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refactor: activity game messages as structs
Converts ActivityEnter, ActivityExit, ActivityStart, ActivityStop,
ActivityPause, StartActivityTime, RequestActivityEnter,
RequestActivityExit and ShowActivityCountdown to NetGameMsgs in
ActivityMessages.{h,cpp}, switches their callers (racing, shooting
gallery, survival, waves, AG course, NT combat challenge) and deletes
the old GameMessages::Send* / HandleRequestActivityExit functions.
REQUEST_ACTIVITY_EXIT is registered in GameMessageHandler's map.
No wire change. Verified by comparing every struct byte for byte with a
frozen verbatim copy of the old functions (tests/.../Legacy) over a
grid of inputs, both to one client and as a broadcast (a temporary test
proved the copy matched production before it was deleted), plus hand
computed golden bytes, round trips and a deliberate field mutation that
made the tests fail. Layouts confirmed against the 1.10.64 client in
Ghidra. Only difference: a broadcast no longer makes
the extra Send(UNASSIGNED, false) that RakNet already rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -30,6 +30,7 @@
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#include "StartSkill.h"
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#include "EchoStartSkill.h"
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#include "EchoSyncSkill.h"
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#include "ActivityMessages.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "ServiceType.h"
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@@ -49,6 +50,7 @@ namespace {
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{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
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{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
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{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
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{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
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};
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};
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@@ -718,9 +720,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case MessageType::Game::ZONE_SUMMARY_DISMISSED:
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GameMessages::HandleZoneSummaryDismissed(inStream, entity);
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break;
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case MessageType::Game::REQUEST_ACTIVITY_EXIT:
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GameMessages::HandleRequestActivityExit(inStream, entity);
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break;
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case MessageType::Game::ADD_DONATION_ITEM:
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GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
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break;
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