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feat: fix go outside and play mission (#1967)
* feat: fix go outside and play mission * Update dWorldServer/WorldServer.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update dGame/dComponents/MissionComponent.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * const --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -407,9 +407,7 @@ void Mission::Catchup() {
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task->Progress(target);
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}
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}
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}
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if (type == eMissionTaskType::PLAYER_FLAG) {
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} else if (type == eMissionTaskType::PLAYER_FLAG) {
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for (int32_t target : task->GetAllTargets()) {
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const auto flag = GetCharacter()->GetPlayerFlag(target);
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@@ -423,6 +421,24 @@ void Mission::Catchup() {
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break;
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}
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}
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} else if (type == eMissionTaskType::RACING) {
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// check if its a racing meta task ("4") and then set its progress to the current completed missions in all tasks
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const auto& clientInfo = task->GetClientInfo();
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if (clientInfo.taskParam1.starts_with("4")) {
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// Each target is racing mission that needs to be completed.
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// If its completed, progress the meta task by 1.
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// at the end set the task progress to avoid sending excess msgs across the wire
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uint32_t progress = 0;
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for (const auto& target : task->GetAllTargets()) {
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if (target == 0) continue;
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auto* racingMission = m_MissionComponent->GetMission(target);
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if (racingMission != nullptr && racingMission->IsComplete()) {
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progress++;
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}
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}
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task->SetProgress(progress);
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}
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}
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}
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}
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@@ -418,7 +418,24 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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AddProgress(count);
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} else if (associate == 4 || associate == 5 || associate == 14) {
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if (!InAllTargets(value)) break;
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AddProgress(count);
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if (associate == 4) {
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// Recount all completed target missions so this stays idempotent with
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// Catchup, which sets the same value on Accept(). AddProgress would
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// double-count when LookForAchievements runs Catchup then Progress.
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auto* entity = mission->GetAssociate();
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if (entity == nullptr) break;
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auto* missionComponent = entity->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) break;
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uint32_t completedCount = 0;
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for (const auto& target : GetAllTargets()) {
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if (target == 0) continue;
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auto* targetMission = missionComponent->GetMission(target);
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if (targetMission != nullptr && targetMission->IsComplete()) completedCount++;
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}
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SetProgress(completedCount);
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} else {
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AddProgress(count);
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}
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} else if (associate == 17) {
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if (!InAllTargets(value)) break;
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AddProgress(count);
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