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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'main' into leaderboards-again
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@@ -48,8 +48,6 @@
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#include <chrono>
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#include "RakString.h"
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#include "httplib.h" //sorry not sorry.
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//CDB includes:
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#include "CDClientManager.h"
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#include "CDEmoteTable.h"
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@@ -845,8 +843,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(MessageType::Game::DIE);
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bitStream.Write(bClientDeath);
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bitStream.Write(bSpawnLoot);
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bitStream.Write<uint32_t>(deathType.size());
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bitStream.Write(deathType);
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bitStream.Write(directionRelative_AngleXZ);
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bitStream.Write(directionRelative_AngleY);
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@@ -856,7 +856,10 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
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if (killType != eKillType::VIOLENT) bitStream.Write(killType);
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bitStream.Write(killerID);
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bitStream.Write(lootOwnerID);
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bitStream.Write(lootOwnerID != LWOOBJID_EMPTY);
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if (lootOwnerID != LWOOBJID_EMPTY) {
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bitStream.Write(lootOwnerID);
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}
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SEND_PACKET_BROADCAST;
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}
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@@ -968,6 +971,8 @@ void GameMessages::SendResurrect(Entity* entity) {
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// and just make sure the client has time to be ready.
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constexpr float respawnTime = 3.66700005531311f + 0.5f;
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entity->AddCallbackTimer(respawnTime, [=]() {
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GameMessages::PlayerResurrectionFinished msg;
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entity->NotifyPlayerResurrectionFinished(msg);
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr && entity->GetLOT() == 1) {
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@@ -6427,4 +6432,16 @@ namespace GameMessages {
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void ShootingGalleryFire::Handle(Entity& entity, const SystemAddress& sysAddr) {
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entity.OnShootingGalleryFire(*this);
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}
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bool RequestServerObjectInfo::Deserialize(RakNet::BitStream& bitStream) {
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if (!bitStream.Read(bVerbose)) return false;
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if (!bitStream.Read(clientId)) return false;
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if (!bitStream.Read(targetForReport)) return false;
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return true;
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}
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void RequestServerObjectInfo::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* handlingEntity = Game::entityManager->GetEntity(targetForReport);
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if (handlingEntity) handlingEntity->HandleMsg(*this);
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}
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}
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