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fix: live accurate player flag missions and flag debugging
Tested that the client reflects the correct server progression after a test map and manually setting a flag off. tested that session flags correctly pick up on progression updates
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@@ -682,6 +682,9 @@ private:
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* NOTE: quick as there's no DB lookups
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*/
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void DoQuickXMLDataParse();
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public:
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const decltype(m_PlayerFlags)& GetPlayerFlags() const { return m_PlayerFlags; }
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const decltype(m_SessionFlags)& GetSessionFlags() const { return m_SessionFlags; }
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};
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#endif // CHARACTER_H
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