fix: live accurate player flag missions and flag debugging

Tested that the client reflects the correct server progression after a test map and manually setting a flag off.
tested that session flags correctly pick up on progression updates
This commit is contained in:
David Markowitz
2025-10-03 22:55:05 -07:00
parent c66e86caa2
commit 7da061aecf
3 changed files with 38 additions and 4 deletions

View File

@@ -682,6 +682,9 @@ private:
* NOTE: quick as there's no DB lookups
*/
void DoQuickXMLDataParse();
public:
const decltype(m_PlayerFlags)& GetPlayerFlags() const { return m_PlayerFlags; }
const decltype(m_SessionFlags)& GetSessionFlags() const { return m_SessionFlags; }
};
#endif // CHARACTER_H