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Merge branch 'main' into leaderboards-again
This commit is contained in:
@@ -16,6 +16,7 @@ void DLUVanityTeleportingObject::OnStartup(Entity* self) {
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void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "setupTeleport") {
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RenderComponent::PlayAnimation(self, u"interact");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
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@@ -27,7 +28,6 @@ void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName
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} else if (timerName == "teleport") {
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std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
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selectLocation:
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VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
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// try to get not the same position, but if we get the same one twice, it's fine
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@@ -8,16 +8,11 @@ void AmTeapotServer::OnUse(Entity* self, Entity* user) {
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return;
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auto* blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::ITEMS);
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if (!blueFlowerItem) {
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blueFlowerItem = inventoryComponent->FindItemByLot(BLUE_FLOWER_LEAVES, eInventoryType::VAULT_ITEMS);
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if (!blueFlowerItem) return;
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}
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// The client allows you to use the teapot only if you have a stack of 10 leaves in some inventory somewhere.
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if (blueFlowerItem->GetCount() >= 10) {
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blueFlowerItem->SetCount(blueFlowerItem->GetCount() - 10);
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if (inventoryComponent->GetLotCountNonTransfer(BLUE_FLOWER_LEAVES, false) >= 10) {
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inventoryComponent->RemoveItem(BLUE_FLOWER_LEAVES, 10, eInventoryType::ALL);
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inventoryComponent->AddItem(WU_S_IMAGINATION_TEA, 1);
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}
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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@@ -10,49 +10,38 @@ void NsLegoClubDoor::OnStartup(Entity* self) {
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"spawnPoint", m_SpawnPoint);
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args = {};
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teleportArgs.Reset();
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args.Insert("callbackClient", std::to_string(self->GetObjectID()));
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args.Insert("strIdentifier", "choiceDoor");
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args.Insert("title", "%[UI_CHOICE_DESTINATION]");
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teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
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teleportArgs.Insert("strIdentifier", "choiceDoor");
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teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
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AMFArrayValue* choiceOptions = args.InsertArray("options");
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auto& choiceOptions = *teleportArgs.InsertArray("options");
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{
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AMFArrayValue* nsArgs = choiceOptions->PushArray();
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auto& nsArgs = *choiceOptions.PushArray();
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nsArgs->Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
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nsArgs->Insert("caption", "%[UI_CHOICE_NS]");
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nsArgs->Insert("identifier", "zoneID_1200");
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nsArgs->Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
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nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
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nsArgs.Insert("caption", "%[UI_CHOICE_NS]");
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nsArgs.Insert("identifier", "zoneID_1200");
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nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
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}
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{
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AMFArrayValue* ntArgs = choiceOptions->PushArray();
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auto& ntArgs = *choiceOptions.PushArray();
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ntArgs->Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
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ntArgs->Insert("caption", "%[UI_CHOICE_NT]");
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ntArgs->Insert("identifier", "zoneID_1900");
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ntArgs->Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
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ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
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ntArgs.Insert("caption", "%[UI_CHOICE_NT]");
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ntArgs.Insert("identifier", "zoneID_1900");
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ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
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}
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options = choiceOptions;
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}
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void NsLegoClubDoor::OnUse(Entity* self, Entity* user) {
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auto* player = user;
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if (CheckChoice(self, player)) {
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AMFArrayValue multiArgs;
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multiArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
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multiArgs.Insert("strIdentifier", "choiceDoor");
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multiArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
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multiArgs.Insert("options", static_cast<AMFBaseValue*>(options));
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", multiArgs);
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multiArgs.Remove("options", false); // We do not want the local amf to delete the options!
