mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
refactor: activity game messages as structs
Converts ActivityEnter, ActivityExit, ActivityStart, ActivityStop,
ActivityPause, StartActivityTime, RequestActivityEnter,
RequestActivityExit and ShowActivityCountdown to NetGameMsgs in
ActivityMessages.{h,cpp}, switches their callers (racing, shooting
gallery, survival, waves, AG course, NT combat challenge) and deletes
the old GameMessages::Send* / HandleRequestActivityExit functions.
REQUEST_ACTIVITY_EXIT is registered in GameMessageHandler's map.
No wire change. Verified by comparing every struct byte for byte with a
frozen verbatim copy of the old functions (tests/.../Legacy) over a
grid of inputs, both to one client and as a broadcast (a temporary test
proved the copy matched production before it was deleted), plus hand
computed golden bytes, round trips and a deliberate field mutation that
made the tests fail. Layouts confirmed against the 1.10.64 client in
Ghidra. Only difference: a broadcast no longer makes
the extra Send(UNASSIGNED, false) that RakNet already rejected.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
82
dGame/dGameMessages/ActivityMessages.cpp
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82
dGame/dGameMessages/ActivityMessages.cpp
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@@ -0,0 +1,82 @@
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#include "ActivityMessages.h"
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#include "BitStreamUtils.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "Game.h"
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namespace GameMessages {
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void ActivityStop::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bExit);
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bitStream.Write(bUserCancel);
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}
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bool ActivityStop::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bExit));
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VALIDATE_READ(bitStream.Read(bUserCancel));
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return true;
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}
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void ActivityPause::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bPause);
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}
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bool ActivityPause::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bPause));
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return true;
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}
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void StartActivityTime::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(startTime);
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}
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bool StartActivityTime::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(startTime));
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return true;
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}
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void RequestActivityEnter::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bStart);
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bitStream.Write(userID);
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}
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bool RequestActivityEnter::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bStart));
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VALIDATE_READ(bitStream.Read(userID));
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return true;
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}
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void RequestActivityExit::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bUserCancel);
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bitStream.Write(userID);
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}
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bool RequestActivityExit::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bUserCancel));
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VALIDATE_READ(bitStream.Read(userID));
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return true;
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}
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void RequestActivityExit::Handle(Entity& entity, const SystemAddress& sysAddr) {
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if (!bUserCancel) return;
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auto* player = Game::entityManager->GetEntity(userID);
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if (!player) return;
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entity.RequestActivityExit(&entity, userID, bUserCancel);
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}
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void ShowActivityCountdown::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bPlayAdditionalSound);
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bitStream.Write(bPlayCountdownSound);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, sndName);
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bitStream.Write(stateToPlaySoundOn);
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}
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bool ShowActivityCountdown::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bPlayAdditionalSound));
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VALIDATE_READ(bitStream.Read(bPlayCountdownSound));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, sndName));
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VALIDATE_READ(bitStream.Read(stateToPlaySoundOn));
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return true;
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}
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}
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88
dGame/dGameMessages/ActivityMessages.h
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88
dGame/dGameMessages/ActivityMessages.h
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@@ -0,0 +1,88 @@
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#ifndef ACTIVITYMESSAGES_H
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#define ACTIVITYMESSAGES_H
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#include "GameMessages.h"
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#include <string>
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// Game messages for the activity lifecycle (minigames, races, shooting galleries, survival...).
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// Field names and wire order match the client (legouniverse.exe 1.10.64). Fields are listed in wire order.
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namespace GameMessages {
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// Server -> client. No payload.
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struct ActivityEnter : public NetGameMsg {
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ActivityEnter() : NetGameMsg(MessageType::Game::ACTIVITY_ENTER) {}
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};
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// Server -> client. No payload.
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struct ActivityExit : public NetGameMsg {
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ActivityExit() : NetGameMsg(MessageType::Game::ACTIVITY_EXIT) {}
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};
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// Server -> client. No payload.
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struct ActivityStart : public NetGameMsg {
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ActivityStart() : NetGameMsg(MessageType::Game::ACTIVITY_START) {}
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};
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// Server -> client.
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struct ActivityStop : public NetGameMsg {
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ActivityStop() : NetGameMsg(MessageType::Game::ACTIVITY_STOP) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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bool bExit{};
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bool bUserCancel{};
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};
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// Server -> client.
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struct ActivityPause : public NetGameMsg {
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ActivityPause() : NetGameMsg(MessageType::Game::ACTIVITY_PAUSE) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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bool bPause{};
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};
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// Server -> client.
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struct StartActivityTime : public NetGameMsg {
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StartActivityTime() : NetGameMsg(MessageType::Game::START_ACTIVITY_TIME) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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float startTime{};
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};
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// Client -> server in the client, but historically also sent by DLU. Kept for completeness.
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struct RequestActivityEnter : public NetGameMsg {
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RequestActivityEnter() : NetGameMsg(MessageType::Game::REQUEST_ACTIVITY_ENTER) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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bool bStart{};
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LWOOBJID userID{};
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};
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// Client -> server. Sent when the player leaves an activity (e.g. closes the minigame UI).
