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feat(ugc): migration gives old cars and rockets a build id
Cars and rockets built before builds were recorded were saved with subkey 0 and have no ugc_modular_build row, so the client has no blueprint id to ask for their icon with. The runtime fix only reaches characters that load again. Migrations mysql 98 and sqlite 81 (98/81 because the guilds work takes 97/80) run ModularBuildIdMigration after the SQL: every saved item with modules (x@ma) and no subkey gets what a new build gets, as the character-load fix does: a persistent id from object_id_tracker (with the character bit) as its subkey and a ugc_modular_build row with its modules and the character as owner. The XML is written with UpdateCharacterXml. Tried on a copy of a server's database with a couple of thousand such items: every one got an id and a build row, in seconds. Check: after the migration, old cars and rockets show their icons in the backpack (the UGC server makes them like any build) and still work (equip, race, launch). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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34
dDatabase/ModularBuildIdMigration.h
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34
dDatabase/ModularBuildIdMigration.h
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#ifndef MODULARBUILDIDMIGRATION_H
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#define MODULARBUILDIDMIGRATION_H
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#include <cstdint>
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#include <functional>
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#include <string>
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#include <vector>
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#include "dCommonVars.h"
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namespace tinyxml2 {
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class XMLDocument;
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}
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/**
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* Cars and rockets built before builds were recorded: saved items with modules (x@ma, assemblyPartLOTs) and no subkey,
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* so they have no ugc_modular_build row and the client has no blueprint id to ask for their icon with. The migration
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* (dlu/mysql/98_modular_build_ids.sql, dlu/sqlite/81_modular_build_ids.sql) gives each what a new build gets
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* (ModularBuildFinish) and what InventoryComponent gives one when its character loads: a persistent id as its subkey
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* and a ugc_modular_build row with its modules and owner. Only modular builds have assemblyPartLOTs.
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*/
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namespace ModularBuildIdMigration {
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struct NewBuild {
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LWOOBJID id{};
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std::string modules; // "1:8129+1:8130+...", as ugc_modular_build.ldf_config
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};
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// Gives every item of a character's saved XML with modules and no subkey the next id as its subkey; the builds to insert
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std::vector<NewBuild> AssignIds(tinyxml2::XMLDocument& document, const std::function<LWOOBJID()>& nextId);
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void Run();
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};
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#endif //!MODULARBUILDIDMIGRATION_H
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