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InventoryComponent pass
- reduce scope usage - bouncing returns - std::for_each in some contexts - extra nullptr checks - constiness - extra logs - scoped enum type for eItemType - lol serialization.
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@@ -60,6 +60,7 @@ const LOT LOT_ZONE_CONTROL = 2365;
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const LOT LOT_3D_AMBIENT_SOUND = 6368;
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const LOT LOT_MODEL_IN_WORLD = 14;
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const LOT LOT_THINKING_CAP = 6086;
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const LOT LOT_ROCKET = 6416;
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const float PI = 3.14159f;
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