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struct RequestActivityExit : public NetGameMsg {
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RequestActivityExit() : NetGameMsg(MessageType::Game::REQUEST_ACTIVITY_EXIT) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle(Entity& entity, const SystemAddress& sysAddr) override;
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bool bUserCancel{};
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LWOOBJID userID{};
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};
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// Server -> client.
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struct ShowActivityCountdown : public NetGameMsg {
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ShowActivityCountdown() : NetGameMsg(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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bool Deserialize(RakNet::BitStream& bitStream) override;
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bool bPlayAdditionalSound{};
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bool bPlayCountdownSound{};
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std::u16string sndName{};
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int32_t stateToPlaySoundOn{};
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};
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};
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#endif // ACTIVITYMESSAGES_H
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@@ -1,4 +1,5 @@
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set(DGAME_DGAMEMESSAGES_SOURCES
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"ActivityMessages.cpp"
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"GameMessageHandler.cpp"
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"GameMessages.cpp"
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"PropertyDataMessage.cpp"
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@@ -30,6 +30,7 @@
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#include "StartSkill.h"
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#include "EchoStartSkill.h"
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#include "EchoSyncSkill.h"
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#include "ActivityMessages.h"
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#include "eMissionTaskType.h"
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#include "eReplicaComponentType.h"
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#include "ServiceType.h"
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@@ -49,6 +50,7 @@ namespace {
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{ REQUEST_SERVER_OBJECT_INFO, []() { return std::make_unique<RequestServerObjectInfo>(); } },
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{ SHOOTING_GALLERY_FIRE, []() { return std::make_unique<ShootingGalleryFire>(); } },
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{ PICKUP_ITEM, []() { return std::make_unique<PickupItem>(); } },
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{ REQUEST_ACTIVITY_EXIT, []() { return std::make_unique<RequestActivityExit>(); } },
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};
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};
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@@ -718,9 +720,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case MessageType::Game::ZONE_SUMMARY_DISMISSED:
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GameMessages::HandleZoneSummaryDismissed(inStream, entity);
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break;
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case MessageType::Game::REQUEST_ACTIVITY_EXIT:
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GameMessages::HandleRequestActivityExit(inStream, entity);
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break;
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case MessageType::Game::ADD_DONATION_ITEM:
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GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
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break;
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@@ -1460,43 +1460,6 @@ void GameMessages::SendRequestActivitySummaryLeaderboardData(const LWOOBJID& obj
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SEND_PACKET;
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}
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void GameMessages::SendActivityPause(LWOOBJID objectId, bool pause, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_PAUSE);
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bitStream.Write(pause);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::START_ACTIVITY_TIME);
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bitStream.Write<float_t>(startTime);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::REQUEST_ACTIVITY_ENTER);
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bitStream.Write<bool>(bStart);
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bitStream.Write<LWOOBJID>(userID);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards) {
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CBITSTREAM;
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CMSGHEADER;
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@@ -4394,55 +4357,8 @@ void GameMessages::SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType,
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}
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void GameMessages::SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_ENTER);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_START);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_EXIT);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::ACTIVITY_STOP);
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bitStream.Write(bExit);
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bitStream.Write(bUserCancel);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr) {
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@@ -4603,28 +4519,6 @@ void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId,
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}
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void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(MessageType::Game::SHOW_ACTIVITY_COUNTDOWN);
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bitStream.Write(bPlayAdditionalSound);
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bitStream.Write(bPlayCountdownSound);
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bitStream.Write<uint32_t>(sndName.size());
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for (auto character : sndName) {
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bitStream.Write(character);
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}
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bitStream.Write(stateToPlaySoundOn);
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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//-----------------------------------------------------------------------------------------------------------------------------------------------
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//------------------------------------------------------------------- Handlers ------------------------------------------------------------------
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@@ -6061,18 +5955,6 @@ void GameMessages::SendShowBillboardInteractIcon(const SystemAddress& sysAddr, L
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else SEND_PACKET
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}
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void GameMessages::HandleRequestActivityExit(RakNet::BitStream& inStream, Entity* entity) {
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bool canceled = false;
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inStream.Read(canceled);
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if (!canceled) return;
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LWOOBJID player_id = LWOOBJID_EMPTY;
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inStream.Read(player_id);
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auto player = Game::entityManager->GetEntity(player_id);
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if (!entity || !player) return;
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entity->RequestActivityExit(entity, player_id, canceled);
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}
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void GameMessages::HandleAddDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
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uint32_t count = 1;
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bool hasCount = false;
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@@ -618,13 +618,6 @@ namespace GameMessages {
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void SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr);
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void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr);
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void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
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void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
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void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse);
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// SG:
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@@ -675,8 +668,6 @@ namespace GameMessages {
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void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
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void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
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//Handlers:
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void HandleToggleGhostReferenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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@@ -741,7 +732,6 @@ namespace GameMessages {
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void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
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void HandleZoneSummaryDismissed(RakNet::BitStream& inStream, Entity* entity);
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void HandleRequestActivityExit(RakNet::BitStream& inStream, Entity* entity);
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// Donation vendor
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void HandleAddDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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