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Important note for WSL2 users
The server and client cannot connect when the server is running on a WSL2 distro and the server is set to localhost, due to differences between WSL1 and 2. This won't affect most people, but would have saved me a few hours.
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@ -223,6 +223,7 @@ To connect to a server follow these steps:
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* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
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* Open it in a text editor and locate where it says `AUTHSERVERIP=0:`
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* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
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* Replace the contents after to `:` and the following `,` with what you configured as the server's public facing IP. For example `AUTHSERVERIP=0:localhost` for locally hosted servers
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* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
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* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
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* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
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### Survival
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### Survival
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