mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
refactor: activity game messages as structs
Converts ActivityEnter, ActivityExit, ActivityStart, ActivityStop,
ActivityPause, StartActivityTime, RequestActivityEnter,
RequestActivityExit and ShowActivityCountdown to NetGameMsgs in
ActivityMessages.{h,cpp}, switches their callers (racing, shooting
gallery, survival, waves, AG course, NT combat challenge) and deletes
the old GameMessages::Send* / HandleRequestActivityExit functions.
REQUEST_ACTIVITY_EXIT is registered in GameMessageHandler's map.
No wire change. Verified by comparing every struct byte for byte with a
frozen verbatim copy of the old functions (tests/.../Legacy) over a
grid of inputs, both to one client and as a broadcast (a temporary test
proved the copy matched production before it was deleted), plus hand
computed golden bytes, round trips and a deliberate field mutation that
made the tests fail. Layouts confirmed against the 1.10.64 client in
Ghidra. Only difference: a broadcast no longer makes
the extra Send(UNASSIGNED, false) that RakNet already rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
222
tests/dGameTests/dGameMessagesTests/ActivityMessagesTests.cpp
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222
tests/dGameTests/dGameMessagesTests/ActivityMessagesTests.cpp
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#include "ActivityMessages.h"
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#include "GameDependencies.h"
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#include "PacketTestUtils.h"
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#include "Legacy/ActivityMessagesLegacy.h"
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#include <array>
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#include <cmath>
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#include <functional>
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#include <limits>
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#include <gtest/gtest.h>
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using namespace PacketTestUtils;
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namespace {
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SystemAddress ClientAddress() {
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SystemAddress address;
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address.binaryAddress = 0x0100007f;
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address.port = 2003;
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return address;
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}
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const std::array<LWOOBJID, 3> g_Targets = { LWOOBJID_EMPTY, 0x1000000000000001LL, 0x0102030405060708LL };
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const std::array<SystemAddress, 2> g_Addresses = { ClientAddress(), UNASSIGNED_SYSTEM_ADDRESS };
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PacketBytes StructPacket(const GameMessages::NetGameMsg& msg) {
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RakNet::BitStream bitStream;
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msg.WritePacket(bitStream);
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return FromBitStream(bitStream);
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}
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// Sends the same message through the frozen legacy function and through the struct, to one client and as a
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// broadcast, and requires identical bytes and the same effective destination.
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void ExpectSameAsLegacy(const std::function<void(const SystemAddress&)>& legacySend, const GameMessages::NetGameMsg& msg) {
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for (const auto& address : g_Addresses) {
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SCOPED_TRACE(address == UNASSIGNED_SYSTEM_ADDRESS ? "broadcast" : "single client");
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const auto legacyPackets = Capture([&] { legacySend(address); });
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const auto newPackets = Capture([&] { msg.Send(address); });
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ASSERT_FALSE(legacyPackets.empty());
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ASSERT_EQ(newPackets.size(), 1);
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// The legacy broadcast path also did a second Send(UNASSIGNED_SYSTEM_ADDRESS, broadcast = false),
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// which RakPeer::Send rejects without sending anything. Every copy must still match byte for byte.
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for (const auto& legacyPacket : legacyPackets) {
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EXPECT_PACKET_EQ(FromCapture(legacyPacket), FromCapture(newPackets[0]));
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}
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EXPECT_EQ(legacyPackets[0].broadcast, newPackets[0].broadcast);
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EXPECT_EQ(legacyPackets[0].sysAddr, newPackets[0].sysAddr);
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EXPECT_PACKET_EQ(FromCapture(newPackets[0]), StructPacket(msg));
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}
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}
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// Serializes msg, reads it back into a fresh T and checks the fresh copy serializes to the same bytes.