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs);
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} else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID) {
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AMFArrayValue multiArgs;
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multiArgs.Insert("state", "Lobby");
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@@ -19,6 +19,5 @@ private:
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std::string m_SpawnPoint = "NS_LEGO_Club";
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std::u16string m_TeleportAnim = u"lup-teleport";
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std::u16string m_TeleportString = u"ROCKET_TOOLTIP_USE_THE_GATEWAY_TO_TRAVEL_TO_LUP_WORLD";
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AMFArrayValue args = {};
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AMFArrayValue* options = {};
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AMFArrayValue teleportArgs{};
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};
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@@ -503,7 +503,7 @@ void BaseSurvivalServer::ActivateSpawnerNetwork(SpawnerNetworkCollection& spawne
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if (!possibleSpawners.empty()) {
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auto* spawnerObject = possibleSpawners.at(0);
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spawnerObject->Activate();
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spawnerObject->Reset();
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spawnerObject->SoftReset();
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}
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}
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}
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@@ -334,6 +334,8 @@
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#include "AgSpiderBossMessage.h"
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#include "GfRaceInstancer.h"
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#include "NsRaceServer.h"
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#include "TrialFactionArmorServer.h"
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#include "ImaginationBackPack.h"
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#include <map>
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#include <string>
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@@ -700,6 +702,8 @@ namespace {
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{"scripts\\ai\\RACING\\TRACK_GF\\GF_RACE_SERVER.lua", []() {return new GfRaceServer();}},
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{"scripts\\ai\\RACING\\TRACK_FV\\FV_RACE_SERVER.lua", []() {return new FvRaceServer();}},
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{"scripts\\ai\\RACING\\OBJECTS\\VEHICLE_DEATH_TRIGGER_WATER_SERVER.lua", []() {return new VehicleDeathTriggerWaterServer();}},
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{"scripts\\equipmenttriggers\\L_TRIAL_FACTION_ARMOR_SERVER.lua", []() {return new TrialFactionArmorServer();}},
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{"scripts\\equipmenttriggers\\ImaginationBackPack.lua", []() {return new ImaginationBackPack();}},
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};
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@@ -186,6 +186,8 @@ namespace CppScripts {
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*/
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virtual void NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {};
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virtual void NotifyPlayerResurrectionFinished(Entity& self, GameMessages::PlayerResurrectionFinished& msg) {};
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/**
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* Invoked when a player has responsed to a mission.
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*
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@@ -1,5 +1,7 @@
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set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS
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"CoilBackpackBase.cpp")
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"CoilBackpackBase.cpp"
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"ImaginationBackPack.cpp"
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"TrialFactionArmorServer.cpp")
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add_library(dScriptsEquipmentTriggers OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
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target_include_directories(dScriptsEquipmentTriggers PUBLIC ".")
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22
dScripts/EquipmentTriggers/ImaginationBackPack.cpp
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22
dScripts/EquipmentTriggers/ImaginationBackPack.cpp
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@@ -0,0 +1,22 @@
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#include "ImaginationBackPack.h"
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#include "SkillComponent.h"
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void ImaginationBackPack::OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) {
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LOG("Subscribing to PlayerResurrectionFinished");
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itemOwner->Subscribe(itemObjId, this, "PlayerResurrectionFinished");
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}
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void ImaginationBackPack::NotifyPlayerResurrectionFinished(Entity& self, GameMessages::PlayerResurrectionFinished& msg) {
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LOG("PlayerResurrectionFinished");
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auto* skillComponent = self.GetComponent<SkillComponent>();
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if (!skillComponent) return;
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LOG("Casting skill 1334");
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skillComponent->CastSkill(1334);
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}
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void ImaginationBackPack::OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) {
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LOG("Unsubscribing from PlayerResurrectionFinished");
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itemOwner->Unsubscribe(itemObjId, "PlayerResurrectionFinished");
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}
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13
dScripts/EquipmentTriggers/ImaginationBackPack.h
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13
dScripts/EquipmentTriggers/ImaginationBackPack.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef IMAGINATIONBACKPACK_H
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#define IMAGINATIONBACKPACK_H
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#include "CppScripts.h"
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class ImaginationBackPack : public CppScripts::Script {
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public:
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void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override;
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void NotifyPlayerResurrectionFinished(Entity& self, GameMessages::PlayerResurrectionFinished& msg) override;
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void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override;
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};
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#endif //!IMAGINATIONBACKPACK_H
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13
dScripts/EquipmentTriggers/ObyxShardPack.h
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13
dScripts/EquipmentTriggers/ObyxShardPack.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef __OBYXSHARDPACK__H__
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#define __OBYXSHARDPACK__H__
