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Merge pull request #150 from OogwayUniverse/script_ignore
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@@ -785,7 +785,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = invalidToReturn;
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else if (script == invalidToReturn) {
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if (scriptName.length() > 0)
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Game::logger->Log("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");
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Game::logger->LogDebug("CppScripts", "Attempted to load CppScript for '" + scriptName + "', but returned InvalidScript.\n");
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// information not really needed for sys admins but is for developers
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script = invalidToReturn;
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}
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