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template<typename T>
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T RoundTrip(const T& msg) {
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RakNet::BitStream bitStream;
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msg.Serialize(bitStream);
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T copy;
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EXPECT_TRUE(copy.Deserialize(bitStream));
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EXPECT_EQ(bitStream.GetNumberOfUnreadBits(), 0);
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RakNet::BitStream again;
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copy.Serialize(again);
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EXPECT_PACKET_EQ(FromBitStream(bitStream), FromBitStream(again));
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return copy;
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}
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}
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class ActivityMessagesTests : public GameDependenciesTest {
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protected:
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void SetUp() override { SetUpDependencies(); }
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void TearDown() override { TearDownDependencies(); }
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};
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TEST_F(ActivityMessagesTests, NoPayloadMessagesMatchLegacy) {
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for (const auto target : g_Targets) {
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GameMessages::ActivityEnter enter;
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enter.target = target;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendActivityEnter(target, a); }, enter);
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GameMessages::ActivityStart start;
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start.target = target;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendActivityStart(target, a); }, start);
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GameMessages::ActivityExit exit;
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exit.target = target;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendActivityExit(target, a); }, exit);
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}
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}
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TEST_F(ActivityMessagesTests, ActivityStopMatchesLegacy) {
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for (const auto target : g_Targets) {
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for (const bool bExit : { false, true }) {
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for (const bool bUserCancel : { false, true }) {
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GameMessages::ActivityStop msg;
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msg.target = target;
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msg.bExit = bExit;
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msg.bUserCancel = bUserCancel;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendActivityStop(target, bExit, bUserCancel, a); }, msg);
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const auto copy = RoundTrip(msg);
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EXPECT_EQ(copy.bExit, bExit);
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EXPECT_EQ(copy.bUserCancel, bUserCancel);
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}
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}
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}
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}
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TEST_F(ActivityMessagesTests, ActivityPauseMatchesLegacy) {
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for (const auto target : g_Targets) {
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for (const bool bPause : { false, true }) {
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GameMessages::ActivityPause msg;
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msg.target = target;
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msg.bPause = bPause;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendActivityPause(target, bPause, a); }, msg);
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EXPECT_EQ(RoundTrip(msg).bPause, bPause);
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}
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}
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}
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TEST_F(ActivityMessagesTests, StartActivityTimeMatchesLegacy) {
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for (const auto target : g_Targets) {
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for (const float startTime : { 0.0f, 30.0f, -1.5f, 1e-30f, std::numeric_limits<float>::max() }) {
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GameMessages::StartActivityTime msg;
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msg.target = target;
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msg.startTime = startTime;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendStartActivityTime(target, startTime, a); }, msg);
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EXPECT_EQ(RoundTrip(msg).startTime, startTime);
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}
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}
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}
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TEST_F(ActivityMessagesTests, RequestActivityEnterMatchesLegacy) {
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for (const auto target : g_Targets) {
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for (const bool bStart : { false, true }) {
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for (const LWOOBJID userID : g_Targets) {
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GameMessages::RequestActivityEnter msg;
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msg.target = target;
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msg.bStart = bStart;
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msg.userID = userID;
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ExpectSameAsLegacy([&](const SystemAddress& a) { LegacyGameMessages::SendRequestActivityEnter(target, a, bStart, userID); }, msg);
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const auto copy = RoundTrip(msg);
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EXPECT_EQ(copy.bStart, bStart);
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EXPECT_EQ(copy.userID, userID);
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}
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}
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}
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}
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TEST_F(ActivityMessagesTests, ShowActivityCountdownMatchesLegacy) {
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const std::u16string longName(300, u'é');
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for (const auto target : g_Targets) {
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for (const bool bPlayAdditionalSound : { false, true }) {
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for (const bool bPlayCountdownSound : { false, true }) {
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for (const std::u16string& sndName : { std::u16string(), std::u16string(u"sfx/minigame/countdown"), longName }) {
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for (const int32_t state : { 0, 3, -1 }) {
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GameMessages::ShowActivityCountdown msg;
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msg.target = target;
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msg.bPlayAdditionalSound = bPlayAdditionalSound;
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msg.bPlayCountdownSound = bPlayCountdownSound;
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msg.sndName = sndName;
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msg.stateToPlaySoundOn = state;
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ExpectSameAsLegacy([&](const SystemAddress& a) {
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LegacyGameMessages::SendShowActivityCountdown(target, bPlayAdditionalSound, bPlayCountdownSound, sndName, state, a);
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}, msg);
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const auto copy = RoundTrip(msg);
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EXPECT_EQ(copy.bPlayAdditionalSound, bPlayAdditionalSound);
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EXPECT_EQ(copy.bPlayCountdownSound, bPlayCountdownSound);
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EXPECT_EQ(copy.sndName, sndName);
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EXPECT_EQ(copy.stateToPlaySoundOn, state);
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}
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}
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}
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}
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}
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}
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// Independent of the legacy code: pins the layout against hand computed bytes.