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#include "CoilBackpackBase.h"
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class ObyxShardPack : public CoilBackpackBase {
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public:
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ObyxShardPack() : CoilBackpackBase(skillId) {};
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private:
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static const uint32_t skillId = 1751;
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};
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#endif //!__OBYXSHARDPACK__H__
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13
dScripts/EquipmentTriggers/RubyShardPack.h
Normal file
13
dScripts/EquipmentTriggers/RubyShardPack.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef __RUBYSHARDPACK__H__
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#define __RUBYSHARDPACK__H__
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#include "CoilBackpackBase.h"
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class RubyShardPack : public CoilBackpackBase {
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public:
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RubyShardPack() : CoilBackpackBase(skillId) {};
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private:
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static const uint32_t skillId = 1750;
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};
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#endif //!__RUBYSHARDPACK__H__
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dScripts/EquipmentTriggers/TrialFactionArmorServer.cpp
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27
dScripts/EquipmentTriggers/TrialFactionArmorServer.cpp
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@@ -0,0 +1,27 @@
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#include "TrialFactionArmorServer.h"
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#include "Character.h"
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#include "ePlayerFlag.h"
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#include "DestroyableComponent.h"
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void TrialFactionArmorServer::OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) {
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auto* character = itemOwner->GetCharacter();
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if (!character) return;
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auto flag = character->GetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR);
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if (!flag) {
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character->SetPlayerFlag(ePlayerFlag::EQUPPED_TRIAL_FACTION_GEAR, true);
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// technically a TimerWithCancel but our current implementation doesnt support this.
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itemOwner->AddCallbackTimer(1.0f, [itemOwner]() {
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auto* destroyableComponent = itemOwner->GetComponent<DestroyableComponent>();
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if (!destroyableComponent) return;
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destroyableComponent->SetHealth(destroyableComponent->GetMaxHealth());
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destroyableComponent->SetArmor(destroyableComponent->GetMaxArmor());
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destroyableComponent->SetImagination(destroyableComponent->GetMaxImagination());
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Game::entityManager->SerializeEntity(itemOwner);
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});
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}
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}
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dScripts/EquipmentTriggers/TrialFactionArmorServer.h
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11
dScripts/EquipmentTriggers/TrialFactionArmorServer.h
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@@ -0,0 +1,11 @@
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#ifndef TRIALFACTIONARMORSERVER_
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#define TRIALFACTIONARMORSERVER_
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#include "CppScripts.h"
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class TrialFactionArmorServer : public CppScripts::Script {
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public:
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void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override;
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};
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#endif //!TRIALFACTIONARMORSERVER_
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@@ -9,9 +9,10 @@ void ActSharkPlayerDeathTrigger::OnFireEventServerSide(Entity* self, Entity* sen
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auto missionComponent = sender->GetComponent<MissionComponent>();
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if (!missionComponent) return;
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missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
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// This check is only needed because dlu doesnt have proper collision checks on rotated phantom physics
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if (sender->GetIsDead() || !sender->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
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missionComponent->Progress(eMissionTaskType::SCRIPT, 8419);
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if (sender->GetCharacter()) {
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sender->Smash(self->GetObjectID(), eKillType::VIOLENT, u"big-shark-death");
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@@ -36,14 +36,14 @@ void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {
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auto box = GetBox(self);
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// knockback the target
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auto forward = target->GetRotation().GetForwardVector();
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auto forward = self->GetRotation().GetForwardVector();
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box.boxTarget = target->GetObjectID();
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GameMessages::SendPlayFXEffect(target->GetObjectID(), 1378, u"create", "pushBack");
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RenderComponent::PlayAnimation(target, "knockback-recovery");
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forward.y += 15;
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forward.x *= 100;
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forward.z *= 100;
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GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, forward);
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GameMessages::SendKnockback(target->GetObjectID(), LWOOBJID_EMPTY, LWOOBJID_EMPTY, 0, forward);
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if (box.isTouch || box.isDisplayed) return;
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box.boxSelf = self->GetObjectID();
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@@ -613,7 +613,7 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
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// Destroy all spawners
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for (auto* entity : Game::entityManager->GetEntitiesInGroup("SGEnemy")) {
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entity->Kill();
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entity->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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}
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ResetVars(self);
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