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Corrected action for OverTimeBehavior
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@@ -4,7 +4,8 @@
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class OverTimeBehavior final : public Behavior
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{
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public:
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Behavior* m_Action;
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uint32_t m_Action;
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uint32_t m_ActionBehaviorId;
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float m_Delay;
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int32_t m_NumIntervals;
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