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feat: add eSceneType enum, filter scene graph to general scenes, zone parsing improvements
- Add eSceneType enum (General, Audio) replacing raw uint32_t in SceneRef - Filter BuildSceneGraph to only include General scenes - Skip transitions referencing non-general scenes in adjacency graph - Rename SceneRef unknown fields to scenePosition/sceneRadius - Zone parsing and Level improvements Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -102,9 +102,6 @@ struct Chunk {
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std::vector<uint16_t> meshVertSize;
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std::vector<MeshTri> meshTri;
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// Unknown data for version < 32
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std::vector<uint8_t> unknown1;
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std::vector<uint8_t> unknown2;
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};
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/**
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