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TEST_F(ActivityMessagesTests, GoldenBytes) {
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// 53 | 05 00 (CLIENT) | 0c 00 00 00 (GAME_MSG) | 00 | target (LE i64) | msgId (LE u16) | payload
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GameMessages::ActivityStop stop;
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stop.target = 0x0102030405060708LL;
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stop.bExit = true;
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stop.bUserCancel = false;
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EXPECT_PACKET_EQ(FromHex("53 05 00 0c 00 00 00 00 08 07 06 05 04 03 02 01 98 01 80", 146), StructPacket(stop));
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GameMessages::StartActivityTime time;
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time.target = 0x0102030405060708LL;
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time.startTime = 1.5f;
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EXPECT_PACKET_EQ(FromHex("53 05 00 0c 00 00 00 00 08 07 06 05 04 03 02 01 40 02 00 00 c0 3f"), StructPacket(time));
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}
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TEST_F(ActivityMessagesTests, RequestActivityExitReadsLikeLegacy) {
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for (const bool bUserCancel : { false, true }) {
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for (const LWOOBJID userID : g_Targets) {
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RakNet::BitStream wire;
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wire.Write(bUserCancel);
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wire.Write(userID);
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RakNet::BitStream legacyStream(wire.GetData(), wire.GetNumberOfBytesUsed(), false);
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const auto legacy = LegacyGameMessages::ReadRequestActivityExit(legacyStream);
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RakNet::BitStream newStream(wire.GetData(), wire.GetNumberOfBytesUsed(), false);
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GameMessages::RequestActivityExit msg;
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ASSERT_TRUE(msg.Deserialize(newStream));
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EXPECT_EQ(msg.bUserCancel, legacy.canceled);
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// The legacy handler only read userID (and only acted) when the exit was a user cancel.
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if (legacy.canceled) EXPECT_EQ(msg.userID, legacy.player_id);
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RakNet::BitStream reserialized;
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msg.Serialize(reserialized);
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EXPECT_PACKET_EQ(FromBitStream(wire), FromBitStream(reserialized));
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}
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}
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RakNet::BitStream truncated;
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truncated.Write(true);
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GameMessages::RequestActivityExit msg;
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EXPECT_FALSE(msg.Deserialize(truncated));
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}
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@@ -1,4 +1,5 @@
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SET(DGAMEMESSAGES_TESTS
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"ActivityMessagesTests.cpp"
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"GameMessageTests.cpp"
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"GameMsgSplitTests.cpp"
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"UnSmashTests.cpp"
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@@ -0,0 +1,143 @@
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#ifndef ACTIVITYMESSAGESLEGACY_H
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#define ACTIVITYMESSAGESLEGACY_H
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// FROZEN ORACLE - DO NOT EDIT.
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// Verbatim copies of the hand written GameMessages::Send* functions that ActivityMessages.h replaced
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// (dGame/dGameMessages/GameMessages.cpp at origin/main 129199e4). Only the namespace changed.
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// The byte-equality tests send the same inputs through these and through the new structs and require
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// identical bytes, so the wire format is pinned even after the production code is deleted.
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#include "BitStreamUtils.h"
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#include "dCommonVars.h"
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#include "dServer.h"
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#include "Game.h"
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#include "MessageType/Client.h"
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#include "MessageType/Game.h"
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#include "ServiceType.h"
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#include <cmath>
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#include <string>
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namespace LegacyGameMessages {
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inline void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_PAUSE);
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bitStream.Write(pause);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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inline void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::START_ACTIVITY_TIME);
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bitStream.Write<float_t>(startTime);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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inline void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::REQUEST_ACTIVITY_ENTER);
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bitStream.Write<bool>(bStart);
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bitStream.Write<LWOOBJID>(userID);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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inline void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_ENTER);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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inline void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_START);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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inline void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_EXIT);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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inline void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_STOP);
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bitStream.Write(bExit);
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bitStream.Write(bUserCancel);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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inline void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN);
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bitStream.Write(bPlayAdditionalSound);
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bitStream.Write(bPlayCountdownSound);
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bitStream.Write<uint32_t>(sndName.size());
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for (auto character : sndName) {
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bitStream.Write(character);
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}
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bitStream.Write(stateToPlaySoundOn);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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// Inbound: the read sequence of the old GameMessages::HandleRequestActivityExit, returning what it read.
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struct LegacyRequestActivityExitRead {
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bool canceled = false;
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LWOOBJID player_id = LWOOBJID_EMPTY;
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};
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inline LegacyRequestActivityExitRead ReadRequestActivityExit(RakNet::BitStream& inStream) {
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LegacyRequestActivityExitRead result;
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inStream.Read(result.canceled);
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if (!result.canceled) return result;
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inStream.Read(result.player_id);
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return result;
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}
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}
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#endif // ACTIVITYMESSAGESLEGACY_H
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