mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 23:13:35 +00:00
mission fix redo
This commit is contained in:
parent
23664c0a9b
commit
81d8c187ea
@ -368,15 +368,12 @@ void PetComponent::Update(float deltaTime) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
auto* owner = GetOwner();
|
auto* owner = GetOwner();
|
||||||
|
|
||||||
if (owner == nullptr) {
|
if (owner == nullptr) {
|
||||||
m_Parent->Kill();
|
m_Parent->Kill();
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
|
m_MovementAI = m_Parent->GetComponent<MovementAIComponent>();
|
||||||
|
|
||||||
if (m_MovementAI == nullptr) {
|
if (m_MovementAI == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -390,7 +387,6 @@ void PetComponent::Update(float deltaTime) {
|
|||||||
NiPoint3 position = m_MovementAI->GetParent()->GetPosition();
|
NiPoint3 position = m_MovementAI->GetParent()->GetPosition();
|
||||||
|
|
||||||
float distanceToOwner = Vector3::DistanceSquared(position, destination);
|
float distanceToOwner = Vector3::DistanceSquared(position, destination);
|
||||||
|
|
||||||
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
|
if (distanceToOwner > 50 * 50 || m_TimerAway > 5) {
|
||||||
m_MovementAI->Warp(destination);
|
m_MovementAI->Warp(destination);
|
||||||
|
|
||||||
@ -437,7 +433,6 @@ void PetComponent::Update(float deltaTime) {
|
|||||||
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
|
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
|
||||||
|
|
||||||
Entity* closestTresure = PetDigServer::GetClosestTresure(position);
|
Entity* closestTresure = PetDigServer::GetClosestTresure(position);
|
||||||
|
|
||||||
if (closestTresure != nullptr && digUnlocked) {
|
if (closestTresure != nullptr && digUnlocked) {
|
||||||
// Skeleton Dragon Pat special case for bone digging
|
// Skeleton Dragon Pat special case for bone digging
|
||||||
if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
|
if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
|
||||||
@ -449,7 +444,7 @@ void PetComponent::Update(float deltaTime) {
|
|||||||
if (distance < 5 * 5) {
|
if (distance < 5 * 5) {
|
||||||
m_Interaction = closestTresure->GetObjectID();
|
m_Interaction = closestTresure->GetObjectID();
|
||||||
|
|
||||||
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::Bounce , true); // Plays 'bounce' animation
|
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::Bounce, true); // Plays 'bounce' animation
|
||||||
|
|
||||||
SetIsReadyToDig(true);
|
SetIsReadyToDig(true);
|
||||||
|
|
||||||
@ -1157,7 +1152,7 @@ void PetComponent::SetPreconditions(std::string& preconditions) {
|
|||||||
void PetComponent::StartInteractDig() {
|
void PetComponent::StartInteractDig() {
|
||||||
//m_InInteract = true;
|
//m_InInteract = true;
|
||||||
m_TresureTime = 2.0f; //TODO: Remove magic number
|
m_TresureTime = 2.0f; //TODO: Remove magic number
|
||||||
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure , true);
|
Command(NiPoint3::ZERO, LWOOBJID_EMPTY, 1, PetEmote::DigTreasure, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PetComponent::EndInteractDig() {
|
void PetComponent::EndInteractDig() {
|
||||||
|
@ -5016,8 +5016,17 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
|||||||
if (emoteID == 0) return;
|
if (emoteID == 0) return;
|
||||||
std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
|
std::string sAnimationName = "deaded"; //Default name in case we fail to get the emote
|
||||||
|
|
||||||
|
CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
|
||||||
|
if (emotes) {
|
||||||
|
CDEmoteTable* emote = emotes->GetEmote(emoteID);
|
||||||
|
if (emote) sAnimationName = emote->animationName;
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderComponent::PlayAnimation(entity, sAnimationName);
|
||||||
|
|
||||||
MissionComponent* missionComponent = entity->GetComponent<MissionComponent>();
|
MissionComponent* missionComponent = entity->GetComponent<MissionComponent>();
|
||||||
if (missionComponent) {
|
if (!missionComponent) return;
|
||||||
|
|
||||||
if (targetID != LWOOBJID_EMPTY) {
|
if (targetID != LWOOBJID_EMPTY) {
|
||||||
auto* targetEntity = Game::entityManager->GetEntity(targetID);
|
auto* targetEntity = Game::entityManager->GetEntity(targetID);
|
||||||
|
|
||||||
@ -5040,15 +5049,6 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
|||||||
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, scripted->GetObjectID());
|
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, scripted->GetObjectID());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
CDEmoteTableTable* emotes = CDClientManager::Instance().GetTable<CDEmoteTableTable>();
|
|
||||||
if (emotes) {
|
|
||||||
CDEmoteTable* emote = emotes->GetEmote(emoteID);
|
|
||||||
if (emote) sAnimationName = emote->animationName;
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderComponent::PlayAnimation(entity, sAnimationName);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||||
|
Loading…
Reference in New Issue
Block a user